#include "wx/font.h" // for wxFont and wxFontEncoding
-// for our purposes here, GDK and X are identical
-#if defined(__WXGTK__) || defined(__X__)
- #define _WX_X_FONTLIKE
+#if defined(__WXMSW__)
+#include <windows.h>
+#include "wx/msw/winundef.h"
#endif
// ----------------------------------------------------------------------------
// types
// ----------------------------------------------------------------------------
-// This private structure specifies all the parameters needed to create a font
-// with the given encoding on this platform.
-//
-// Under X, it contains the last 2 elements of the font specifications
-// (registry and encoding).
-//
-// Under Windows, it contains a number which is one of predefined CHARSET_XXX
-// values.
-//
-// Under all platforms it also contains a facename string which should be
-// used, if not empty, to create fonts in this encoding (this is the only way
-// to create a font of non-standard encoding (like KOI8) under Windows - the
-// facename specifies the encoding then)
-
-struct wxNativeEncodingInfo
+// wxNativeFontInfo is platform-specific font representation: this struct
+// should be considered as opaque font description only used by the native
+// functions, the user code can only get the objects of this type from
+// somewhere and pass it somewhere else (possibly save them somewhere using
+// ToString() and restore them using FromString())
+struct WXDLLEXPORT wxNativeFontInfo
{
- wxString facename; // may be empty meaning "any"
-
-#if defined(__WXMSW__)
- int charset;
-#elif defined(_WX_X_FONTLIKE)
- wxString xregistry,
- xencoding;
-#else
- #error "Unsupported toolkit"
-#endif
-
- // this struct is saved in config by wxFontMapper, so it should know to
- // serialise itself (implemented in platform-specific code)
+#if defined(__WXGTK__)
+ wxString xFontName;
+#elif defined(__WXMSW__)
+ LOGFONT lf;
+#else // other platforms
+ //
+ // This is a generic implementation that should work on all ports
+ // without specific support by the port.
+ //
+ int pointSize;
+ int family;
+ int style;
+ int weight;
+ bool underlined;
+ wxString faceName;
+ wxFontEncoding encoding;
+#endif // platforms
+
+ // it is important to be able to serialize wxNativeFontInfo objects to be
+ // able to store them (in config file, for example)
bool FromString(const wxString& s);
wxString ToString() const;
};
#include "wx/unix/fontutil.h"
#endif // X || GDK
+// ----------------------------------------------------------------------------
+// font-related functions (MGL)
+// ----------------------------------------------------------------------------
+
+#ifdef __WXMGL__
+ #include "wx/mgl/fontutil.h"
+#endif // __WXMGL__
+
#endif // _WX_FONTUTIL_H_