virtual bool Enable( bool enable = TRUE );
virtual void SetFocus();
+ virtual void SetFocusFromKbd();
virtual bool Reparent(wxWindowBase *newParent);
virtual void Freeze();
virtual void Thaw();
+ virtual void SetWindowStyleFlag( long style );
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
wxWindow* GetWindowChild(wxWindowID id);
#endif // __WXUNIVERSAL__
- // a MSW only function which sends a size event to the window using its
- // current size - this has an effect of refreshing the window layout
-/*
-FUNCTION IS NOW A MEMBER OF wxFrame - gt
- void SendSizeEvent();
-*/
-
// implementation from now on
// --------------------------
WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; }
void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
+ // return TRUE if the window is of a standard (i.e. not wxWindows') class
+ //
+ // to understand why does it work, look at SubclassWin() code and comments
+ bool IsOfStandardClass() const { return m_oldWndProc != NULL; }
+
wxWindow *FindItem(long id) const;
wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const;
// Make a Windows extended style from the given wxWindows window style
static WXDWORD MakeExtendedStyle(long style,
bool eliminateBorders = FALSE);
+
// Determine whether 3D effects are wanted
WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D) const;
// MSW only: TRUE if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
+ // translate wxWindows style flags for this control into the Windows style
+ // and optional extended style for the corresponding native control
+ //
+ // this is the function that should be overridden in the derived classes,
+ // but you will mostly use MSWGetCreateWindowFlags() below
+ virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const;
+
+ // get the MSW window flags corresponding to wxWindows ones
+ //
+ // the functions returns the flags (WS_XXX) directly and puts the ext
+ // (WS_EX_XXX) flags into the provided pointer if not NULL
+ WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const
+ { return MSWGetStyle(GetWindowStyle(), exflags); }
+
// translate wxWindows coords into Windows ones suitable to be passed to
// ::CreateWindow()
//
int& x, int& y,
int& w, int& h) const;
+ // get the HWND to be used as parent of this window with CreateWindow()
+ virtual WXHWND MSWGetParent() const;
+
// creates the window of specified Windows class with given style, extended
// style, title and geometry (default values
//
bool HandleQueryNewPalette();
bool HandleSysColorChange();
bool HandleDisplayChange();
-
+ bool HandleCaptureChanged(WXHWND gainedCapture);
bool HandleQueryEndSession(long logOff, bool *mayEnd);
bool HandleEndSession(bool endSession, long logOff);
bool m_useCtl3D:1; // Using CTL3D for this control
bool m_backgroundTransparent:1;
bool m_mouseInWindow:1;
- bool m_doubleClickAllowed:1;
+ bool m_lastKeydownProcessed:1;
// the size of one page for scrolling
int m_xThumbSize;
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
-
+
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
+
+ // process TTN_NEEDTEXT message properly (i.e. fixing the bugs in
+ // comctl32.dll in our code -- see the function body for more info)
+ bool HandleTooltipNotify(WXUINT code,
+ WXLPARAM lParam,
+ const wxString& ttip);
#endif // wxUSE_TOOLTIPS
// the helper functions used by HandleChar/KeyXXX methods
- wxKeyEvent CreateKeyEvent(wxEventType evType, int id, WXLPARAM lp) const;
+ wxKeyEvent CreateKeyEvent(wxEventType evType, int id,
+ WXLPARAM lParam = 0, WXWPARAM wParam = 0) const;
private:
// common part of all ctors