// Recommended setting: 0 (please update your code)
#define WXWIN_COMPATIBILITY_2_4 1
-// Define as 1 for font size to be backward compatible to 1.63 and earlier.
-// 1.64 and later define point sizes to be compatible with Windows.
-//
-// Default is 0
-//
-// Recommended setting: 0
-#define wxFONT_SIZE_COMPATIBILITY 0
-
// Set to 0 for accurate dialog units, else 1 to be as per 2.1.16 and before.
// If migrating between versions, your dialogs may seem to shrink.
//
#define wxUSE_DYNAMIC_LOADER 0
// Set to 1 to use socket classes
-#define wxUSE_SOCKETS 0
+#define wxUSE_SOCKETS 1
// Set to 1 to enable virtual file systems (required by wxHTML)
#define wxUSE_FILESYSTEM 1
// wxSound class
#define wxUSE_SOUND 1
+// Use wxMediaCtrl
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_MEDIACTRL 0
+
+// Use QuickTime
+//
+// Default is 0
+//
+// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0
+#define wxUSE_QUICKTIME 0
+
+// Use DirectShow
+//
+// Default is 0
+//
+// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0
+#define wxUSE_DIRECTSHOW 0
+
// Use wxWidget's XRC XML-based resource system. Recommended.
//
// Default is 1
//
// Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a
// smaller library.
-#define wxUSE_HTML 0
+#define wxUSE_HTML 1
// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
// headers and libraries to be able to compile the library with wxUSE_GLCANVAS
// Recommended setting: 1
#define wxUSE_OLE 1
-// Set this to 1 to use Microsoft CTL3D library for "3D-look" under Win16 or NT
-// 3.x. This setting is ignored under Win9x and NT 4.0+.
-//
-// Default is 0 for (most) Win32 (systems), 1 for Win16
-//
-// Recommended setting: same as default
-#if defined(__WIN95__)
-#define wxUSE_CTL3D 0
-#else
-#define wxUSE_CTL3D 1
-#endif
-
// Define as 1 to use Microsoft's ItsyBitsy small title bar library, for
// wxMiniFrame. This setting is only used for Win3.1; Win9x and NT use native
// miniframes support instead.