PAPER_A2 = _core_.PAPER_A2
PAPER_A3_TRANSVERSE = _core_.PAPER_A3_TRANSVERSE
PAPER_A3_EXTRA_TRANSVERSE = _core_.PAPER_A3_EXTRA_TRANSVERSE
+PAPER_DBL_JAPANESE_POSTCARD = _core_.PAPER_DBL_JAPANESE_POSTCARD
+PAPER_A6 = _core_.PAPER_A6
+PAPER_JENV_KAKU2 = _core_.PAPER_JENV_KAKU2
+PAPER_JENV_KAKU3 = _core_.PAPER_JENV_KAKU3
+PAPER_JENV_CHOU3 = _core_.PAPER_JENV_CHOU3
+PAPER_JENV_CHOU4 = _core_.PAPER_JENV_CHOU4
+PAPER_LETTER_ROTATED = _core_.PAPER_LETTER_ROTATED
+PAPER_A3_ROTATED = _core_.PAPER_A3_ROTATED
+PAPER_A4_ROTATED = _core_.PAPER_A4_ROTATED
+PAPER_A5_ROTATED = _core_.PAPER_A5_ROTATED
+PAPER_B4_JIS_ROTATED = _core_.PAPER_B4_JIS_ROTATED
+PAPER_B5_JIS_ROTATED = _core_.PAPER_B5_JIS_ROTATED
+PAPER_JAPANESE_POSTCARD_ROTATED = _core_.PAPER_JAPANESE_POSTCARD_ROTATED
+PAPER_DBL_JAPANESE_POSTCARD_ROTATED = _core_.PAPER_DBL_JAPANESE_POSTCARD_ROTATED
+PAPER_A6_ROTATED = _core_.PAPER_A6_ROTATED
+PAPER_JENV_KAKU2_ROTATED = _core_.PAPER_JENV_KAKU2_ROTATED
+PAPER_JENV_KAKU3_ROTATED = _core_.PAPER_JENV_KAKU3_ROTATED
+PAPER_JENV_CHOU3_ROTATED = _core_.PAPER_JENV_CHOU3_ROTATED
+PAPER_JENV_CHOU4_ROTATED = _core_.PAPER_JENV_CHOU4_ROTATED
+PAPER_B6_JIS = _core_.PAPER_B6_JIS
+PAPER_B6_JIS_ROTATED = _core_.PAPER_B6_JIS_ROTATED
+PAPER_12X11 = _core_.PAPER_12X11
+PAPER_JENV_YOU4 = _core_.PAPER_JENV_YOU4
+PAPER_JENV_YOU4_ROTATED = _core_.PAPER_JENV_YOU4_ROTATED
+PAPER_P16K = _core_.PAPER_P16K
+PAPER_P32K = _core_.PAPER_P32K
+PAPER_P32KBIG = _core_.PAPER_P32KBIG
+PAPER_PENV_1 = _core_.PAPER_PENV_1
+PAPER_PENV_2 = _core_.PAPER_PENV_2
+PAPER_PENV_3 = _core_.PAPER_PENV_3
+PAPER_PENV_4 = _core_.PAPER_PENV_4
+PAPER_PENV_5 = _core_.PAPER_PENV_5
+PAPER_PENV_6 = _core_.PAPER_PENV_6
+PAPER_PENV_7 = _core_.PAPER_PENV_7
+PAPER_PENV_8 = _core_.PAPER_PENV_8
+PAPER_PENV_9 = _core_.PAPER_PENV_9
+PAPER_PENV_10 = _core_.PAPER_PENV_10
+PAPER_P16K_ROTATED = _core_.PAPER_P16K_ROTATED
+PAPER_P32K_ROTATED = _core_.PAPER_P32K_ROTATED
+PAPER_P32KBIG_ROTATED = _core_.PAPER_P32KBIG_ROTATED
+PAPER_PENV_1_ROTATED = _core_.PAPER_PENV_1_ROTATED
+PAPER_PENV_2_ROTATED = _core_.PAPER_PENV_2_ROTATED
+PAPER_PENV_3_ROTATED = _core_.PAPER_PENV_3_ROTATED
+PAPER_PENV_4_ROTATED = _core_.PAPER_PENV_4_ROTATED
+PAPER_PENV_5_ROTATED = _core_.PAPER_PENV_5_ROTATED
+PAPER_PENV_6_ROTATED = _core_.PAPER_PENV_6_ROTATED
+PAPER_PENV_7_ROTATED = _core_.PAPER_PENV_7_ROTATED
+PAPER_PENV_8_ROTATED = _core_.PAPER_PENV_8_ROTATED
+PAPER_PENV_9_ROTATED = _core_.PAPER_PENV_9_ROTATED
+PAPER_PENV_10_ROTATED = _core_.PAPER_PENV_10_ROTATED
DUPLEX_SIMPLEX = _core_.DUPLEX_SIMPLEX
DUPLEX_HORIZONTAL = _core_.DUPLEX_HORIZONTAL
DUPLEX_VERTICAL = _core_.DUPLEX_VERTICAL
wxEVT_SCROLL_PAGEDOWN = _core_.wxEVT_SCROLL_PAGEDOWN
wxEVT_SCROLL_THUMBTRACK = _core_.wxEVT_SCROLL_THUMBTRACK
wxEVT_SCROLL_THUMBRELEASE = _core_.wxEVT_SCROLL_THUMBRELEASE
-wxEVT_SCROLL_ENDSCROLL = _core_.wxEVT_SCROLL_ENDSCROLL
+wxEVT_SCROLL_CHANGED = _core_.wxEVT_SCROLL_CHANGED
+wxEVT_SCROLL_ENDSCROLL = wxEVT_SCROLL_CHANGED
wxEVT_SCROLLWIN_TOP = _core_.wxEVT_SCROLLWIN_TOP
wxEVT_SCROLLWIN_BOTTOM = _core_.wxEVT_SCROLLWIN_BOTTOM
wxEVT_SCROLLWIN_LINEUP = _core_.wxEVT_SCROLLWIN_LINEUP
wxEVT_SCROLL_PAGEDOWN,
wxEVT_SCROLL_THUMBTRACK,
wxEVT_SCROLL_THUMBRELEASE,
- wxEVT_SCROLL_ENDSCROLL,
+ wxEVT_SCROLL_CHANGED,
])
EVT_SCROLL_TOP = wx.PyEventBinder( wxEVT_SCROLL_TOP )
EVT_SCROLL_PAGEDOWN = wx.PyEventBinder( wxEVT_SCROLL_PAGEDOWN )
EVT_SCROLL_THUMBTRACK = wx.PyEventBinder( wxEVT_SCROLL_THUMBTRACK )
