wxSound(const wxString& fileName, bool isResource = false)
: m_cocoaNSSound(NULL)
{ Create(fileName, isResource); }
- wxSound(int size, const wxByte* data)
+ wxSound(size_t size, const void* data)
: m_cocoaNSSound(NULL)
{ LoadWAV(data,size,true); }
wxSound(const wxSound& sound); // why not?
{ return m_cocoaNSSound; }
protected:
bool DoPlay(unsigned flags) const;
- bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);
+ bool LoadWAV(const void* data, size_t length, bool copyData);
private:
WX_NSSound m_cocoaNSSound;
static const wxObjcAutoRefFromAlloc<struct objc_object *> sm_cocoaDelegate;