#define DLL_FLAGS 0x0L
#endif
+// 0x0409 is US English, 0x04b0 is Unicode and 0x0000 is 7 bit ASCII. see
+// http://msdn.microsoft.com/en-us/library/aa381049(VS.85).aspx for the full
+// list of languages and charsets
+#define LANG 0x0409
#ifdef _UNICODE
- #define LANG "04090000"
+ #define CHARSET 0x4b0
+ #define LANG_WITH_CHARSET "040904b0"
#else
- #define LANG "040904b0"
+ #define CHARSET 0
+ #define LANG_WITH_CHARSET "04090000"
#endif
1 VERSIONINFO
BEGIN
BLOCK "StringFileInfo"
BEGIN
- // US English Ascii; see http://msdn.microsoft.com/library/psdk/winui/rc_3rxn.htm for codes
- BLOCK LANG
+ BLOCK LANG_WITH_CHARSET
BEGIN
VALUE "Comments", "wxWidgets cross-platform GUI framework\0"
VALUE "CompanyName", "wxWidgets development team\0"
VALUE "FileDescription", "wxWidgets for MSW\0"
VALUE "FileVersion", "wxWidgets Library " wxVERSION_NUM_DOT_STRING "\0"
VALUE "InternalName", "wxMSW\0"
- VALUE "LegalCopyright", "Copyright © 1993-2006 wxWidgets development team\0"
+ VALUE "LegalCopyright", "Copyright 1993-2009 wxWidgets development team\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", wxSTRINGIZE(WXDLLNAME) ".dll\0"
VALUE "PrivateBuild", "\0"
VALUE "SpecialBuild", "\0"
END
END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", LANG, CHARSET
+ END
END