EVT_SCROLL_THUMBRELEASE = wx.PyEventBinder( wxEVT_SCROLL_THUMBRELEASE )
-EVT_SCROLL_ENDSCROLL = wx.PyEventBinder( wxEVT_SCROLL_ENDSCROLL )
-
+EVT_SCROLL_CHANGED = wx.PyEventBinder( wxEVT_SCROLL_CHANGED )
+EVT_SCROLL_ENDSCROLL = EVT_SCROLL_CHANGED
+
# Scrolling from wx.Slider and wx.ScrollBar, with an id
EVT_COMMAND_SCROLL = wx.PyEventBinder([ wxEVT_SCROLL_TOP,
wxEVT_SCROLL_BOTTOM,
wxEVT_SCROLL_PAGEDOWN,
wxEVT_SCROLL_THUMBTRACK,
wxEVT_SCROLL_THUMBRELEASE,
- wxEVT_SCROLL_ENDSCROLL,
+ wxEVT_SCROLL_CHANGED,
], 1)
EVT_COMMAND_SCROLL_TOP = wx.PyEventBinder( wxEVT_SCROLL_TOP, 1)
EVT_COMMAND_SCROLL_PAGEDOWN = wx.PyEventBinder( wxEVT_SCROLL_PAGEDOWN, 1)
EVT_COMMAND_SCROLL_THUMBTRACK = wx.PyEventBinder( wxEVT_SCROLL_THUMBTRACK, 1)
EVT_COMMAND_SCROLL_THUMBRELEASE = wx.PyEventBinder( wxEVT_SCROLL_THUMBRELEASE, 1)
-EVT_COMMAND_SCROLL_ENDSCROLL = wx.PyEventBinder( wxEVT_SCROLL_ENDSCROLL, 1)
+EVT_COMMAND_SCROLL_CHANGED = wx.PyEventBinder( wxEVT_SCROLL_CHANGED, 1)
+EVT_COMMAND_SCROLL_ENDSCROLL = EVT_COMMAND_SCROLL_CHANGED
EVT_BUTTON = wx.PyEventBinder( wxEVT_COMMAND_BUTTON_CLICKED, 1)
EVT_CHECKBOX = wx.PyEventBinder( wxEVT_COMMAND_CHECKBOX_CLICKED, 1)
"""
GetExtraLong(self) -> long
- Returns extra information dependant on the event objects type. If the event
- comes from a listbox selection, it is a boolean determining whether the event
- was a selection (true) or a deselection (false). A listbox deselection only
- occurs for multiple-selection boxes, and in this case the index and string
- values are indeterminate and the listbox must be examined by the application.
+ Returns extra information dependant on the event objects type. If the
+ event comes from a listbox selection, it is a boolean determining
+ whether the event was a selection (true) or a deselection (false). A
+ listbox deselection only occurs for multiple-selection boxes, and in
+ this case the index and string values are indeterminate and the
+ listbox must be examined by the application.
"""
return _core_.CommandEvent_GetExtraLong(*args, **kwargs)
"""
GetInt(self) -> long
- Returns the integer identifier corresponding to a listbox, choice or radiobox
- selection (only if the event was a selection, not a deselection), or a boolean
- value representing the value of a checkbox.
+ Returns the integer identifier corresponding to a listbox, choice or
+ radiobox selection (only if the event was a selection, not a
+ deselection), or a boolean value representing the value of a checkbox.
"""
return _core_.CommandEvent_GetInt(*args, **kwargs)
"""
ButtonDown(self, int but=MOUSE_BTN_ANY) -> bool
- If the argument is omitted, this returns true if the event was any mouse
- button down event. Otherwise the argument specifies which button-down
- event shold be checked for (see `Button` for the possible values).
+ If the argument is omitted, this returns true if the event was any
+ mouse button down event. Otherwise the argument specifies which
+ button-down event shold be checked for (see `Button` for the possible
+ values).
"""
return _core_.MouseEvent_ButtonDown(*args, **kwargs)
ButtonUp(self, int but=MOUSE_BTN_ANY) -> bool
If the argument is omitted, this returns true if the event was any
- mouse button up event. Otherwise the argument specifies which
- button up event to check for (see `Button` for the possible values).
+ mouse button up event. Otherwise the argument specifies which button
+ up event to check for (see `Button` for the possible values).
