#pragma interface "window.h"
#endif
-// windows.h #defines the following identifiers which are also used in wxWin
-#ifdef GetCharWidth
- #undef GetCharWidth
-#endif
-
-#ifdef FindWindow
- #undef FindWindow
-#endif
+// #include "wx/msw/winundef.h"
// VZ: apparently some version of Windows send extra mouse move messages after
// a mouse click. My tests under NT 4.0 and 95 didn't show it so I'm
// ---------------------------------------------------------------------------
// wxWindow declaration for MSW
// ---------------------------------------------------------------------------
+
class WXDLLEXPORT wxWindow : public wxWindowBase
{
DECLARE_DYNAMIC_CLASS(wxWindow);
const wxString& name = wxPanelNameStr);
// implement base class pure virtuals
+ virtual void SetTitle( const wxString& title);
+ virtual wxString GetTitle() const;
+
virtual void Raise();
virtual void Lower();
const wxFont *theFont = (const wxFont *) NULL)
const;
- virtual void ClientToScreen( int *x, int *y ) const;
- virtual void ScreenToClient( int *x, int *y ) const;
- wxPoint ClientToScreen(const wxPoint& pt) const
- { int x = pt.x; int y = pt.y; ClientToScreen(& x, & y); return wxPoint(x, y); }
- wxPoint ScreenToClient(const wxPoint& pt) const
- { int x = pt.x; int y = pt.y; ScreenToClient(& x, & y); return wxPoint(x, y); }
-
- virtual bool PopupMenu( wxMenu *menu, int x, int y );
+ virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE );
virtual void SetScrollPage(int orient, int page, bool refresh = TRUE);
virtual int OldGetScrollRange(int orient) const;
virtual int GetScrollPage(int orient) const;
-#endif // WXWIN_COMPATIBILITY
-
- // caret manipulation (MSW only)
- virtual void CreateCaret(int w, int h);
- virtual void CreateCaret(const wxBitmap *bitmap);
- virtual void DestroyCaret();
- virtual void ShowCaret(bool show);
- virtual void SetCaretPos(int x, int y);
- virtual void GetCaretPos(int *x, int *y) const;
- // event handlers (FIXME: shouldn't they be inside WXWIN_COMPATIBILITY?)
+ // event handlers
// Handle a control command
virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
// Override to define new behaviour for default action (e.g. double
// clicking on a listbox)
- virtual void OnDefaultAction(wxControl *initiatingItem);
+ virtual void OnDefaultAction(wxControl * WXUNUSED(initiatingItem)) { }
+#endif // WXWIN_COMPATIBILITY
+
+#if wxUSE_CARET && WXWIN_COMPATIBILITY
+ // caret manipulation (old MSW only functions, see wxCaret class for the
+ // new API)
+ void CreateCaret(int w, int h);
+ void CreateCaret(const wxBitmap *bitmap);
+ void DestroyCaret();
+ void ShowCaret(bool show);
+ void SetCaretPos(int x, int y);
+ void GetCaretPos(int *x, int *y) const;
+#endif // wxUSE_CARET
// Native resource loading (implemented in src/msw/nativdlg.cpp)
// FIXME: should they really be all virtual?
virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
- virtual wxWindow* GetWindowChild1(wxWindowID id);
- virtual wxWindow* GetWindowChild(wxWindowID id);
+ wxWindow* GetWindowChild1(wxWindowID id);
+ wxWindow* GetWindowChild(wxWindowID id);
// implementation from now on
// --------------------------
void OnEraseBackground(wxEraseEvent& event);
void OnIdle(wxIdleEvent& event);
- // a window may have a default button
- // TODO move into wxPanel and/or wxFrame
- wxButton *GetDefaultItem() const { return m_btnDefault; }
- void SetDefaultItem(wxButton *btn) { m_btnDefault = btn; }
-
public:
// For implementation purposes - sometimes decorations make the client area
// smaller
// Windows subclassing
void SubclassWin(WXHWND hWnd);
void UnsubclassWin();
- virtual bool MSWCommand(WXUINT param, WXWORD id);
WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; }
