+ // get the number of system CPUs - useful with SetConcurrency()
+ // (the "best" value for it is usually number of CPUs + 1)
+ //
+ // Returns -1 if unknown, number of CPUs otherwise
+ static int GetCPUCount();
+
+ // Get the platform specific thread ID and return as a long. This
+ // can be used to uniquely identify threads, even if they are not
+ // wxThreads. This is used by wxPython.
+ // On VMS thread pointers are 64 bits (also needed for other systems???
+#ifdef __VMS
+ static unsigned long long GetCurrentId();
+#else
+ static unsigned long GetCurrentId();
+#endif
+
+ // sets the concurrency level: this is, roughly, the number of threads
+ // the system tries to schedule to run in parallel. 0 means the
+ // default value (usually acceptable, but may not yield the best
+ // performance for this process)
+ //
+ // Returns TRUE on success, FALSE otherwise (if not implemented, for
+ // example)
+ static bool SetConcurrency(size_t level);
+
+ // constructor only creates the C++ thread object and doesn't create (or
+ // start) the real thread
+ wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
+
+ // functions that change the thread state: all these can only be called
+ // from _another_ thread (typically the thread that created this one, e.g.
+ // the main thread), not from the thread itself