"""
return _core_.MouseEvent_ButtonUp(*args, **kwargs)
"Cmd" is a pseudo key which is the same as Control for PC and Unix
platforms but the special "Apple" (a.k.a as "Command") key on
- Macs: it often makes sense to use it instead of, say, `ControlDown`
+ Macs. It often makes sense to use it instead of, say, `ControlDown`
because Cmd key is used for the same thing under Mac as Ctrl
elsewhere. The Ctrl key still exists, it's just not used for this
purpose. So for non-Mac platforms this is the same as `ControlDown`
#---------------------------------------------------------------------------
class SetCursorEvent(Event):
- """Proxy of C++ SetCursorEvent class"""
+ """
+ A SetCursorEvent is generated when the mouse cursor is about to be set
+ as a result of mouse motion. This event gives the application the
+ chance to perform specific mouse cursor processing based on the
+ current position of the mouse within the window. Use the `SetCursor`
+ method to specify the cursor you want to be displayed.
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxSetCursorEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, int x=0, int y=0) -> SetCursorEvent"""
+ """
+ __init__(self, int x=0, int y=0) -> SetCursorEvent
+
+ Construct a new `wx.SetCursorEvent`.
+ """
newobj = _core_.new_SetCursorEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def GetX(*args, **kwargs):
- """GetX(self) -> int"""
+ """
+ GetX(self) -> int
+
+ Returns the X coordinate of the mouse in client coordinates.
+ """
return _core_.SetCursorEvent_GetX(*args, **kwargs)
def GetY(*args, **kwargs):
- """GetY(self) -> int"""
+ """
+ GetY(self) -> int
+
+ Returns the Y coordinate of the mouse in client coordinates.
+ """
return _core_.SetCursorEvent_GetY(*args, **kwargs)
def SetCursor(*args, **kwargs):
- """SetCursor(self, Cursor cursor)"""
+ """
+ SetCursor(self, Cursor cursor)
+
+ Sets the cursor associated with this event.
+ """
return _core_.SetCursorEvent_SetCursor(*args, **kwargs)
def GetCursor(*args, **kwargs):
- """GetCursor(self) -> Cursor"""
+ """
+ GetCursor(self) -> Cursor
+
+ Returns a reference to the cursor specified by this event.
+ """
return _core_.SetCursorEvent_GetCursor(*args, **kwargs)
def HasCursor(*args, **kwargs):
- """HasCursor(self) -> bool"""
+ """
+ HasCursor(self) -> bool
+
+ Returns true if the cursor specified by this event is a valid cursor.
+ """
return _core_.SetCursorEvent_HasCursor(*args, **kwargs)
#---------------------------------------------------------------------------
class KeyEvent(Event):
- """Proxy of C++ KeyEvent class"""
+ """
+ This event class contains information about keypress and character
+ events. These events are only sent to the widget that currently has
+ the keyboard focus.
+
+ Notice that there are three different kinds of keyboard events in
+ wxWidgets: key down and up events and char events. The difference
+ between the first two is clear - the first corresponds to a key press
+ and the second to a key release - otherwise they are identical. Just
+ note that if the key is maintained in a pressed state you will
+ typically get a lot of (automatically generated) down events but only
+ one up so it is wrong to assume that there is one up event
+ corresponding to each down one.
+
+ Both key events provide untranslated key codes while the char event
+ carries the translated one. The untranslated code for alphanumeric
+ keys is always an upper case value. For the other keys it is one of
+ WXK_XXX values from the keycodes table. The translated key is, in
+ general, the character the user expects to appear as the result of the
+ key combination when typing the text into a text entry zone, for
+ example.
+
+ A few examples to clarify this (all assume that CAPS LOCK is unpressed
+ and the standard US keyboard): when the 'A' key is pressed, the key
+ down event key code is equal to ASCII A == 65. But the char event key
+ code is ASCII a == 97. On the other hand, if you press both SHIFT and
+ 'A' keys simultaneously , the key code in key down event will still be
+ just 'A' while the char event key code parameter will now be 'A' as
+ well.
+
+ Although in this simple case it is clear that the correct key code
+ could be found in the key down event handler by checking the value
+ returned by `ShiftDown`, in general you should use EVT_CHAR for this
+ as for non alphanumeric keys or non-US keyboard layouts the
+ translation is keyboard-layout dependent and can only be done properly
+ by the system itself.
+
+ Another kind of translation is done when the control key is pressed:
+ for example, for CTRL-A key press the key down event still carries the
+ same key code 'A' as usual but the char event will have key code of 1,
+ the ASCII value of this key combination.
+
+ You may discover how the other keys on your system behave
+ interactively by running the KeyEvents sample in the wxPython demo and
+ pressing some keys while the blue box at the top has the keyboard
+ focus.
+
+ **Note**: If a key down event is caught and the event handler does not
+ call event.Skip() then the coresponding char event will not
+ happen. This is by design and enables the programs that handle both
+ types of events to be a bit simpler.
+
+ **Note for Windows programmers**: The key and char events in wxWidgets
+ are similar to but slightly different from Windows WM_KEYDOWN and
+ WM_CHAR events. In particular, Alt-x combination will generate a char
+ event in wxWidgets (unless it is used as an accelerator).
+
+ **Tip**: be sure to call event.Skip() for events that you don't
+ process in key event function, otherwise menu shortcuts may cease to
+ work under Windows.
+
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxKeyEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, wxEventType keyType=wxEVT_NULL) -> KeyEvent"""
+ """
+ __init__(self, wxEventType eventType=wxEVT_NULL) -> KeyEvent
+
+ Construct a new `wx.KeyEvent`. Valid event types are:
+ *
+ """
newobj = _core_.new_KeyEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def ControlDown(*args, **kwargs):
- """ControlDown(self) -> bool"""
+ """
+ ControlDown(self) -> bool
+
+ Returns ``True`` if the Control key was down at the time of the event.