void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
- virtual wxWindow *FindItem(int id) const;
- virtual wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const ;
- virtual void PreDelete(WXHDC dc); // Allows system cleanup
+ wxWindow *FindItem(long id) const;
+ wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const;
// Make a Windows extended style from the given wxWindows window style
- virtual WXDWORD MakeExtendedStyle(long style, bool eliminateBorders = TRUE);
+ static WXDWORD MakeExtendedStyle(long style,
+ bool eliminateBorders = TRUE);
// Determine whether 3D effects are wanted
- virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
+ WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D) const;
// MSW only: TRUE if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
- wxObject *GetChild(int number) const ;
-
// returns TRUE if the window has been created
bool MSWCreate(int id,
wxWindow *parent,
- const char *wclass,
+ const wxChar *wclass,
wxWindow *wx_win,
- const char *title,
+ const wxChar *title,
int x, int y, int width, int height,
WXDWORD style,
- const char *dialog_template = NULL,
+ const wxChar *dialog_template = NULL,
WXDWORD exendedStyle = 0);
+ virtual bool MSWCommand(WXUINT param, WXWORD id);
- // Actually defined in wx_canvs.cc since requires wxCanvas declaration
- virtual void MSWDeviceToLogical(float *x, float *y) const ;
+#if WXWIN_COMPATIBILITY
+ wxObject *GetChild(int number) const;
+ virtual void MSWDeviceToLogical(float *x, float *y) const;
+#endif // WXWIN_COMPATIBILITY
// Create an appropriate wxWindow from a HWND
virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
// Setup background and foreground colours correctly
virtual void SetupColours();
+ // ------------------------------------------------------------------------
+ // helpers for message handlers: these perform the same function as the
+ // message crackers from <windowsx.h> - they unpack WPARAM and LPARAM into
+ // the correct parameters
+ // ------------------------------------------------------------------------
+
+ void UnpackCommand(WXWPARAM wParam, WXLPARAM lParam,
+ WXWORD *id, WXHWND *hwnd, WXWORD *cmd);
+ void UnpackActivate(WXWPARAM wParam, WXLPARAM lParam,
+ WXWORD *state, WXWORD *minimized, WXHWND *hwnd);
+ void UnpackScroll(WXWPARAM wParam, WXLPARAM lParam,
+ WXWORD *code, WXWORD *pos, WXHWND *hwnd);
+ void UnpackCtlColor(WXWPARAM wParam, WXLPARAM lParam,
+ WXWORD *nCtlColor, WXHDC *hdc, WXHWND *hwnd);
+ void UnpackMenuSelect(WXWPARAM wParam, WXLPARAM lParam,
+ WXWORD *item, WXWORD *flags, WXHMENU *hmenu);
+
// ------------------------------------------------------------------------
// internal handlers for MSW messages: all handlers return a boolen value:
// TRUE means that the handler processed the event and FALSE that it didn't
// ------------------------------------------------------------------------
- // TODO: all this should go away, overriding MSWWindowProc() is enough to
- // implement this functionality
- virtual bool MSWOnCreate(WXLPCREATESTRUCT cs, bool *mayCreate);
- virtual bool MSWOnPaint();
- virtual bool MSWOnEraseBkgnd(WXHDC pDC);
- virtual bool MSWOnSize(int x, int y, WXUINT flag);
-
- virtual bool MSWOnQueryDragIcon(WXHICON *hIcon);
- virtual bool MSWOnWindowPosChanging(void *lpPos);
+ // there are several cases where we have virtual functions for Windows
+ // message processing: this is because these messages often require to be
+ // processed in a different manner in the derived classes. For all other
+ // messages, however, we do *not* have corresponding MSWOnXXX() function
+ // and if the derived class wants to process them, it should override
+ // MSWWindowProc() directly.
