virtual void Freeze(void);
virtual void Update(void);
virtual void Thaw(void);
+ virtual void SetWindowStyleFlag(long lStyle);
virtual bool SetCursor(const wxCursor& rCursor);
virtual bool SetFont(const wxFont& rFont);
virtual int GetCharHeight(void) const;
// PM only: TRUE if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
+ // translate wxWindows style flags for this control into the PM style
+ // and optional extended style for the corresponding native control
+ //
+ // this is the function that should be overridden in the derived classes,
+ // but you will mostly use OS2GetCreateWindowFlags() below
+ virtual WXDWORD OS2GetStyle( long lFlags
+ ,WXDWORD* pdwExstyle = NULL
+ ) const;
+
+ // get the MSW window flags corresponding to wxWindows ones
+ //
+ // the functions returns the flags (WS_XXX) directly and puts the ext
+ // (WS_EX_XXX) flags into the provided pointer if not NULL
+ WXDWORD OS2GetCreateWindowFlags(WXDWORD* pdwExflags = NULL) const
+ { return OS2GetStyle(GetWindowStyle(), pdwExflags); }
+
+
// returns TRUE if the window has been created
bool OS2Create( PSZ zClass
,const char* zTitle
virtual void DoCaptureMouse(void);
virtual void DoReleaseMouse(void);
-
+
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::WinSetWindowPos() except for composite controls which will want to arrange