+ """
return _core_.KeyEvent_ControlDown(*args, **kwargs)
def MetaDown(*args, **kwargs):
- """MetaDown(self) -> bool"""
+ """
+ MetaDown(self) -> bool
+
+ Returns ``True`` if the Meta key was down at the time of the event.
+ """
return _core_.KeyEvent_MetaDown(*args, **kwargs)
def AltDown(*args, **kwargs):
- """AltDown(self) -> bool"""
+ """
+ AltDown(self) -> bool
+
+ Returns ``True`` if the Alt key was down at the time of the event.
+ """
return _core_.KeyEvent_AltDown(*args, **kwargs)
def ShiftDown(*args, **kwargs):
- """ShiftDown(self) -> bool"""
+ """
+ ShiftDown(self) -> bool
+
+ Returns ``True`` if the Shift key was down at the time of the event.
+ """
return _core_.KeyEvent_ShiftDown(*args, **kwargs)
def CmdDown(*args, **kwargs):
"Cmd" is a pseudo key which is the same as Control for PC and Unix
platforms but the special "Apple" (a.k.a as "Command") key on
- Macs: it makes often sense to use it instead of, say, `ControlDown`
+ Macs. It makes often sense to use it instead of, say, `ControlDown`
because Cmd key is used for the same thing under Mac as Ctrl
elsewhere. The Ctrl still exists, it's just not used for this
purpose. So for non-Mac platforms this is the same as `ControlDown`
return _core_.KeyEvent_CmdDown(*args, **kwargs)
def HasModifiers(*args, **kwargs):
- """HasModifiers(self) -> bool"""
+ """
+ HasModifiers(self) -> bool
+
+ Returns true if either CTRL or ALT keys was down at the time of the
+ key event. Note that this function does not take into account neither
+ SHIFT nor META key states (the reason for ignoring the latter is that
+ it is common for NUMLOCK key to be configured as META under X but the
+ key presses even while NUMLOCK is on should be still processed
+ normally).
+ """
return _core_.KeyEvent_HasModifiers(*args, **kwargs)
def GetKeyCode(*args, **kwargs):
- """GetKeyCode(self) -> int"""
+ """
+ GetKeyCode(self) -> int
+
+ Returns the virtual key code. ASCII events return normal ASCII values,
+ while non-ASCII events return values such as WXK_LEFT for the left
+ cursor key. See `wx.KeyEvent` for a full list of the virtual key
+ codes.
+
+ Note that in Unicode build, the returned value is meaningful only if
+ the user entered a character that can be represented in current
+ locale's default charset. You can obtain the corresponding Unicode
+ character using `GetUnicodeKey`.
+ """
return _core_.KeyEvent_GetKeyCode(*args, **kwargs)
KeyCode = GetKeyCode
def GetUnicodeKey(*args, **kwargs):
- """GetUnicodeKey(self) -> int"""
+ """
+ GetUnicodeKey(self) -> int
+
+ Returns the Unicode character corresponding to this key event. This
+ function is only meaningfule in a Unicode build of wxPython.
+ """
return _core_.KeyEvent_GetUnicodeKey(*args, **kwargs)
GetUniChar = GetUnicodeKey
def GetRawKeyCode(*args, **kwargs):
- """GetRawKeyCode(self) -> unsigned int"""
+ """
+ GetRawKeyCode(self) -> unsigned int
+
+ Returns the raw key code for this event. This is a platform-dependent
+ scan code which should only be used in advanced
+ applications. Currently the raw key codes are not supported by all
+ ports.
+ """
return _core_.KeyEvent_GetRawKeyCode(*args, **kwargs)
def GetRawKeyFlags(*args, **kwargs):
- """GetRawKeyFlags(self) -> unsigned int"""
+ """
+ GetRawKeyFlags(self) -> unsigned int
+
+ Returns the low level key flags for this event. The flags are
+ platform-dependent and should only be used in advanced applications.
+ Currently the raw key flags are not supported by all ports.
+ """
return _core_.KeyEvent_GetRawKeyFlags(*args, **kwargs)
def GetPosition(*args, **kwargs):
"""
GetPosition(self) -> Point
- Find the position of the event.
+ Find the position of the event, if applicable.
"""
return _core_.KeyEvent_GetPosition(*args, **kwargs)
"""
GetPositionTuple() -> (x,y)
- Find the position of the event.
+ Find the position of the event, if applicable.
"""
return _core_.KeyEvent_GetPositionTuple(*args, **kwargs)
def GetX(*args, **kwargs):
- """GetX(self) -> int"""
+ """
+ GetX(self) -> int
+
+ Returns the X position (in client coordinates) of the event, if
+ applicable.
+ """
return _core_.KeyEvent_GetX(*args, **kwargs)
def GetY(*args, **kwargs):
- """GetY(self) -> int"""
+ """
+ GetY(self) -> int
+
+ Returns the Y position (in client coordinates) of the event, if
+ applicable.
+ """
return _core_.KeyEvent_GetY(*args, **kwargs)
m_x = property(_core_.KeyEvent_m_x_get, _core_.KeyEvent_m_x_set)
#---------------------------------------------------------------------------
class SizeEvent(Event):
- """Proxy of C++ SizeEvent class"""
+ """
+ A size event holds information about size change events. The EVT_SIZE
+ handler function will be called when the window it is bound to has
+ been resized.
+
+ Note that the size passed is of the whole window: call
+ `wx.Window.GetClientSize` for the area which may be used by the
+ application.
+
+ When a window is resized, usually only a small part of the window is
+ damaged and and that area is all that is in the update region for the
+ next paint event. However, if your drawing depends on the size of the
+ window, you may need to clear the DC explicitly and repaint the whole
+ window. In which case, you may need to call `wx.Window.Refresh` to
+ invalidate the entire window.
