// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#include "wx/dc.h"
-#include "wx/log.h"
+#include "wx/wxprec.h"
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/dc.h"
+#endif //WX_PRECOMP
#include "wx/cocoa/autorelease.h"
#import <AppKit/NSAffineTransform.h>
#import <AppKit/NSColor.h>
#import <AppKit/NSTypeSetter.h>
+#import <AppKit/NSImage.h>
+
+#include <wx/listimpl.cpp>
+WX_DEFINE_LIST(wxCocoaDCStack);
IMPLEMENT_ABSTRACT_CLASS(wxDC, wxObject)
-wxDC *wxDC::sm_focusedDC = NULL;
WX_NSTextStorage wxDC::sm_cocoaNSTextStorage = nil;
WX_NSLayoutManager wxDC::sm_cocoaNSLayoutManager = nil;
WX_NSTextContainer wxDC::sm_cocoaNSTextContainer = nil;
+wxCocoaDCStack wxDC::sm_cocoaDCStack;
+
+inline void CocoaSetPenForNSBezierPath(wxPen &pen, NSBezierPath *bezpath)
+{
+ [pen.GetNSColor() set];
+ const float *pattern;
+ [bezpath setLineDash:pattern count:pen.GetCocoaLineDash(&pattern) phase:0.0];
+ [bezpath setLineWidth:pen.GetWidth()];
+ switch(pen.GetJoin())
+ {
+ case wxJOIN_BEVEL:
+ [bezpath setLineJoinStyle:NSBevelLineJoinStyle];
+ break;
+ case wxJOIN_ROUND:
+ [bezpath setLineJoinStyle:NSRoundLineJoinStyle];
+ break;
+ case wxJOIN_MITER:
+ [bezpath setLineJoinStyle:NSMiterLineJoinStyle];
+ break;
+ }
+ switch(pen.GetCap())
+ {
+ case wxCAP_ROUND:
+ [bezpath setLineCapStyle:NSRoundLineCapStyle];
+ break;
+ case wxCAP_PROJECTING:
+ [bezpath setLineCapStyle:NSSquareLineCapStyle];
+ break;
+ case wxCAP_BUTT:
+ [bezpath setLineCapStyle:NSButtLineCapStyle];
+ break;
+ }
+}
void wxDC::CocoaInitializeTextSystem()
{
[sm_cocoaNSTextStorage release]; sm_cocoaNSTextStorage = nil;
}
+void wxDC::CocoaUnwindStackAndLoseFocus()
+{
+ wxCocoaDCStack::Node *ourNode=sm_cocoaDCStack.Find(this);
+ if(ourNode)
+ {
+ wxCocoaDCStack::Node *node=sm_cocoaDCStack.GetFirst();
+ for(;node!=ourNode; node=sm_cocoaDCStack.GetFirst())
+ {
+ wxDC *dc = node->GetData();
+ wxASSERT(dc);
+ wxASSERT(dc!=this);
+ if(!dc->CocoaUnlockFocus())
+ {
+ wxFAIL_MSG("Unable to unlock focus on higher-level DC!");
+ }
+ sm_cocoaDCStack.DeleteNode(node);
+ }
+ wxASSERT(node==ourNode);
+ wxASSERT(ourNode->GetData() == this);
+ ourNode->GetData()->CocoaUnlockFocus();
+ sm_cocoaDCStack.DeleteNode(ourNode);
+ }
+}
+
+bool wxDC::CocoaUnwindStackAndTakeFocus()
+{
+ wxCocoaDCStack::Node *node=sm_cocoaDCStack.GetFirst();
+ for(;node;node = sm_cocoaDCStack.GetFirst())
+ {
+ wxDC *dc = node->GetData();
+ wxASSERT(dc);
+ // If we're on the stack, then it's unwound enough and we have focus
+ if(dc==this)
+ return true;
+ // If unable to unlockFocus (e.g. wxPaintDC) stop here
+ if(!dc->CocoaUnlockFocus())
+ break;
+ sm_cocoaDCStack.DeleteNode(node);
+ }
+ return CocoaLockFocus();
+}
+
wxDC::wxDC(void)
{
+ m_cocoaFlipped = false;
+ m_cocoaHeight = 0.0;
+ m_pen = *wxBLACK_PEN;
}
wxDC::~wxDC(void)
{
}
+bool wxDC::CocoaLockFocus()
+{
+ return false;
+}
+
+bool wxDC::CocoaUnlockFocus()
+{
+ return false;
+}
+
+void wxDC::CocoaApplyTransformations()
+{
+ // This transform flips the graphics since wxDC uses top-left origin
+ if(!m_cocoaFlipped)
+ {
+ // The transform is auto released
+ NSAffineTransform *transform = [NSAffineTransform transform];
+ /* x' = 1x + 0y + 0
+ y' = 0x + -1y + window's height
+ */
+ NSAffineTransformStruct matrix = {
+ 1, 0
+ , 0, -1
+ , 0, m_cocoaHeight
+ };
+ [transform setTransformStruct: matrix];
+ // Apply the transform
+ [transform concat];
+ }
+ // TODO: Apply scaling transformation
+}
+
void wxDC::DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
{
+ if(!CocoaTakeFocus()) return;
NSBezierPath *bezpath = [NSBezierPath bezierPathWithRect:NSMakeRect(x,y,width,height)];
