#ifndef _WX_LAYWIN_H_G_
#define _WX_LAYWIN_H_G_
-#ifdef __GNUG__
-#pragma interface "laywin.h"
-#endif
-
#if wxUSE_SASH
#include "wx/sashwin.h"
#endif // wxUSE_SASH
-extern const int wxEVT_QUERY_LAYOUT_INFO;
-extern const int wxEVT_CALCULATE_LAYOUT;
+#include "wx/event.h"
+
+extern WXDLLIMPEXP_ADV const wxEventType wxEVT_QUERY_LAYOUT_INFO;
+extern WXDLLIMPEXP_ADV const wxEventType wxEVT_CALCULATE_LAYOUT;
enum wxLayoutOrientation
{
* orientation and size.
*/
-class WXDLLEXPORT wxQueryLayoutInfoEvent: public wxEvent
+class WXDLLIMPEXP_ADV wxQueryLayoutInfoEvent: public wxEvent
{
-DECLARE_DYNAMIC_CLASS(wxQueryLayoutInfoEvent)
public:
-
wxQueryLayoutInfoEvent(wxWindowID id = 0)
{
SetEventType(wxEVT_QUERY_LAYOUT_INFO);
void SetAlignment(wxLayoutAlignment align) { m_alignment = align; }
wxLayoutAlignment GetAlignment() const { return m_alignment; }
+ virtual wxEvent *Clone() const { return new wxQueryLayoutInfoEvent(*this); }
+
protected:
int m_flags;
int m_requestedLength;
wxLayoutOrientation m_orientation;
wxLayoutAlignment m_alignment;
+private:
+ DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxQueryLayoutInfoEvent)
};
typedef void (wxEvtHandler::*wxQueryLayoutInfoEventFunction)(wxQueryLayoutInfoEvent&);
#define EVT_QUERY_LAYOUT_INFO(func) \
- wxEventTableEntry( wxEVT_QUERY_LAYOUT_INFO, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxQueryLayoutInfoEventFunction) & func, NULL ),
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_QUERY_LAYOUT_INFO, wxID_ANY, wxID_ANY, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxQueryLayoutInfoEventFunction, & func ), NULL ),
/*
* This event is used to take a bite out of the available client area.
*/
-class WXDLLEXPORT wxCalculateLayoutEvent: public wxEvent
+class WXDLLIMPEXP_ADV wxCalculateLayoutEvent: public wxEvent
{
-DECLARE_DYNAMIC_CLASS(wxCalculateLayoutEvent)
public:
wxCalculateLayoutEvent(wxWindowID id = 0)
{
m_flags = 0;
m_id = id;
}
-// Read by the app
- inline void SetFlags(int flags) { m_flags = flags; }
- inline int GetFlags() const { return m_flags; }
-// Set by the app
- inline void SetRect(const wxRect& rect) { m_rect = rect; }
- inline wxRect GetRect() const { return m_rect; }
+ // Read by the app
+ void SetFlags(int flags) { m_flags = flags; }
+ int GetFlags() const { return m_flags; }
+
+ // Set by the app
+ void SetRect(const wxRect& rect) { m_rect = rect; }
+ wxRect GetRect() const { return m_rect; }
+
+ virtual wxEvent *Clone() const { return new wxCalculateLayoutEvent(*this); }
+
protected:
int m_flags;
wxRect m_rect;
+
+private:
+ DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxCalculateLayoutEvent)
};
typedef void (wxEvtHandler::*wxCalculateLayoutEventFunction)(wxCalculateLayoutEvent&);
#define EVT_CALCULATE_LAYOUT(func) \
- wxEventTableEntry( wxEVT_CALCULATE_LAYOUT, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxCalculateLayoutEventFunction) & func, NULL ),
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_CALCULATE_LAYOUT, wxID_ANY, wxID_ANY, (wxObjectEventFunction) (wxEventFunction) wxStaticCastEvent( wxCalculateLayoutEventFunction, & func ), NULL ),
#if wxUSE_SASH
// This is window that can remember alignment/orientation, does its own layout,
// and can provide sashes too. Useful for implementing docked windows with sashes in
// an IDE-style interface.
-class WXDLLEXPORT wxSashLayoutWindow: public wxSashWindow
+class WXDLLIMPEXP_ADV wxSashLayoutWindow: public wxSashWindow
{
- DECLARE_CLASS(wxSashLayoutWindow)
public:
wxSashLayoutWindow()
{
Init();
}
- wxSashLayoutWindow(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = "layoutWindow")
+ wxSashLayoutWindow(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("layoutWindow"))
{
Create(parent, id, pos, size, style, name);
}
- bool Create(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = "layoutWindow");
+ bool Create(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("layoutWindow"));
// Accessors
- inline wxLayoutAlignment GetAlignment() const { return m_alignment; };
- inline wxLayoutOrientation GetOrientation() const { return m_orientation; };
+ inline wxLayoutAlignment GetAlignment() const { return m_alignment; }
+ inline wxLayoutOrientation GetOrientation() const { return m_orientation; }
- inline void SetAlignment(wxLayoutAlignment align) { m_alignment = align; };
- inline void SetOrientation(wxLayoutOrientation orient) { m_orientation = orient; };
+ inline void SetAlignment(wxLayoutAlignment align) { m_alignment = align; }
+ inline void SetOrientation(wxLayoutOrientation orient) { m_orientation = orient; }
// Give the window default dimensions
inline void SetDefaultSize(const wxSize& size) { m_defaultSize = size; }
wxLayoutOrientation m_orientation;
wxSize m_defaultSize;
-DECLARE_EVENT_TABLE()
+private:
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxSashLayoutWindow)
+ DECLARE_EVENT_TABLE()
};
#endif // wxUSE_SASH
-class WXDLLEXPORT wxMDIParentFrame;
-class WXDLLEXPORT wxFrame;
+class WXDLLIMPEXP_FWD_CORE wxMDIParentFrame;
+class WXDLLIMPEXP_FWD_CORE wxFrame;
// This class implements the layout algorithm
-class WXDLLEXPORT wxLayoutAlgorithm: public wxObject
+class WXDLLIMPEXP_ADV wxLayoutAlgorithm: public wxObject
{
public:
wxLayoutAlgorithm() {}
+#if wxUSE_MDI_ARCHITECTURE
// The MDI client window is sized to whatever's left over.
bool LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* rect = (wxRect*) NULL);
+#endif // wxUSE_MDI_ARCHITECTURE
// mainWindow is sized to whatever's left over. This function for backward
// compatibility; use LayoutWindow.
- bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow = (wxWindow*) NULL)
- {
- return LayoutWindow(frame, mainWindow);
- }
+ bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow = (wxWindow*) NULL);
// mainWindow is sized to whatever's left over.
bool LayoutWindow(wxWindow* frame, wxWindow* mainWindow = (wxWindow*) NULL);