// expand this item
virtual void Expand(const wxTreeItemId& item) = 0;
+ // expand the item and all its childs and thats childs
+ void ExpandAllChildren(const wxTreeItemId& item);
+ // expand all items
+ void ExpandAll();
// collapse the item without removing its children
virtual void Collapse(const wxTreeItemId& item) = 0;
// collapse the item and remove all children
// coordinates specified are relative to the client area of tree ctrl)
// and, in the second variant, fill the flags parameter with a bitmask
// of wxTREE_HITTEST_xxx constants.
- wxTreeItemId HitTest(const wxPoint& point)
+ wxTreeItemId HitTest(const wxPoint& point) const
{ int dummy; return DoTreeHitTest(point, dummy); }
- wxTreeItemId HitTest(const wxPoint& point, int& flags)
+ wxTreeItemId HitTest(const wxPoint& point, int& flags) const
{ return DoTreeHitTest(point, flags); }
// get the bounding rectangle of the item (or of its label only)
// real HitTest() implementation: again, can't be called just HitTest()
// because it's overloaded and so the non-virtual overload would be hidden
// (and can't be called DoHitTest() because this is already in wxWindow)
- virtual wxTreeItemId DoTreeHitTest(const wxPoint& point, int& flags) = 0;
+ virtual wxTreeItemId DoTreeHitTest(const wxPoint& point,
+ int& flags) const = 0;
wxImageList *m_imageListNormal, // images for tree elements