- [m_textForegroundColour.GetNSColor() set];
+ CocoaSetPenForNSBezierPath(m_pen,bezpath);
[bezpath stroke];
[m_brush.GetNSColor() set];
[bezpath fill];
void wxDC::DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2)
{
+ if(!CocoaTakeFocus()) return;
NSBezierPath *bezpath = [NSBezierPath bezierPath];
[bezpath moveToPoint:NSMakePoint(x1,y1)];
[bezpath lineToPoint:NSMakePoint(x2,y2)];
- [m_textForegroundColour.GetNSColor() set];
+ CocoaSetPenForNSBezierPath(m_pen,bezpath);
[bezpath stroke];
}
void wxDC::DoDrawText(const wxString& text, wxCoord x, wxCoord y)
{
+ if(!CocoaTakeFocus()) return;
wxASSERT_MSG(sm_cocoaNSTextStorage && sm_cocoaNSLayoutManager && sm_cocoaNSTextContainer, "Text system has not been initialized. BAD PROGRAMMER!");
NSAttributedString *attributedString = [[NSAttributedString alloc]
initWithString:[NSString stringWithCString:text.c_str()]];
return y;
}
+int wxDCBase::DeviceToLogicalXRel(int x) const
+{
+ return x;
+}
+
+int wxDCBase::DeviceToLogicalYRel(int y) const
+{
+ return y;
+}
+
int wxDCBase::LogicalToDeviceX(int x) const
{
return x;
return y;
}
+int wxDCBase::LogicalToDeviceXRel(int x) const
+{
+ return x;
+}
+
+int wxDCBase::LogicalToDeviceYRel(int y) const
+{
+ return y;
+}
+
///////////////////////////////////////////////////////////////////////////
// cut here, the rest is stubs
///////////////////////////////////////////////////////////////////////////
bool wxDC::CanDrawBitmap() const
{
- return false;
+ return true;
}
bool wxDC::DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const
void wxDC::SetPen(const wxPen& pen)
{
+ m_pen = pen;
}
void wxDC::SetBrush(const wxBrush& brush)
void wxDC::DoDrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y, bool useMask)
{
+ if(!CocoaTakeFocus()) return;
+ if(!bmp.Ok())
+ return;
+
+#if 0
+ // Draw a rect so we can see where it's supposed to be
+ wxLogDebug("image at (%d,%d) size %dx%d",x,y,bmp.GetWidth(),bmp.GetHeight());
+ NSBezierPath *bezpath = [NSBezierPath bezierPathWithRect:NSMakeRect(x,y,bmp.GetWidth(),bmp.GetHeight())];
+ [[NSColor blackColor] set];
+ [bezpath stroke];
+ [[NSColor blueColor] set];
+ [bezpath fill];
+#endif // 0
+
+ NSAffineTransform *transform = [NSAffineTransform transform];
+ [transform translateXBy:x yBy:y];
+
+ NSAffineTransform *flipTransform = [NSAffineTransform transform];
+ /* x' = 1x + 0y + 0
+ y' = 0x + -1y + window's height
+ */
+ NSAffineTransformStruct matrix = {
+ 1, 0
+ , 0, -1
+ , 0, bmp.GetHeight()
+ };
+ [flipTransform setTransformStruct: matrix];
+
+ NSGraphicsContext *context = [NSGraphicsContext currentContext];
+ [context saveGraphicsState];
+ [transform concat];
+ [flipTransform concat];
+
+ NSImage *nsimage = [bmp.GetNSImage(useMask) retain];
+
+ [nsimage drawAtPoint: NSMakePoint(0,0)
+ fromRect: NSMakeRect(0.0,0.0,bmp.GetWidth(),bmp.GetHeight())
+ operation: NSCompositeSourceOver
+ fraction: 1.0];
+
+ [nsimage release];
+ [context restoreGraphicsState];
}
bool wxDC::DoFloodFill(wxCoord x, wxCoord y, const wxColour& col, int style)
bool wxDC::DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height, wxDC *source, wxCoord xsrc, wxCoord ysrc, int rop, bool useMask , wxCoord xsrcMask, wxCoord ysrcMask)
+{
+ if(!CocoaTakeFocus()) return false;
+ if(!source) return false;
+ return source->CocoaDoBlitOnFocusedDC(xdest,ydest,width,height,
+ xsrc, ysrc, rop, useMask, xsrcMask, ysrcMask);
+}
+
+bool wxDC::CocoaDoBlitOnFocusedDC(wxCoord xdest, wxCoord ydest,
+ wxCoord width, wxCoord height, wxCoord xsrc, wxCoord ysrc,
+ int logicalFunc, bool useMask, wxCoord xsrcMask, wxCoord ysrcMask)
{
return false;
}