wxBitmap wxRegionBase::ConvertToBitmap() const
{
wxRect box = GetBox();
- wxBitmap bmp(box.GetRight(), box.GetBottom());
+ wxBitmap bmp(box.GetWidth(), box.GetHeight());
wxMemoryDC dc;
dc.SelectObject(bmp);
dc.SetBackground(*wxBLACK_BRUSH);
dc.Clear();
- dc.SetClippingRegion(*wx_static_cast(const wxRegion *, this));
+ dc.SetDeviceClippingRegion(*static_cast<const wxRegion *>(this));
dc.SetBackground(*wxWHITE_BRUSH);
dc.Clear();
dc.SelectObject(wxNullBitmap);
if (bmp.GetMask())
{
wxImage image = bmp.ConvertToImage();
- wxASSERT_MSG( image.HasMask(), _T("wxBitmap::ConvertToImage doesn't preserve mask?") );
+ wxASSERT_MSG( image.HasMask(), wxT("wxBitmap::ConvertToImage doesn't preserve mask?") );
return DoRegionUnion(*this, image,
image.GetMaskRed(),
image.GetMaskGreen(),
}
#endif // wxUSE_IMAGE
+
+#ifdef wxHAS_REGION_COMBINE
+// ============================================================================
+// wxRegionWithCombine
+// ============================================================================
+
+// implement some wxRegionBase pure virtuals in terms of Combine()
+bool wxRegionWithCombine::DoUnionWithRect(const wxRect& rect)
+{
+ return Combine(rect, wxRGN_OR);
+}
+
+bool wxRegionWithCombine::DoUnionWithRegion(const wxRegion& region)
+{
+ return DoCombine(region, wxRGN_OR);
+}
+
+bool wxRegionWithCombine::DoIntersect(const wxRegion& region)
+{
+ return DoCombine(region, wxRGN_AND);
+}
+
+bool wxRegionWithCombine::DoSubtract(const wxRegion& region)
+{
+ return DoCombine(region, wxRGN_DIFF);
+}
+
+bool wxRegionWithCombine::DoXor(const wxRegion& region)
+{
+ return DoCombine(region, wxRGN_XOR);
+}
+
+#endif // wxHAS_REGION_COMBINE