wxMask( const wxBitmap& bitmap, int paletteIndex );
#endif // wxUSE_PALETTE
wxMask( const wxBitmap& bitmap );
- ~wxMask();
+ virtual ~wxMask();
bool Create( const wxBitmap& bitmap, const wxColour& colour );
#if wxUSE_PALETTE
wxBitmap( char **bits ) { (void)CreateFromXpm((const char **)bits); }
wxBitmap( const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM );
wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); }
- ~wxBitmap();
+ virtual ~wxBitmap();
bool operator == ( const wxBitmap& bmp ) const;
bool operator != ( const wxBitmap& bmp ) const;
bool Ok() const;