+ for (int x = 0; x < width; x++)
+ {
+ int r = data[index];
+ index++;
+ int g = data[index];
+ index++;
+ int b = data[index];
+ index++;
+
+ if (hasMask)
+ {
+ if ((r == r_mask) && (b == b_mask) && (g == g_mask))
+ XPutPixel( mask_image, x, y, 0 );
+ else
+ XPutPixel( mask_image, x, y, 1 );
+ }
+
+ switch (bpp)
+ {
+ case 8:
+ {
+ int pixel = 0;
+ pixel = colorCube[ ((r & 0xf8) << 7) + ((g & 0xf8) << 2) + ((b & 0xf8) >> 3) ];
+ XPutPixel( data_image, x, y, pixel );
+ break;
+ }
+ case 12: // SGI only
+ {
+ int pixel = 0;
+ switch (b_o)
+ {
+ case RGB: pixel = ((r & 0xf0) << 4) | (g & 0xf0) | ((b & 0xf0) >> 4); break;
+ case RBG: pixel = ((r & 0xf0) << 4) | (b & 0xf0) | ((g & 0xf0) >> 4); break;
+ case GRB: pixel = ((g & 0xf0) << 4) | (r & 0xf0) | ((b & 0xf0) >> 4); break;
+ case GBR: pixel = ((g & 0xf0) << 4) | (b & 0xf0) | ((r & 0xf0) >> 4); break;
+ case BRG: pixel = ((b & 0xf0) << 4) | (r & 0xf0) | ((g & 0xf0) >> 4); break;
+ case BGR: pixel = ((b & 0xf0) << 4) | (g & 0xf0) | ((r & 0xf0) >> 4); break;
+ }
+ XPutPixel( data_image, x, y, pixel );
+ break;
+ }
+ case 15:
+ {
+ int pixel = 0;
+ switch (b_o)
+ {
+ case RGB: pixel = ((r & 0xf8) << 7) | ((g & 0xf8) << 2) | ((b & 0xf8) >> 3); break;
+ case RBG: pixel = ((r & 0xf8) << 7) | ((b & 0xf8) << 2) | ((g & 0xf8) >> 3); break;
+ case GRB: pixel = ((g & 0xf8) << 7) | ((r & 0xf8) << 2) | ((b & 0xf8) >> 3); break;
+ case GBR: pixel = ((g & 0xf8) << 7) | ((b & 0xf8) << 2) | ((r & 0xf8) >> 3); break;
+ case BRG: pixel = ((b & 0xf8) << 7) | ((r & 0xf8) << 2) | ((g & 0xf8) >> 3); break;
+ case BGR: pixel = ((b & 0xf8) << 7) | ((g & 0xf8) << 2) | ((r & 0xf8) >> 3); break;
+ }
+ XPutPixel( data_image, x, y, pixel );
+ break;
+ }
+ case 16:
+ {
+ // I actually don't know if for 16-bit displays, it is alway the green
+ // component or the second component which has 6 bits.
+ int pixel = 0;
+ switch (b_o)
+ {
+ case RGB: pixel = ((r & 0xf8) << 8) | ((g & 0xfc) << 3) | ((b & 0xf8) >> 3); break;
+ case RBG: pixel = ((r & 0xf8) << 8) | ((b & 0xfc) << 3) | ((g & 0xf8) >> 3); break;
+ case GRB: pixel = ((g & 0xf8) << 8) | ((r & 0xfc) << 3) | ((b & 0xf8) >> 3); break;
+ case GBR: pixel = ((g & 0xf8) << 8) | ((b & 0xfc) << 3) | ((r & 0xf8) >> 3); break;
+ case BRG: pixel = ((b & 0xf8) << 8) | ((r & 0xfc) << 3) | ((g & 0xf8) >> 3); break;
+ case BGR: pixel = ((b & 0xf8) << 8) | ((g & 0xfc) << 3) | ((r & 0xf8) >> 3); break;
+ }
+ XPutPixel( data_image, x, y, pixel );
+ break;
+ }
+ case 32:
+ case 24:
+ {
+ int pixel = 0;
+ switch (b_o)
+ {
+ case RGB: pixel = (r << 16) | (g << 8) | b; break;
+ case RBG: pixel = (r << 16) | (b << 8) | g; break;
+ case BRG: pixel = (b << 16) | (r << 8) | g; break;
+ case BGR: pixel = (b << 16) | (g << 8) | r; break;
+ case GRB: pixel = (g << 16) | (r << 8) | b; break;
+ case GBR: pixel = (g << 16) | (b << 8) | r; break;
+ }
+ XPutPixel( data_image, x, y, pixel );
+ }
+ default: break;
+ }
+ } // for
+ } // for
+
+ // Blit picture
+
+ GC gc = XCreateGC( xdisplay, (Pixmap) M_BMPDATA->m_pixmap, 0, NULL );
+ XPutImage( xdisplay, (Pixmap) M_BMPDATA->m_pixmap, gc, data_image, 0, 0, 0, 0, width, height );
+ XDestroyImage( data_image );
+ XFreeGC( xdisplay, gc );
+
+ // Blit mask
+
+ if (image.HasMask())