- // accessors
- bool Ok() const {return m_isInit; }
- unsigned char Red() const { return m_red; }
- unsigned char Green() const { return m_green; }
- unsigned char Blue() const { return m_blue; }
-
- int GetPixel() const { return m_pixel; };
- void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; };
-
- inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
-
- inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
-
- // Allocate a colour, or nearest colour, using the given display.
- // If realloc is TRUE, ignore the existing pixel, otherwise just return
- // the existing one.
- // Returns the allocated pixel.
-
- // TODO: can this handle mono displays? If not, we should have an extra
- // flag to specify whether this should be black or white by default.
-
- int AllocColour(WXDisplay* display, bool realloc = FALSE);
-
- void InitFromName(const wxString& col);
+ void CalcPixel( WXColormap cmap );
+ unsigned long GetPixel() const;
+ WXColor *GetColor() const;
+
+protected:
+ // ref counting code
+ virtual wxObjectRefData *CreateRefData() const;
+ virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;