#ifndef _WX_BUTTON_H_BASE_
#define _WX_BUTTON_H_BASE_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "buttonbase.h"
-#endif
-
#include "wx/defs.h"
-// ----------------------------------------------------------------------------
-// wxButton flags shared with other classes
-// ----------------------------------------------------------------------------
-
-#if wxUSE_TOGGLEBTN || wxUSE_BUTTON
-
-// These flags affect label alignment
-#define wxBU_LEFT 0x0040
-#define wxBU_TOP 0x0080
-#define wxBU_RIGHT 0x0100
-#define wxBU_BOTTOM 0x0200
-
-#endif
-
#if wxUSE_BUTTON
-// ----------------------------------------------------------------------------
-// wxButton specific flags
-// ----------------------------------------------------------------------------
-
-// These two flags are obsolete
-#define wxBU_NOAUTODRAW 0x0000
-#define wxBU_AUTODRAW 0x0004
-
-// by default, the buttons will be created with some (system dependent)
-// minimal size to make them look nicer, giving this style will make them as
-// small as possible
-#define wxBU_EXACTFIT 0x0001
-
-#include "wx/control.h"
-#include "wx/stockitem.h"
+#include "wx/anybutton.h"
-class WXDLLEXPORT wxBitmap;
-
-WXDLLEXPORT_DATA(extern const wxChar*) wxButtonNameStr;
+extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[];
// ----------------------------------------------------------------------------
// wxButton: a push button
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxButtonBase : public wxControl
+class WXDLLIMPEXP_CORE wxButtonBase : public wxAnyButton
{
public:
wxButtonBase() { }
- // show the image in the button in addition to the label
- virtual void SetImageLabel(const wxBitmap& WXUNUSED(bitmap)) { }
-
- // set the margins around the image
- virtual void SetImageMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { }
-
- // this wxButton method is called when the button becomes the default one
- // on its panel
- virtual void SetDefault() { }
+ // show the authentication needed symbol on the button: this is currently
+ // only implemented on Windows Vista and newer (on which it shows the UAC
+ // shield symbol)
+ void SetAuthNeeded(bool show = true) { DoSetAuthNeeded(show); }
+ bool GetAuthNeeded() const { return DoGetAuthNeeded(); }
- // Buttons on MSW can look bad if they are not native colours, because
- // then they become owner-drawn and not theme-drawn. Disable it here
- // in wxButtonBase to make it consistent.
- virtual bool ShouldInheritColours() const { return false; }
+ // make this button the default button in its top level window
+ //
+ // returns the old default item (possibly NULL)
+ virtual wxWindow *SetDefault();
// returns the default button size for this platform
static wxSize GetDefaultSize();
protected:
-#if !defined(__WXGTK20__) || defined(__WXUNIVERSAL__)
- // create stock button (generic implementation)
- bool CreateStock(wxWindow *parent, wxWindowID id, wxStockItemID stock,
- const wxString& descriptiveLabel = wxEmptyString,
- const wxPoint& pos = wxDefaultPosition,
- long style = 0,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxButtonNameStr);
-#endif
-
- DECLARE_NO_COPY_CLASS(wxButtonBase)
+ wxDECLARE_NO_COPY_CLASS(wxButtonBase);
};
#if defined(__WXUNIVERSAL__)
#include "wx/msw/button.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/button.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/button.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/button.h"
#elif defined(__WXMAC__)
- #include "wx/mac/button.h"
+ #include "wx/osx/button.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/button.h"
#elif defined(__WXPM__)
#endif // wxUSE_BUTTON
-#endif
- // _WX_BUTTON_H_BASE_
+#endif // _WX_BUTTON_H_BASE_