static const int wxPRINT_WINDOWS = 1;
static const int wxPRINT_POSTSCRIPT = 2;
+// ----------------------------------------------------------------------------
+// support for framebuffer ports
+// ----------------------------------------------------------------------------
+
+#if wxUSE_GUI
+// VS: Fullscreen/framebuffer application needs to choose display mode prior
+// to wxWindows initialization. This class holds information about display
+// mode. An instance of it is returned by virtual wxApp::GetDisplayMode.
+class WXDLLEXPORT wxDisplayModeInfo
+{
+public:
+ wxDisplayModeInfo() : m_ok(FALSE) {}
+ wxDisplayModeInfo(const wxSize& size, unsigned depth)
+ : m_size(size), m_depth(depth), m_ok(TRUE) {}
+
+ const wxSize& GetScreenSize() const { return m_size; }
+ unsigned GetDepth() const { return m_depth; }
+ bool IsOk() const { return m_ok; }
+
+private:
+ wxSize m_size;
+ unsigned m_depth;
+ bool m_ok;
+};
+#endif
+
// ----------------------------------------------------------------------------
// the common part of wxApp implementations for all platforms
// ----------------------------------------------------------------------------
// wxICON_XXX values
virtual wxIcon GetStdIcon(int which) const = 0;
+ // get display mode to use. This is only used in framebuffer wxWin ports
+ // (such as wxMGL). This method is called early in wxWin initialization
+ // process and is supposed to be overriden in derived classes.
+ virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
+
// VZ: what does this do exactly?
void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
bool GetWantDebugOutput() const { return m_wantDebugOutput; }