]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/button.h
fix MDI child sizing, which was working more or less by accident before I broke it...
[wxWidgets.git] / include / wx / button.h
index 3ddac2830eeab9e9e47a1302cffcd0b88ee337a6..0959a68e3769c6fdb31fed4466284ea925acf42c 100644 (file)
 #ifndef _WX_BUTTON_H_BASE_
 #define _WX_BUTTON_H_BASE_
 
 #ifndef _WX_BUTTON_H_BASE_
 #define _WX_BUTTON_H_BASE_
 
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-    #pragma interface "buttonbase.h"
-#endif
-
 #include "wx/defs.h"
 
 // ----------------------------------------------------------------------------
 #include "wx/defs.h"
 
 // ----------------------------------------------------------------------------
@@ -29,7 +25,7 @@
 #define wxBU_TOP             0x0080
 #define wxBU_RIGHT           0x0100
 #define wxBU_BOTTOM          0x0200
 #define wxBU_TOP             0x0080
 #define wxBU_RIGHT           0x0100
 #define wxBU_BOTTOM          0x0200
-
+#define wxBU_ALIGN_MASK      ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
 #endif
 
 #if wxUSE_BUTTON
 #endif
 
 #if wxUSE_BUTTON
 #define wxBU_EXACTFIT        0x0001
 
 #include "wx/control.h"
 #define wxBU_EXACTFIT        0x0001
 
 #include "wx/control.h"
-#include "wx/stockitem.h"
 
 
-class WXDLLEXPORT wxBitmap;
+class WXDLLIMPEXP_FWD_CORE wxBitmap;
 
 
-WXDLLEXPORT_DATA(extern const wxChar*) wxButtonNameStr;
+extern WXDLLEXPORT_DATA(const wxChar) wxButtonNameStr[];
 
 // ----------------------------------------------------------------------------
 // wxButton: a push button
 
 // ----------------------------------------------------------------------------
 // wxButton: a push button
@@ -69,9 +64,10 @@ public:
     // set the margins around the image
     virtual void SetImageMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { }
 
     // set the margins around the image
     virtual void SetImageMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { }
 
-    // this wxButton method is called when the button becomes the default one
-    // on its panel
-    virtual void SetDefault() { }
+    // make this button the default button in its top level window
+    //
+    // returns the old default item (possibly NULL)
+    virtual wxWindow *SetDefault();
 
     // Buttons on MSW can look bad if they are not native colours, because
     // then they become owner-drawn and not theme-drawn.  Disable it here
 
     // Buttons on MSW can look bad if they are not native colours, because
     // then they become owner-drawn and not theme-drawn.  Disable it here
@@ -82,16 +78,6 @@ public:
     static wxSize GetDefaultSize();
 
 protected:
     static wxSize GetDefaultSize();
 
 protected:
-#if !defined(__WXGTK20__) || defined(__WXUNIVERSAL__)
-    // create stock button (generic implementation)
-    bool CreateStock(wxWindow *parent, wxWindowID id, wxStockItemID stock,
-                     const wxString& descriptiveLabel = wxEmptyString,
-                     const wxPoint& pos = wxDefaultPosition,
-                     long style = 0,
-                     const wxValidator& validator = wxDefaultValidator,
-                     const wxString& name = wxButtonNameStr);
-#endif
-
     DECLARE_NO_COPY_CLASS(wxButtonBase)
 };
 
     DECLARE_NO_COPY_CLASS(wxButtonBase)
 };
 
@@ -101,14 +87,18 @@ protected:
     #include "wx/msw/button.h"
 #elif defined(__WXMOTIF__)
     #include "wx/motif/button.h"
     #include "wx/msw/button.h"
 #elif defined(__WXMOTIF__)
     #include "wx/motif/button.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
     #include "wx/gtk/button.h"
     #include "wx/gtk/button.h"
+#elif defined(__WXGTK__)
+    #include "wx/gtk1/button.h"
 #elif defined(__WXMAC__)
     #include "wx/mac/button.h"
 #elif defined(__WXCOCOA__)
     #include "wx/cocoa/button.h"
 #elif defined(__WXPM__)
     #include "wx/os2/button.h"
 #elif defined(__WXMAC__)
     #include "wx/mac/button.h"
 #elif defined(__WXCOCOA__)
     #include "wx/cocoa/button.h"
 #elif defined(__WXPM__)
     #include "wx/os2/button.h"
+#elif defined(__WXPALMOS__)
+    #include "wx/palmos/button.h"
 #endif
 
 #endif // wxUSE_BUTTON
 #endif
 
 #endif // wxUSE_BUTTON