+ /*
+ This function loads the shared library libname into memory.
+
+ libname may be either the full path to the file or just the filename in
+ which case the library is searched for in all standard locations
+ (use GetDllExt() to construct the filename)
+
+ if success pointer is not NULL, it will be filled with TRUE if everything
+ went ok and FALSE otherwise
+ */
+ static wxDllType LoadLibrary(const wxString& libname, bool *success = 0);
+
+ /*
+ This function unloads the shared library previously loaded with
+ LoadLibrary
+ */
+ static void UnloadLibrary(wxDllType dll);
+
+ /*
+ This function returns a valid handle for the main program
+ itself or NULL if back linking is not supported by the current platform
+ (e.g. Win32).
+ */
+ static wxDllType GetProgramHandle();
+
+ /*
+ This function resolves a symbol in a loaded DLL, such as a
+ variable or function name.
+
+ dllHandle Handle of the DLL, as returned by LoadDll().
+ name Name of the symbol.
+
+ Returns the pointer to the symbol or NULL on error.
+ */
+ static void *GetSymbol(wxDllType dllHandle,
+ const wxString &name,
+ bool *success = NULL);
+
+ // return the standard DLL extension (with leading dot) for this platform
+ static const wxString &GetDllExt() { return ms_dllext; }
+
+private:
+ // forbid construction of objects
+ wxDllLoader();
+ static const wxString ms_dllext;
+};
+
+// ----------------------------------------------------------------------------
+// wxDynamicLibrary - friendly interface to wxDllLoader
+// ----------------------------------------------------------------------------