}
void OnExit() {
- bool blocked = wxPyBeginBlockThreads();
+ wxPyBlock_t blocked = wxPyBeginBlockThreads();
Py_DECREF(m_tagHandlerClass);
m_tagHandlerClass = NULL;
for (size_t x=0; x < m_objArray.GetCount(); x++) {
// Wave our magic wand... (if it works it's a miracle! ;-)
// First, make a new instance of the tag handler
- bool blocked = wxPyBeginBlockThreads();
+ wxPyBlock_t blocked = wxPyBeginBlockThreads();
PyObject* arg = PyTuple_New(0);
PyObject* obj = PyObject_CallObject(m_tagHandlerClass, arg);
Py_DECREF(arg);
virtual bool CanRead(const wxFSFile& file) const {
bool rval = false;
bool found;
- bool blocked = wxPyBeginBlockThreads();
+ wxPyBlock_t blocked = wxPyBeginBlockThreads();
if ((found = wxPyCBH_findCallback(m_myInst, "CanRead"))) {
PyObject* obj = wxPyMake_wxObject((wxFSFile*)&file,false); // cast away const
rval = wxPyCBH_callCallback(m_myInst, Py_BuildValue("(O)", obj));
virtual wxString ReadFile(const wxFSFile& file) const {
wxString rval;
bool found;
- bool blocked = wxPyBeginBlockThreads();
+ wxPyBlock_t blocked = wxPyBeginBlockThreads();
if ((found = wxPyCBH_findCallback(m_myInst, "ReadFile"))) {
PyObject* obj = wxPyMake_wxObject((wxFSFile*)&file,false); // cast away const
PyObject* ro;
void wxPyHtmlWindow::OnLinkClicked(const wxHtmlLinkInfo& link) {
bool found;
- bool blocked = wxPyBeginBlockThreads();
+ wxPyBlock_t blocked = wxPyBeginBlockThreads();
if ((found = wxPyCBH_findCallback(m_myInst, "OnLinkClicked"))) {
PyObject* obj = wxPyConstructObject((void*)&link, wxT("wxHtmlLinkInfo"), 0);
wxPyCBH_callCallback(m_myInst, Py_BuildValue("(O)", obj));
wxString *redirect) const {
bool found;
wxHtmlOpeningStatus rval;
- bool blocked = wxPyBeginBlockThreads();
+ wxPyBlock_t blocked = wxPyBeginBlockThreads();
if ((found = wxPyCBH_findCallback(m_myInst, "OnOpeningURL"))) {
PyObject* ro;
PyObject* s = wx2PyString(url);
// Sets space between text and window borders.
void SetBorders(int b);
+ // Sets the bitmap to use for background (currnetly it will be tiled,
+ // when/if we have CSS support we could add other possibilities...)
+ void SetBackgroundImage(const wxBitmap& bmpBg);
+
// Saves custom settings into cfg config. it will use the path 'path'
// if given, otherwise it will save info into currently selected path.
// saved values : things set by SetFonts, SetBorders.