#include "wx/stream.h"
#include "wx/image.h"
#include "wx/animdecod.h"
+#include "wx/dynarray.h"
-class /*WXDLLEXPORT*/ wxANIFrameInfo;
+class /*WXDLLIMPEXP_CORE*/ wxANIFrameInfo; // private implementation detail
WX_DECLARE_EXPORTED_OBJARRAY(wxANIFrameInfo, wxANIFrameInfoArray);
WX_DECLARE_EXPORTED_OBJARRAY(wxImage, wxImageArray);
// wxANIDecoder class
// --------------------------------------------------------------------------
-class WXDLLEXPORT wxANIDecoder : public wxAnimationDecoder
+class WXDLLIMPEXP_CORE wxANIDecoder : public wxAnimationDecoder
{
public:
// constructor, destructor, etc.
virtual wxColour GetTransparentColour(unsigned int frame) const;
// implementation of wxAnimationDecoder's pure virtuals
- virtual bool CanRead( wxInputStream& stream ) const;
+
virtual bool Load( wxInputStream& stream );
bool ConvertToImage(unsigned int frame, wxImage *image) const;
{ return wxANIMATION_TYPE_ANI; }
private:
+ // wxAnimationDecoder pure virtual:
+ virtual bool DoCanRead( wxInputStream& stream ) const;
+ // modifies current stream position (see wxAnimationDecoder::CanRead)
+
// frames stored as wxImage(s): ANI files are meant to be used mostly for animated
// cursors and thus they do not use any optimization to encode differences between
// two frames: they are just a list of images to display sequentially.
static wxCURHandler sm_handler;
- DECLARE_NO_COPY_CLASS(wxANIDecoder)
+ wxDECLARE_NO_COPY_CLASS(wxANIDecoder);
};
-#endif // wxUSE_STREAM && wxUSE_ICO_CUR
+#endif // wxUSE_STREAMS && wxUSE_ICO_CUR
#endif // _WX_ANIDECOD_H