#undef wxUSE_VC_CRTDBG
#if defined(__WXDEBUG__) && defined(__VISUALC__) && (__VISUALC__ >= 1000)
// it doesn't combine well with wxWin own memory debugging methods
- #if !wxUSE_GLOBAL_MEMORY_OPERATORS && !defined(__NO_VC_CRTDBG__)
+ #if !wxUSE_GLOBAL_MEMORY_OPERATORS && !wxUSE_MEMORY_TRACING && !defined(__NO_VC_CRTDBG__)
#define wxUSE_VC_CRTDBG
#endif
#endif