@todo create wxCB_PROCESS_ENTER rather than reusing wxTE_PROCESS_ENTER!
- @beginEventTable
+ @beginEventTable{wxCommandEvent}
@event{EVT_COMBOBOX(id, func)}:
Process a wxEVT_COMMAND_COMBOBOX_SELECTED event, when an item on
the list is selected.
/**
Destructor, destroying the combobox.
*/
- ~wxBitmapComboBox();
+ virtual ~wxBitmapComboBox();
/**
Adds the item to the end of the combo box.
/**
Returns size of bitmaps used in the list.
*/
- wxSize GetBitmapSize() const;
+ virtual wxSize GetBitmapSize() const;
/**
Returns the bitmap of the item with the given index.
*/
- wxBitmap GetItemBitmap(unsigned int n) const;
+ virtual wxBitmap GetItemBitmap(unsigned int n) const;
/**
Inserts the item into the list before @a pos.
/**
Sets the bitmap for the given item.
*/
- void SetItemBitmap(unsigned int n, const wxBitmap& bitmap);
+ virtual void SetItemBitmap(unsigned int n, const wxBitmap& bitmap);
};