+
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxSizeEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, Size sz=DefaultSize, int winid=0) -> SizeEvent"""
+ """
+ __init__(self, Size sz=DefaultSize, int winid=0) -> SizeEvent
+
+ Construct a new ``wx.SizeEvent``.
+ """
newobj = _core_.new_SizeEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def GetSize(*args, **kwargs):
- """GetSize(self) -> Size"""
+ """
+ GetSize(self) -> Size
+
+ Returns the entire size of the window generating the size change
+ event.
+ """
return _core_.SizeEvent_GetSize(*args, **kwargs)
def GetRect(*args, **kwargs):
#---------------------------------------------------------------------------
class MoveEvent(Event):
- """Proxy of C++ MoveEvent class"""
+ """
+ This event object is sent for EVT_MOVE event bindings when a window is
+ moved to a new position.
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxMoveEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, Point pos=DefaultPosition, int winid=0) -> MoveEvent"""
+ """
+ __init__(self, Point pos=DefaultPosition, int winid=0) -> MoveEvent
+
+ Constructor.
+ """
newobj = _core_.new_MoveEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def GetPosition(*args, **kwargs):
- """GetPosition(self) -> Point"""
+ """
+ GetPosition(self) -> Point
+
+ Returns the position of the window generating the move change event.
+ """
return _core_.MoveEvent_GetPosition(*args, **kwargs)
def GetRect(*args, **kwargs):
#---------------------------------------------------------------------------
class PaintEvent(Event):
- """Proxy of C++ PaintEvent class"""
+ """
+ A paint event is sent when a window's contents needs to be repainted.
+ Note that in an EVT_PAINT handler the application must *always* create
+ a `wx.PaintDC` object, even if you do not use it. Otherwise MS
+ Windows assumes that the window has not been painted yet and will send
+ the event again, causing endless refreshes.
+
+ You can optimize painting by retrieving the rectangles that have been
+ damaged using `wx.Window.GetUpdateRegion` and/or `wx.RegionIterator`,
+ and only repainting these rectangles. The rectangles are in terms of
+ the client area, and are unscrolled, so you will need to do some
+ calculations using the current view position to obtain logical,
+ scrolled units.
+
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxPaintEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
#---------------------------------------------------------------------------
class EraseEvent(Event):
- """Proxy of C++ EraseEvent class"""
+ """
+ An erase event is sent whenever the background of a window needs to be
+ repainted. To intercept this event use the EVT_ERASE_BACKGROUND event
+ binder. On some platforms, such as GTK+, this event is simulated
+ (simply generated just before the paint event) and may cause flicker.
+
+ To paint a custom background use the `GetDC` method and use the returned
+ device context if it is not ``None``, otherwise create a temporary
+ `wx.ClientDC` and draw on that.
+
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxEraseEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, int Id=0, DC dc=(wxDC *) NULL) -> EraseEvent"""
+ """
+ __init__(self, int Id=0, DC dc=None) -> EraseEvent
+
+ Constructor
+ """
newobj = _core_.new_EraseEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def GetDC(*args, **kwargs):
- """GetDC(self) -> DC"""
+ """
+ GetDC(self) -> DC
+
+ Returns the device context the event handler should draw upon. If
+ ``None`` is returned then create a temporary `wx.ClientDC` and use
+ that instead.
+ """
return _core_.EraseEvent_GetDC(*args, **kwargs)
#---------------------------------------------------------------------------
class FocusEvent(Event):
- """Proxy of C++ FocusEvent class"""
+ """
+ A focus event is sent when a window's focus changes. The window losing
+ focus receives an EVT_KILL_FOCUS event while the window gaining it
+ gets an EVT_SET_FOCUS event.
+
+ Notice that the set focus event happens both when the user gives focus
+ to the window (whether using the mouse or keyboard) and when it is
+ done from the program itself using `wx.Window.SetFocus`.
+
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxFocusEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, wxEventType type=wxEVT_NULL, int winid=0) -> FocusEvent"""
+ """
+ __init__(self, wxEventType type=wxEVT_NULL, int winid=0) -> FocusEvent
+
+ Constructor
+ """
newobj = _core_.new_FocusEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def GetWindow(*args, **kwargs):
- """GetWindow(self) -> Window"""
+ """
+ GetWindow(self) -> Window
+
+ Returns the other window associated with this event, that is the
+ window which had the focus before for the EVT_SET_FOCUS event and the
+ window which is going to receive focus for the wxEVT_KILL_FOCUS event.
+
+ Warning: the window returned may be None!
+ """
return _core_.FocusEvent_GetWindow(*args, **kwargs)
def SetWindow(*args, **kwargs):
#---------------------------------------------------------------------------
class ChildFocusEvent(CommandEvent):
- """Proxy of C++ ChildFocusEvent class"""
+ """
+ wx.ChildFocusEvent notifies the parent that a child has received the
+ focus. Unlike `wx.FocusEvent` it is propagated up the window
+ heirarchy.
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxChildFocusEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, Window win=None) -> ChildFocusEvent"""
+ """
+ __init__(self, Window win=None) -> ChildFocusEvent
+
+ Constructor
+ """
newobj = _core_.new_ChildFocusEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def GetWindow(*args, **kwargs):
- """GetWindow(self) -> Window"""
+ """
+ GetWindow(self) -> Window
+
+ The window which has just received the focus.
+ """
return _core_.ChildFocusEvent_GetWindow(*args, **kwargs)
#---------------------------------------------------------------------------
class ActivateEvent(Event):
- """Proxy of C++ ActivateEvent class"""
+ """
+ An activate event is sent when a top-level window or the entire
+ application is being activated or deactivated.
