(void)Create(size, family, style, weight, underlined, face, encoding);
}
+ wxFont(const wxNativeFontInfo& info)
+ {
+ Init();
+
+ (void)Create(info);
+ }
+
+ wxFont(const wxString& fontDesc);
+
bool Create(int size,
int family,
int style,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
+ bool Create(const wxNativeFontInfo& info);
+
virtual ~wxFont();
// assignment