// wxTimer
// ----------------------------------------------------------------------------
+// more readable flags for Start():
+
+// generate notifications periodically until the timer is stopped (default)
+#define wxTIMER_CONTINUOUS FALSE
+
+// only send the notification once and then stop the timer
+#define wxTIMER_ONE_SHOT TRUE
+
// the interface of wxTimer class
class WXDLLEXPORT wxTimerBase : public wxObject
{
#include "wx/motif/timer.h"
#elif defined(__WXGTK__)
#include "wx/gtk/timer.h"
-#elif defined(__WXX11__)
- #include "wx/x11/timer.h"
-#elif defined(__WXMGL__)
- #include "wx/mgl/timer.h"
+#elif defined(__WXX11__) || defined(__WXMGL__)
+ #include "wx/generic/timer.h"
#elif defined(__WXMAC__)
#include "wx/mac/timer.h"
#elif defined(__WXPM__)
{
public:
// ctor starts the stop watch
- wxStopWatch() { Start(); }
- void Start(long t = 0);
- void Pause() { m_pause = GetElapsedTime(); }
- void Resume() { Start(m_pause); }
+ wxStopWatch() { m_pauseCount = 0; Start(); }
+
+ // start the stop watch at the moment t0
+ void Start(long t0 = 0);
- // get elapsed time since the last Start() or Pause() in milliseconds
+ // pause the stop watch
+ void Pause() { if ( !m_pauseCount++) m_pause = GetElapsedTime(); }
+
+ // resume it
+ void Resume() { if ( !--m_pauseCount ) Start(m_pause); }
+
+ // get elapsed time since the last Start() in milliseconds
long Time() const;
protected:
long GetElapsedTime() const;
private:
- wxLongLong m_t0; // the time of the last Start()
- long m_pause; // the time of the last Pause() or 0
+ // the time of the last Start()
+ wxLongLong m_t0;
+
+ // the time of the last Pause() (only valid if m_pauseCount > 0)
+ long m_pause;
+
+ // if > 0, the stop watch is paused, otherwise it is running
+ int m_pauseCount;
};
#endif // wxUSE_STOPWATCH