#include "wx/treebase.h"
#include "wx/textctrl.h" // wxTextCtrl::ms_classinfo used through CLASSINFO macro
-class WXDLLEXPORT wxImageList;
+class WXDLLIMPEXP_FWD_CORE wxImageList;
// ----------------------------------------------------------------------------
// wxTreeCtrlBase
// set items label
virtual void SetItemText(const wxTreeItemId& item, const wxString& text) = 0;
- // get one of the images associated with the item (normal by default)
+ // set one of the images associated with the item (normal by default)
virtual void SetItemImage(const wxTreeItemId& item,
int image,
wxTreeItemIcon which = wxTreeItemIcon_Normal) = 0;
virtual bool IsSelected(const wxTreeItemId& item) const = 0;
// is item text in bold font?
virtual bool IsBold(const wxTreeItemId& item) const = 0;
+ // is the control empty?
+ bool IsEmpty() const;
+
// number of children
// ------------------
// expand this item
virtual void Expand(const wxTreeItemId& item) = 0;
+ // expand the item and all its childs and thats childs
+ void ExpandAllChildren(const wxTreeItemId& item);
+ // expand all items
+ void ExpandAll();
// collapse the item without removing its children
virtual void Collapse(const wxTreeItemId& item) = 0;
+ // collapse the item and all its childs and thats childs
+ void CollapseAllChildren(const wxTreeItemId& item);
+ // collapse all items
+ void CollapseAll();
// collapse the item and remove all children
virtual void CollapseAndReset(const wxTreeItemId& item) = 0;
// toggles the current state
// coordinates specified are relative to the client area of tree ctrl)
// and, in the second variant, fill the flags parameter with a bitmask
// of wxTREE_HITTEST_xxx constants.
- wxTreeItemId HitTest(const wxPoint& point)
+ wxTreeItemId HitTest(const wxPoint& point) const
{ int dummy; return DoTreeHitTest(point, dummy); }
- wxTreeItemId HitTest(const wxPoint& point, int& flags)
+ wxTreeItemId HitTest(const wxPoint& point, int& flags) const
{ return DoTreeHitTest(point, flags); }
// get the bounding rectangle of the item (or of its label only)
// real HitTest() implementation: again, can't be called just HitTest()
// because it's overloaded and so the non-virtual overload would be hidden
// (and can't be called DoHitTest() because this is already in wxWindow)
- virtual wxTreeItemId DoTreeHitTest(const wxPoint& point, int& flags) = 0;
+ virtual wxTreeItemId DoTreeHitTest(const wxPoint& point,
+ int& flags) const = 0;
wxImageList *m_imageListNormal, // images for tree elements