#include <stdio.h>
#include <unistd.h>
-#include <sched.h>
#include <pthread.h>
+#include <errno.h>
#include "wx/thread.h"
#include "wx/module.h"
#include "wx/utils.h"
enum thread_state {
STATE_IDLE = 0,
STATE_RUNNING,
+ STATE_PAUSING,
+ STATE_PAUSED,
STATE_CANCELED,
STATE_EXITED
};
/////////////////////////////////////////////////////////////////////////////
static pthread_t p_mainid;
+static wxMutex p_list_mutex;
+static wxList p_threads_list;
+
wxMutex wxMainMutex; // controls access to all GUI functions
/////////////////////////////////////////////////////////////////////////////
pthread_t thread_id;
int state;
int prio;
+ int defer_destroy;
+ int id;
};
void *wxThreadInternal::PthreadStart(void *ptr)
{
wxThread *thread = (wxThread *)ptr;
+ // Add the current thread to the list
+ p_list_mutex.Lock();
+ thread->p_internal->id = p_threads_list.Number();
+ p_threads_list.Append((wxObject *)thread);
+ p_list_mutex.Unlock();
+
+ // Call the main entry
pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, NULL);
void* status = thread->Entry();
+
thread->Exit(status);
return NULL;
return THREAD_NO_RESOURCE;
}
pthread_attr_destroy(&a);
+
return THREAD_NO_ERROR;
}
if (res == 0)
p_internal->state = STATE_CANCELED;
}
+
+ return THREAD_NO_ERROR;
+}
+
+wxThreadError wxThread::Pause()
+{
+ if (p_internal->state != STATE_RUNNING)
+ return THREAD_NOT_RUNNING;
+
+ if (!p_internal->defer_destroy)
+ return THREAD_MISC_ERROR;
+
+ p_internal->state = STATE_PAUSING;
+ return THREAD_NO_ERROR;
+}
+
+wxThreadError wxThread::Resume()
+{
+ if (p_internal->state == STATE_PAUSING || p_internal->state == STATE_PAUSED)
+ p_internal->state = STATE_RUNNING;
+
return THREAD_NO_ERROR;
}
pthread_join(p_internal->thread_id, &status);
if (do_unlock)
wxMainMutex.Lock();
+
+ p_list_mutex.Lock();
+ delete p_threads_list.Nth(p_internal->id);
+ p_list_mutex.Unlock();
+
p_internal->state = STATE_IDLE;
}
return status;
unsigned long wxThread::GetID() const
{
- return (unsigned long)p_internal->thread_id;
+ return p_internal->id;
+}
+
+wxThread *wxThread::GetThreadFromID(unsigned long id)
+{
+ wxNode *node = p_threads_list.Nth(id);
+
+ if (!node)
+ return NULL;
+ return (wxThread *)node->Data();
}
void wxThread::Exit(void *status)
void wxThread::TestDestroy()
{
+ if (p_internal->state == STATE_PAUSING) {
+ p_internal->state = STATE_PAUSED;
+ while (p_internal->state == STATE_PAUSED) {
+ pthread_testcancel();
+ usleep(1);
+ }
+ }
pthread_testcancel();
}
return (bool)pthread_equal(pthread_self(), p_mainid);
}
+bool wxThread::IsRunning() const
+{
+ return (p_internal->state == STATE_RUNNING);
+}
+
+bool wxThread::IsAlive() const
+{
+ return (p_internal->state == STATE_RUNNING) ||
+ (p_internal->state == STATE_PAUSING) ||
+ (p_internal->state == STATE_PAUSED);
+}
+
wxThread::wxThread()
{
p_internal = new wxThreadInternal();
// The default callback just joins the thread and throws away the result.
void wxThread::OnExit()
{
+ Join();
}
// Automatic initialization
virtual bool OnInit() {
wxThreadGuiInit();
p_mainid = pthread_self();
+ p_threads_list = wxList(wxKEY_INTEGER);
wxMainMutex.Lock();
return TRUE;