- Various classes, functions and macros are provided in wxWidgets to help you debug
- your application. Most of these are only available if you compile both wxWidgets,
- your application and @e all libraries that use wxWidgets with the __WXDEBUG__ symbol
- defined. You can also test the __WXDEBUG__ symbol in your own applications to execute
- code that should be active only in debug mode.
-
- @li @ref overview_debugging_dbgctx
- @li @ref overview_debugging_dbgmacros
- @li @ref overview_debugging_logging
- @li @ref overview_debugging_dbgctx2
-
-
- <hr>
-
-
- @section overview_debugging_dbgctx wxDebugContext
-
- wxDebugContext is a class that never gets instantiated, but ties together
- various static functions and variables. It allows you to dump all objects to that stream,
- write statistics about object allocation, and check memory for errors.
-
- It is good practice to define a wxObject::Dump member function for each class you derive
- from a wxWidgets class, so that wxDebugContext::Dump can call it and
- give valuable information about the state of the application.
-
- If you have difficulty tracking down a memory leak, recompile
- in debugging mode and call wxDebugContext::Dump and wxDebugContext::PrintStatistics at
- appropriate places. They will tell you what objects have not yet been
- deleted, and what kinds of object they are. In fact, in debug mode wxWidgets will automatically
- detect memory leaks when your application is about to exit, and if there are any leaks,
- will give you information about the problem. (How much information depends on the operating system
- and compiler -- some systems don't allow all memory logging to be enabled). See the
- memcheck sample for example of usage.
-
- For wxDebugContext to do its work, the @e new and @e delete operators for wxObject
- have been redefined to store extra information about dynamically allocated objects
- (but not statically declared objects).
-
- This slows down a debugging version of an application, but can
- find difficult-to-detect memory leaks (objects are not
- deallocated), overwrites (writing past the end of your object) and
- underwrites (writing to memory in front of the object).
-
- If debugging mode is on and the symbols wxUSE_GLOBAL_MEMORY_OPERATORS and
- wxUSE_DEBUG_NEW_ALWAYS are set to 1 in setup.h, 'new' is defined to be:
-
- @code
- #define new new(__FILE__,__LINE__)
- @endcode
-
- All occurrences of 'new' in wxWidgets and your own application will use
- the overridden form of the operator with two extra arguments. This means that
- the debugging output (and error messages reporting memory problems) will tell you what
- file and on what line you allocated the object. Unfortunately not all
- compilers allow this definition to work properly, but most do.
-
-
-
- @section overview_debugging_dbgmacros Debug macros
-
- You should also use @ref page_macro_cat_debugging as part of a 'defensive programming'
- strategy, scattering wxASSERTs liberally to test for problems in your code as early as
- possible.
- Forward thinking will save a surprising amount of time in the long run.
-
- #wxASSERT is used to pop up an error message box when a condition
- is not @true. You can also use #wxASSERT_MSG to supply your
- own helpful error message. For example:
-
- @code
- void MyClass::MyFunction(wxObject* object)
- {
- wxASSERT_MSG( (object != NULL), "object should not be NULL in MyFunction!" );
-
- ...
- };
- @endcode
-
- The message box allows you to continue execution or abort the program. If you are running
- the application inside a debugger, you will be able to see exactly where the problem was.
-
-
-
- @section overview_debugging_logging Logging functions
-
- You can use the wxLogDebug and wxLogTrace functions to output debugging information in
- debug mode; it will do nothing for non-debugging code.
-
-
-
- @section overview_debugging_dbgctx2 wxDebugContext overview
-
- Class: wxDebugContext
-
- wxDebugContext is a class for performing various debugging and memory tracing operations.
-
- This class has only static data and function members, and there should be
- no instances. Probably the most useful members are SetFile (for directing output
- to a file, instead of the default standard error or debugger output);
- Dump (for dumping the dynamically allocated objects) and PrintStatistics
- (for dumping information about allocation of objects). You can also call
- Check to check memory blocks for integrity.
-
- Here's an example of use. The SetCheckpoint ensures that only the
- allocations done after the checkpoint will be dumped.
-
- @code
- wxDebugContext::SetCheckpoint();
-
- wxDebugContext::SetFile("c:\\temp\\debug.log");
-
- wxString *thing = new wxString;
-
- char *ordinaryNonObject = new char[1000];
-
- wxDebugContext::Dump();
- wxDebugContext::PrintStatistics();
- @endcode
-
- You can use wxDebugContext if __WXDEBUG__ is defined, or you can use it
- at any other time (if wxUSE_DEBUG_CONTEXT is set to 1 in setup.h). It is not disabled
- in non-debug mode because you may not wish to recompile wxWidgets and your entire application
- just to make use of the error logging facility.
-
- @note wxDebugContext::SetFile has a problem at present, so use the default stream instead.
- Eventually the logging will be done through the wxLog facilities instead.