+
+ A top-level window (a dialog or frame) receives an activate event when
+ is being activated or deactivated. This is indicated visually by the
+ title bar changing colour, and a subwindow gaining the keyboard focus.
+ An application is activated or deactivated when one of its frames
+ becomes activated, or a frame becomes inactivate resulting in all
+ application frames being inactive.
+
+ Please note that usually you should call event.Skip() in your handlers
+ for these events so the default handlers will still be called, as not
+ doing so can result in strange effects.
+
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxActivateEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, wxEventType type=wxEVT_NULL, bool active=True, int Id=0) -> ActivateEvent"""
+ """
+ __init__(self, wxEventType type=wxEVT_NULL, bool active=True, int Id=0) -> ActivateEvent
+
+ Constructor
+ """
newobj = _core_.new_ActivateEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def GetActive(*args, **kwargs):
- """GetActive(self) -> bool"""
+ """
+ GetActive(self) -> bool
+
+ Returns true if the application or window is being activated, false
+ otherwise.
+ """
return _core_.ActivateEvent_GetActive(*args, **kwargs)
#---------------------------------------------------------------------------
class InitDialogEvent(Event):
- """Proxy of C++ InitDialogEvent class"""
+ """
+ A wx.InitDialogEvent is sent as a dialog is being initialised, or for
+ any window when `wx.Window.InitDialog` is called. Handlers for this
+ event can transfer data to the window, or anything else that should be
+ done before the user begins editing the form. The default handler
+ calls `wx.Window.TransferDataToWindow`.
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxInitDialogEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, int Id=0) -> InitDialogEvent"""
+ """
+ __init__(self, int Id=0) -> InitDialogEvent
+
+ Constructor
+ """
newobj = _core_.new_InitDialogEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
#---------------------------------------------------------------------------
class MenuEvent(Event):
- """Proxy of C++ MenuEvent class"""
+ """
+ This class is used for a variety of menu-related events. Note that
+ these do not include menu command events, which are handled by sending
+ `wx.CommandEvent` objects.
+
+ The default handler for wx.EVT_MENU_HIGHLIGHT displays menu item help
+ text in the first field of the status bar.
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxMenuEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, wxEventType type=wxEVT_NULL, int winid=0, Menu menu=None) -> MenuEvent"""
+ """
+ __init__(self, wxEventType type=wxEVT_NULL, int winid=0, Menu menu=None) -> MenuEvent
+
+ Constructor
+ """
newobj = _core_.new_MenuEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def GetMenuId(*args, **kwargs):
- """GetMenuId(self) -> int"""
+ """
+ GetMenuId(self) -> int
+
+ Returns the menu identifier associated with the event. This method
+ should be only used with the HIGHLIGHT events.
+ """
return _core_.MenuEvent_GetMenuId(*args, **kwargs)
def IsPopup(*args, **kwargs):
- """IsPopup(self) -> bool"""
+ """
+ IsPopup(self) -> bool
+
+ Returns ``True`` if the menu which is being opened or closed is a
+ popup menu, ``False`` if it is a normal one. This method should only
+ be used with the OPEN and CLOSE events.
+ """
return _core_.MenuEvent_IsPopup(*args, **kwargs)
def GetMenu(*args, **kwargs):
- """GetMenu(self) -> Menu"""
+ """
+ GetMenu(self) -> Menu
+
+ Returns the menu which is being opened or closed. This method should
+ only be used with the OPEN and CLOSE events.
+ """
return _core_.MenuEvent_GetMenu(*args, **kwargs)
#---------------------------------------------------------------------------
class CloseEvent(Event):
- """Proxy of C++ CloseEvent class"""
+ """
+ This event class contains information about window and session close
+ events.
+
+ The handler function for EVT_CLOSE is called when the user has tried
+ to close a a frame or dialog box using the window manager controls or
+ the system menu. It can also be invoked by the application itself
+ programmatically, for example by calling the `wx.Window.Close`
+ function.
+
+ You should check whether the application is forcing the deletion of
+ the window using `CanVeto`. If it returns ``False``, you must destroy
+ the window using `wx.Window.Destroy`. If the return value is ``True``,
+ it is up to you whether you respond by destroying the window or not.
+ For example you may wish to display a message dialog prompting to save
+ files or to cancel the close.
+
+ If you don't destroy the window, you should call `Veto` to let the
+ calling code know that you did not destroy the window. This allows the
+ `wx.Window.Close` function to return ``True`` or ``False`` depending
+ on whether the close instruction was honored or not.
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxCloseEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, wxEventType type=wxEVT_NULL, int winid=0) -> CloseEvent"""
+ """
+ __init__(self, wxEventType type=wxEVT_NULL, int winid=0) -> CloseEvent
+
+ Constructor.
+ """
newobj = _core_.new_CloseEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def SetLoggingOff(*args, **kwargs):
- """SetLoggingOff(self, bool logOff)"""
+ """
+ SetLoggingOff(self, bool logOff)
+
+ Sets the 'logging off' flag.
+ """
return _core_.CloseEvent_SetLoggingOff(*args, **kwargs)
def GetLoggingOff(*args, **kwargs):
- """GetLoggingOff(self) -> bool"""
+ """
+ GetLoggingOff(self) -> bool
+
+ Returns ``True`` if the user is logging off or ``False`` if the
+ system is shutting down. This method can only be called for end
+ session and query end session events, it doesn't make sense for close
+ window event.
+ """
return _core_.CloseEvent_GetLoggingOff(*args, **kwargs)
def Veto(*args, **kwargs):
- """Veto(self, bool veto=True)"""
+ """
+ Veto(self, bool veto=True)
+
+ Call this from your event handler to veto a system shutdown or to
+ signal to the calling application that a window close did not happen.
