wxDFB_DECLARE_INTERFACE(IDirectFBWindow);
class wxDfbQueuedPaintRequests;
struct wxDFBWindowEvent;
+class wxDFBEventsHandler;
//-----------------------------------------------------------------------------
// wxNonOwnedWindow
// are we currently painting some area of this TLW?
bool m_isPainting;
- friend class wxGUIEventLoop; // for HandleDFBWindowEvent
- friend class wxWindowDFB; // for SetDfbFocus
+ friend class wxDFBEventsHandler; // for HandleDFBWindowEvent
+ friend class wxWindowDFB; // for SetDfbFocus
};
#endif // _WX_DFB_NONOWNEDWND_H_