+ void SetRGB( const wxRect& rect, unsigned char r, unsigned char g, unsigned char b );
+ unsigned char GetRed( int x, int y ) const;
+ unsigned char GetGreen( int x, int y ) const;
+ unsigned char GetBlue( int x, int y ) const;
+
+ void SetAlpha(int x, int y, unsigned char alpha);
+ unsigned char GetAlpha(int x, int y) const;
+
+ // find first colour that is not used in the image and has higher
+ // RGB values than <startR,startG,startB>
+ bool FindFirstUnusedColour( unsigned char *r, unsigned char *g, unsigned char *b,
+ unsigned char startR = 1, unsigned char startG = 0,
+ unsigned char startB = 0 ) const;
+ // Set image's mask to the area of 'mask' that has <r,g,b> colour
+ bool SetMaskFromImage(const wxImage & mask,
+ unsigned char mr, unsigned char mg, unsigned char mb);
+
+ // converts image's alpha channel to mask, if it has any, does nothing
+ // otherwise:
+ bool ConvertAlphaToMask(unsigned char threshold = wxIMAGE_ALPHA_THRESHOLD);
+
+ // This method converts an image where the original alpha
+ // information is only available as a shades of a colour
+ // (actually shades of grey) typically when you draw anti-
+ // aliased text into a bitmap. The DC drawinf routines
+ // draw grey values on the black background although they
+ // actually mean to draw white with differnt alpha values.
+ // This method reverses it, assuming a black (!) background
+ // and white text (actually only the red channel is read).
+ // The method will then fill up the whole image with the
+ // colour given.
+ bool ConvertColourToAlpha( unsigned char r, unsigned char g, unsigned char b );