#include "wx/cursor.h"
#ifndef WX_PRECOMP
+ #include "wx/window.h"
#include "wx/app.h"
- #include "wx/utils.h"
#include "wx/image.h"
- #include "wx/colour.h"
#include "wx/bitmap.h"
#endif // WX_PRECOMP
case wxCURSOR_ARROW: // fall through to default
case wxCURSOR_DEFAULT: gdk_cur = GDK_LEFT_PTR; break;
case wxCURSOR_RIGHT_ARROW: gdk_cur = GDK_RIGHT_PTR; break;
- case wxCURSOR_HAND: gdk_cur = GDK_HAND1; break;
+ case wxCURSOR_HAND: gdk_cur = GDK_HAND2; break;
case wxCURSOR_CROSS: gdk_cur = GDK_CROSSHAIR; break;
case wxCURSOR_SIZEWE: gdk_cur = GDK_SB_H_DOUBLE_ARROW; break;
case wxCURSOR_SIZENS: gdk_cur = GDK_SB_V_DOUBLE_ARROW; break;
return;
}
+ unsigned long keyMaskColor = 0;
+ GdkPixmap* mask;
+ if (bHasMask)
+ {
+ keyMaskColor = wxImageHistogram::MakeKey(
+ image.GetMaskRed(), image.GetMaskGreen(), image.GetMaskBlue());
+ // get mask before image is modified
+ wxBitmap bitmap(image, 1);
+ mask = bitmap.GetMask()->GetBitmap();
+ g_object_ref(mask);
+ }
+ else
+ {
+ const int size = ((w + 7) / 8) * h;
+ char* bits = new char[size];
+ memset(bits, 0xff, size);
+ mask = gdk_bitmap_create_from_data(
+ wxGetRootWindow()->window, bits, w, h);
+ delete[] bits;
+ }
+
// modify image so wxBitmap can be used to convert to pixmap
- image_copy.UnShare();
+ image_copy.SetMask(false);
int i, j;
wxByte* data = image_copy.GetData();
for (j = 0; j < h; j++)
}
}
}
-
wxBitmap bitmap(image_copy, 1);
- unsigned long keyMaskColor = 0;
- GdkPixmap* mask;
- if (bHasMask)
- {
- keyMaskColor = wxImageHistogram::MakeKey(
- image.GetMaskRed(), image.GetMaskGreen(), image.GetMaskBlue());
- mask = bitmap.GetMask()->GetBitmap();
- g_object_ref(mask);
- }
- else
- {
- const int size = ((w + 7) / 8) * h;
- char* bits = new char[size];
- memset(bits, 0xff, size);
- mask = gdk_bitmap_create_from_data(
- bitmap.GetPixmap(), bits, w, h);
- delete[] bits;
- }
-
// find the most frequent color(s)
wxImageHistogram histogram;
image.ComputeHistogram(histogram);
return wxCursor(wxCURSOR_WATCH);
}
+static void InternalIdle(const wxWindowList& list, GdkDisplay*& display)
+{
+ wxWindowList::const_iterator i = list.begin();
+ for (size_t n = list.size(); n--; ++i)
+ {
+ wxWindow* win = *i;
+ if (display == NULL && win->m_widget && win->m_widget->window)
+ display = gdk_drawable_get_display(win->m_widget->window);
+ win->OnInternalIdle();
+ InternalIdle(win->GetChildren(), display);
+ }
+}
+
void wxEndBusyCursor()
{
if (--gs_busyCount > 0)
return;
- wxSetCursor( gs_savedCursor );
+ g_globalCursor = gs_savedCursor;
gs_savedCursor = wxNullCursor;
-
- if (wxTheApp)
- wxTheApp->ProcessIdle();
+ GdkDisplay* unused = NULL;
+ InternalIdle(wxTopLevelWindows, unused);
}
-void wxBeginBusyCursor( const wxCursor *WXUNUSED(cursor) )
+void wxBeginBusyCursor(const wxCursor* cursor)
{
if (gs_busyCount++ > 0)
return;
wxT("forgot to call wxEndBusyCursor, will leak memory") );
gs_savedCursor = g_globalCursor;
-
- wxSetCursor( wxCursor(wxCURSOR_WATCH) );
-
- if (wxTheApp)
- wxTheApp->ProcessIdle();
-
- gdk_flush();
+ g_globalCursor = *cursor;
+ GdkDisplay* display = NULL;
+ InternalIdle(wxTopLevelWindows, display);
+ if (display)
+ gdk_display_flush(display);
}
bool wxIsBusy()