+
+ You can only veto a shutdown or close if `CanVeto` returns true.
+ """
return _core_.CloseEvent_Veto(*args, **kwargs)
+ def GetVeto(*args, **kwargs):
+ """GetVeto(self) -> bool"""
+ return _core_.CloseEvent_GetVeto(*args, **kwargs)
+
def SetCanVeto(*args, **kwargs):
- """SetCanVeto(self, bool canVeto)"""
+ """
+ SetCanVeto(self, bool canVeto)
+
+ Sets the 'can veto' flag.
+ """
return _core_.CloseEvent_SetCanVeto(*args, **kwargs)
def CanVeto(*args, **kwargs):
- """CanVeto(self) -> bool"""
- return _core_.CloseEvent_CanVeto(*args, **kwargs)
+ """
+ CanVeto(self) -> bool
- def GetVeto(*args, **kwargs):
- """GetVeto(self) -> bool"""
- return _core_.CloseEvent_GetVeto(*args, **kwargs)
+ Returns true if you can veto a system shutdown or a window close
+ event. Vetoing a window close event is not possible if the calling
+ code wishes to force the application to exit, and so this function
+ must be called to check this.
+ """
+ return _core_.CloseEvent_CanVeto(*args, **kwargs)
class CloseEventPtr(CloseEvent):
#---------------------------------------------------------------------------
class ShowEvent(Event):
- """Proxy of C++ ShowEvent class"""
+ """An EVT_SHOW event is sent when a window is shown or hidden."""
def __repr__(self):
return "<%s.%s; proxy of C++ wxShowEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, int winid=0, bool show=False) -> ShowEvent"""
+ """
+ __init__(self, int winid=0, bool show=False) -> ShowEvent
+
+ An EVT_SHOW event is sent when a window is shown or hidden.
+ """
newobj = _core_.new_ShowEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
#---------------------------------------------------------------------------
class IconizeEvent(Event):
- """Proxy of C++ IconizeEvent class"""
+ """
+ An EVT_ICONIZE event is sent when a frame is iconized (minimized) or
+ restored.
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxIconizeEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, int id=0, bool iconized=True) -> IconizeEvent"""
+ """
+ __init__(self, int id=0, bool iconized=True) -> IconizeEvent
+
+ An EVT_ICONIZE event is sent when a frame is iconized (minimized) or
+ restored.
+ """
newobj = _core_.new_IconizeEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def Iconized(*args, **kwargs):
- """Iconized(self) -> bool"""
+ """
+ Iconized(self) -> bool
+
+ Returns ``True`` if the frame has been iconized, ``False`` if it has
+ been restored.
+ """
return _core_.IconizeEvent_Iconized(*args, **kwargs)
#---------------------------------------------------------------------------
class MaximizeEvent(Event):
- """Proxy of C++ MaximizeEvent class"""
+ """An EVT_MAXIMIZE event is sent when a frame is maximized or restored."""
def __repr__(self):
return "<%s.%s; proxy of C++ wxMaximizeEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, int id=0) -> MaximizeEvent"""
+ """
+ __init__(self, int id=0) -> MaximizeEvent
+
+ An EVT_MAXIMIZE event is sent when a frame is maximized or restored.
+ """
newobj = _core_.new_MaximizeEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
#---------------------------------------------------------------------------
class DropFilesEvent(Event):
- """Proxy of C++ DropFilesEvent class"""
+ """
+ This class is used for drop files events, that is, when files have
+ been dropped onto the window. This functionality is only available
+ under Windows. The window must have previously been enabled for
+ dropping by calling `wx.Window.DragAcceptFiles`.
+
+ Important note: this is a separate implementation to the more general
+ drag and drop implementation using `wx.FileDropTarget`, and etc. This
+ implementation uses the older, Windows message-based approach of
+ dropping files.
+
+ Use wx.EVT_DROP_FILES to bind an event handler to receive file drop
+ events.
+
+ """
def __init__(self): raise RuntimeError, "No constructor defined"
def __repr__(self):
return "<%s.%s; proxy of C++ wxDropFilesEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def GetPosition(*args, **kwargs):
- """GetPosition(self) -> Point"""
+ """
+ GetPosition(self) -> Point
+
+ Returns the position at which the files were dropped.
+ """
return _core_.DropFilesEvent_GetPosition(*args, **kwargs)
def GetNumberOfFiles(*args, **kwargs):
- """GetNumberOfFiles(self) -> int"""
+ """
+ GetNumberOfFiles(self) -> int
+
+ Returns the number of files dropped.
+ """
return _core_.DropFilesEvent_GetNumberOfFiles(*args, **kwargs)
def GetFiles(*args, **kwargs):
- """GetFiles(self) -> PyObject"""
+ """
+ GetFiles(self) -> PyObject
+
+ Returns a list of the filenames that were dropped.
+ """
return _core_.DropFilesEvent_GetFiles(*args, **kwargs)
UPDATE_UI_PROCESS_ALL = _core_.UPDATE_UI_PROCESS_ALL
UPDATE_UI_PROCESS_SPECIFIED = _core_.UPDATE_UI_PROCESS_SPECIFIED
class UpdateUIEvent(CommandEvent):
- """Proxy of C++ UpdateUIEvent class"""
+ """
+ This class is used for EVT_UPDATE_UI pseudo-events which are sent by
+ wxWidgets to give an application the chance to update various user
+ interface elements.
+
+ Without update UI events, an application has to work hard to
+ check/uncheck, enable/disable, and set the text for elements such as
+ menu items and toolbar buttons. The code for doing this has to be
+ mixed up with the code that is invoked when an action is invoked for a
+ menu item or button.
