+ inline wxBitmap *GetStipple() const { return (M_PENDATA ? (& M_PENDATA->m_stipple) : (wxBitmap*) NULL); };
+
+// Implementation
+
+ // Useful helper: create the brush resource
+ bool RealizeResource();
+
+ // When setting properties, we must make sure we're not changing
+ // another object
+ void Unshare();