#include "wx/clipbrd.h"
#include "wx/dnd.h"
+#if !wxUSE_STD_CONTAINERS && !wxUSE_STD_IOSTREAM && !wxUSE_STD_STRING
+ #include "wx/beforestd.h"
+ #include <string>
+ #include "wx/afterstd.h"
+#endif
+
#include "ScintillaWX.h"
#include "ExternalLexer.h"
#include "wx/stc/stc.h"
// Force the whole window to be repainted
void ScintillaWX::FullPaint() {
-#ifndef __WXMAC__
stc->Refresh(false);
-#endif
stc->Update();
}