+/* GSocket_SetBroadcast:
+* Simply sets the m_broadcast flag on the socket. GSocket_SetServer will
+* make the appropriate setsockopt() call.
+* Implemented as a GSocket function because clients (ie, wxSocketServer)
+* don't have access to the GSocket struct information.
+* Returns true if the flag was set correctly, false if an error occurred
+* (ie, if the parameter was NULL)
+*/
+bool GSocket::SetBroadcast()
+{
+ /* socket must not be in use/already bound */
+ if (m_fd == INVALID_SOCKET) {
+ m_broadcast = true;
+ return true;
+ }
+ return false;
+}
+
+bool GSocket::DontDoBind()
+{
+ /* socket must not be in use/already bound */
+ if (m_fd == INVALID_SOCKET) {
+ m_dobind = false;
+ return true;
+ }
+ return false;
+}
+