#ifndef _WX_GTK_REGION_H_
#define _WX_GTK_REGION_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface
-#endif
-
-#include "wx/list.h"
-#include "wx/gdiobj.h"
-#include "wx/gdicmn.h"
-
-//-----------------------------------------------------------------------------
-// classes
-//-----------------------------------------------------------------------------
-
-class wxRegion;
-
-//-----------------------------------------------------------------------------
-// constants
-//-----------------------------------------------------------------------------
-
-enum wxRegionContain
-{
- wxOutRegion = 0,
- wxPartRegion = 1,
- wxInRegion = 2
-};
-
-// So far, for internal use only
-enum wxRegionOp
-{
- wxRGN_AND, // Creates the intersection of the two combined regions.
- wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1.
- wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
- wxRGN_OR, // Creates the union of two combined regions.
- wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
-};
-
// ----------------------------------------------------------------------------
// wxRegion
// ----------------------------------------------------------------------------
-class wxRegion : public wxGDIObject
+class WXDLLIMPEXP_CORE wxRegion : public wxRegionBase
{
public:
wxRegion() { }
Union(bmp, transColour, tolerance);
}
- ~wxRegion();
-
- wxRegion( const wxRegion& region )
- : wxGDIObject()
- { Ref(region); }
- wxRegion& operator = ( const wxRegion& region ) { Ref(region); return *this; }
-
- bool Ok() const { return m_refData != NULL; }
-
- bool operator == ( const wxRegion& region );
- bool operator != ( const wxRegion& region ) { return !(*this == region); }
-
- void Clear();
-
- bool Offset( wxCoord x, wxCoord y );
-
- bool Union( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
- bool Union( const wxRect& rect );
- bool Union( const wxRegion& region );
-
- bool Intersect( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
- bool Intersect( const wxRect& rect );
- bool Intersect( const wxRegion& region );
-
- bool Subtract( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
- bool Subtract( const wxRect& rect );
- bool Subtract( const wxRegion& region );
-
- bool Xor( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
- bool Xor( const wxRect& rect );
- bool Xor( const wxRegion& region );
-
- void GetBox( wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h ) const;
- wxRect GetBox() const ;
-
- bool Empty() const;
- bool IsEmpty() const { return Empty(); }
-
- wxRegionContain Contains( wxCoord x, wxCoord y ) const;
- wxRegionContain Contains( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) const;
- wxRegionContain Contains(const wxPoint& pt) const;
- wxRegionContain Contains(const wxRect& rect) const;
-
- // Convert the region to a B&W bitmap with the white pixels being inside
- // the region.
- wxBitmap ConvertToBitmap() const;
-
- // Use the non-transparent pixels of a wxBitmap for the region to combine
- // with this region. First version takes transparency from bitmap's mask,
- // second lets the user specify the colour to be treated as transparent
- // along with an optional tolerance value.
- // NOTE: implemented in common/rgncmn.cpp
- bool Union(const wxBitmap& bmp);
- bool Union(const wxBitmap& bmp,
- const wxColour& transColour, int tolerance = 0);
+ virtual ~wxRegion();
+ // wxRegionBase methods
+ virtual void Clear();
+ virtual bool IsEmpty() const;
public:
// Init with GdkRegion, set ref count to 2 so that
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+ // wxRegionBase pure virtuals
+ virtual bool DoIsEqual(const wxRegion& region) const;
+ virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const;
+ virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const;
+ virtual wxRegionContain DoContainsRect(const wxRect& rect) const;
+
+ virtual bool DoOffset(wxCoord x, wxCoord y);
+ virtual bool DoUnionWithRect(const wxRect& rect);
+ virtual bool DoUnionWithRegion(const wxRegion& region);
+ virtual bool DoIntersect(const wxRegion& region);
+ virtual bool DoSubtract(const wxRegion& region);
+ virtual bool DoXor(const wxRegion& region);
+
// common part of ctors for a rectangle region
void InitRect(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
private:
- DECLARE_DYNAMIC_CLASS(wxRegion);
+ DECLARE_DYNAMIC_CLASS(wxRegion)
};
// ----------------------------------------------------------------------------
// wxRegionIterator: decomposes a region into rectangles
// ----------------------------------------------------------------------------
-class wxRegionIterator: public wxObject
+class WXDLLIMPEXP_CORE wxRegionIterator: public wxObject
{
public:
wxRegionIterator();
wxRegionIterator(const wxRegion& region);
+ wxRegionIterator(const wxRegionIterator& ri) : wxObject(ri) { Init(); *this = ri; }
+ ~wxRegionIterator();
+
+ wxRegionIterator& operator=(const wxRegionIterator& ri);
void Reset() { m_current = 0u; }
void Reset(const wxRegion& region);
wxRect GetRect() const;
private:
+ void Init();
+ void CreateRects( const wxRegion& r );
+
size_t m_current;
wxRegion m_region;
+ wxRect *m_rects;
+ size_t m_numRects;
+
private:
- DECLARE_DYNAMIC_CLASS(wxRegionIterator);
+ DECLARE_DYNAMIC_CLASS(wxRegionIterator)
};