- // both horizontal and vertical
+ // scroll event (both horizontal and vertical)
virtual bool MSWOnScroll(int orientation, WXWORD nSBCode,
WXWORD pos, WXHWND control);
- virtual bool MSWOnCommand(WXWORD id, WXWORD cmd, WXHWND control);
- virtual bool MSWOnSysCommand(WXWPARAM wParam, WXLPARAM lParam);
-
+ // child control notifications
#ifdef __WIN95__
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
#endif // __WIN95__
- virtual bool MSWOnCtlColor(WXHBRUSH *hBrush,
- WXHDC hdc,
- WXHWND hWnd,
- WXUINT nCtlColor,
- WXUINT message,
- WXWPARAM wParam,
- WXLPARAM lParam);
+ // owner-drawn controls need to process these messages
+ virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item);
+ virtual bool MSWOnMeasureItem(int id, WXMEASUREITEMSTRUCT *item);
- virtual bool MSWOnPaletteChanged(WXHWND hWndPalChange);
- virtual bool MSWOnQueryNewPalette();
+ // the rest are not virtual
+ bool HandleCreate(WXLPCREATESTRUCT cs, bool *mayCreate);
+ bool HandleInitDialog(WXHWND hWndFocus);
+ bool HandleDestroy();
- virtual bool MSWOnQueryEndSession(long logOff, bool *mayEnd);
- virtual bool MSWOnEndSession(bool endSession, long logOff);
+ bool HandlePaint();
+ bool HandleEraseBkgnd(WXHDC pDC);
- virtual bool MSWOnDestroy();
- virtual bool MSWOnSetFocus(WXHWND wnd);
- virtual bool MSWOnKillFocus(WXHWND wnd);
- virtual bool MSWOnDropFiles(WXWPARAM wParam);
- virtual bool MSWOnInitDialog(WXHWND hWndFocus);
- virtual bool MSWOnShow(bool show, int status);
+ bool HandleMinimize();
+ bool HandleMaximize();
+ bool HandleSize(int x, int y, WXUINT flag);
+ bool HandleGetMinMaxInfo(void *mmInfo);
- virtual bool MSWOnMouseEvent(WXUINT msg, int x, int y, WXUINT flags);
- virtual bool MSWOnMouseMove(int x, int y, WXUINT flags);
+ bool HandleShow(bool show, int status);
+ bool HandleActivate(int flag, bool minimized, WXHWND activate);
- virtual bool MSWOnChar(WXWORD wParam, WXLPARAM lParam, bool isASCII = FALSE);
- virtual bool MSWOnKeyDown(WXWORD wParam, WXLPARAM lParam);
- virtual bool MSWOnKeyUp(WXWORD wParam, WXLPARAM lParam);
+ bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
+ bool HandleSysCommand(WXWPARAM wParam, WXLPARAM lParam);
- virtual bool MSWOnActivate(int flag, bool minimized, WXHWND activate);
- virtual bool MSWOnMDIActivate(long flag, WXHWND activate, WXHWND deactivate);
+ bool HandleCtlColor(WXHBRUSH *hBrush,
+ WXHDC hdc,
+ WXHWND hWnd,
+ WXUINT nCtlColor,
+ WXUINT message,
+ WXWPARAM wParam,
+ WXLPARAM lParam);
- virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item);
- virtual bool MSWOnMeasureItem(int id, WXMEASUREITEMSTRUCT *item);
+ bool HandlePaletteChanged(WXHWND hWndPalChange);
+ bool HandleQueryNewPalette();
+ bool HandleSysColorChange();
+
+ bool HandleQueryEndSession(long logOff, bool *mayEnd);
+ bool HandleEndSession(bool endSession, long logOff);
+
+ bool HandleSetFocus(WXHWND wnd);
+ bool HandleKillFocus(WXHWND wnd);
+
+ bool HandleDropFiles(WXWPARAM wParam);
+
+ bool HandleMouseEvent(WXUINT msg, int x, int y, WXUINT flags);
+ bool HandleMouseMove(int x, int y, WXUINT flags);
+
+ bool HandleChar(WXWORD wParam, WXLPARAM lParam, bool isASCII = FALSE);
+ bool HandleKeyDown(WXWORD wParam, WXLPARAM lParam);
+ bool HandleKeyUp(WXWORD wParam, WXLPARAM lParam);
+
+ bool HandleQueryDragIcon(WXHICON *hIcon);
+
+ bool HandleSetCursor(WXHWND hWnd, short nHitTest, int mouseMsg);
// Window procedure
virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
bool m_doubleClickAllowed:1;
bool m_winCaptured:1;
- // Caret data
- bool m_caretEnabled:1;
- bool m_caretShown:1;
- int m_caretWidth;
- int m_caretHeight;
-
// the size of one page for scrolling
int m_xThumbSize;
int m_yThumbSize;
WXHMENU m_hMenu; // Menu, if any
- wxButton *m_btnDefault;
+ // the return value of WM_GETDLGCODE handler
+ long m_lDlgCode;
// implement the base class pure virtuals
+ virtual void DoClientToScreen( int *x, int *y ) const;
+ virtual void DoScreenToClient( int *x, int *y ) const;
virtual void DoGetPosition( int *x, int *y ) const;
virtual void DoGetSize( int *width, int *height ) const;
virtual void DoGetClientSize( int *width, int *height ) const;
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
+ // get the size which best suits the window: e.g., for a static text it
+ // will be the width and height of the text
+ virtual wxSize DoGetBestSize();
+
+ // move the window to the specified location and resize it: this is called
+ // from both DoSetSize() and DoSetClientSize() and would usually just call
+ // ::MoveWindow() except for composite controls which will want to arrange
+ // themselves inside the given rectangle
+ virtual void DoMoveWindow(int x, int y, int width, int height);
+
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS