// wxButton specific flags
// ----------------------------------------------------------------------------
-#if WXWIN_COMPATIBILITY_2_8
// These two flags are obsolete
#define wxBU_NOAUTODRAW 0x0000
#define wxBU_AUTODRAW 0x0004
-#endif
// by default, the buttons will be created with some (system dependent)
// minimal size to make them look nicer, giving this style will make them as
class WXDLLIMPEXP_FWD_CORE wxBitmap;
-extern WXDLLEXPORT_DATA(const char) wxButtonNameStr[];
+extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[];
// ----------------------------------------------------------------------------
// wxButton: a push button
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxButtonBase : public wxControl
+class WXDLLIMPEXP_CORE wxButtonBase : public wxControl
{
public:
wxButtonBase() { }
// choose the default border for this window
virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
- DECLARE_NO_COPY_CLASS(wxButtonBase)
+ wxDECLARE_NO_COPY_CLASS(wxButtonBase);
};
#if defined(__WXUNIVERSAL__)
#elif defined(__WXGTK__)
#include "wx/gtk1/button.h"
#elif defined(__WXMAC__)
- #include "wx/mac/button.h"
+ #include "wx/osx/button.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/button.h"
#elif defined(__WXPM__)