+
+ With update UI events, you define an event handler to look at the
+ state of the application and change UI elements accordingly. wxWidgets
+ will call your handler functions in idle time, so you don't have to
+ worry where to call this code. In addition to being a clearer and more
+ declarative method, it also means you don't have to worry whether
+ you're updating a toolbar or menubar identifier. The same handler can
+ update a menu item and toolbar button, if the ID values are the same.
+
+ Instead of directly manipulating the menu or button, you call
+ functions in the event object, such as `Check`. wxWidgets will
+ determine whether such a call has been made, and which UI element to
+ update.
+
+ These events will work for popup menus as well as menubars. Just
+ before a menu is popped up, `wx.Menu.UpdateUI` is called to process
+ any UI events for the window that owns the menu.
+
+ If you find that the overhead of UI update processing is affecting
+ your application, you can do one or both of the following:
+
+ 1. Call `wx.UpdateUIEvent.SetMode` with a value of
+ wx.UPDATE_UI_PROCESS_SPECIFIED, and set the extra style
+ wx.WS_EX_PROCESS_UPDATE_EVENTS for every window that should
+ receive update events. No other windows will receive update
+ events.
+
+ 2. Call `wx.UpdateUIEvent.SetUpdateInterval` with a millisecond
+ value to set the delay between updates. You may need to call
+ `wx.Window.UpdateWindowUI` at critical points, for example when
+ a dialog is about to be shown, in case the user sees a slight
+ delay before windows are updated.
+
+ Note that although events are sent in idle time, defining a EVT_IDLE
+ handler for a window does not affect this because the events are sent
+ from an internal idle handler.
+
+ wxWidgets tries to optimize update events on some platforms. On
+ Windows and GTK+, events for menubar items are only sent when the menu
+ is about to be shown, and not in idle time.
+
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxUpdateUIEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, int commandId=0) -> UpdateUIEvent"""
+ """
+ __init__(self, int commandId=0) -> UpdateUIEvent
+
+ Constructor
+ """
newobj = _core_.new_UpdateUIEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def GetChecked(*args, **kwargs):
- """GetChecked(self) -> bool"""
+ """
+ GetChecked(self) -> bool
+
+ Returns ``True`` if the UI element should be checked.
+ """
return _core_.UpdateUIEvent_GetChecked(*args, **kwargs)
def GetEnabled(*args, **kwargs):
- """GetEnabled(self) -> bool"""
+ """
+ GetEnabled(self) -> bool
+
+ Returns ``True`` if the UI element should be enabled.
+ """
return _core_.UpdateUIEvent_GetEnabled(*args, **kwargs)
def GetText(*args, **kwargs):
- """GetText(self) -> String"""
+ """
+ GetText(self) -> String
+
+ Returns the text that should be set for the UI element.
+ """
return _core_.UpdateUIEvent_GetText(*args, **kwargs)
def GetSetText(*args, **kwargs):
- """GetSetText(self) -> bool"""
+ """
+ GetSetText(self) -> bool
+
+ Returns ``True`` if the application has called `SetText`. For
+ wxWidgets internal use only.
+ """
return _core_.UpdateUIEvent_GetSetText(*args, **kwargs)
def GetSetChecked(*args, **kwargs):
- """GetSetChecked(self) -> bool"""
+ """
+ GetSetChecked(self) -> bool
+
+ Returns ``True`` if the application has called `Check`. For wxWidgets
+ internal use only.
+ """
return _core_.UpdateUIEvent_GetSetChecked(*args, **kwargs)
def GetSetEnabled(*args, **kwargs):
- """GetSetEnabled(self) -> bool"""
+ """
+ GetSetEnabled(self) -> bool
+
+ Returns ``True`` if the application has called `Enable`. For wxWidgets
+ internal use only.
+ """
return _core_.UpdateUIEvent_GetSetEnabled(*args, **kwargs)
def Check(*args, **kwargs):
- """Check(self, bool check)"""
+ """
+ Check(self, bool check)
+
+ Check or uncheck the UI element.
+ """
return _core_.UpdateUIEvent_Check(*args, **kwargs)
def Enable(*args, **kwargs):
- """Enable(self, bool enable)"""
+ """
+ Enable(self, bool enable)
+
+ Enable or disable the UI element.
+ """
return _core_.UpdateUIEvent_Enable(*args, **kwargs)
def SetText(*args, **kwargs):
- """SetText(self, String text)"""
+ """
+ SetText(self, String text)
+
+ Sets the text for this UI element.
+ """
return _core_.UpdateUIEvent_SetText(*args, **kwargs)
def SetUpdateInterval(*args, **kwargs):
- """SetUpdateInterval(long updateInterval)"""
+ """
+ SetUpdateInterval(long updateInterval)
+
+ Sets the interval between updates in milliseconds. Set to -1 to
+ disable updates, or to 0 to update as frequently as possible. The
+ default is 0.
+
+ Use this to reduce the overhead of UI update events if your
+ application has a lot of windows. If you set the value to -1 or
+ greater than 0, you may also need to call `wx.Window.UpdateWindowUI`
+ at appropriate points in your application, such as when a dialog is
+ about to be shown.
+ """
return _core_.UpdateUIEvent_SetUpdateInterval(*args, **kwargs)
SetUpdateInterval = staticmethod(SetUpdateInterval)
def GetUpdateInterval(*args, **kwargs):
- """GetUpdateInterval() -> long"""
+ """
+ GetUpdateInterval() -> long
+
+ Returns the current interval between updates in milliseconds. -1
+ disables updates, 0 updates as frequently as possible.
+ """
return _core_.UpdateUIEvent_GetUpdateInterval(*args, **kwargs)
GetUpdateInterval = staticmethod(GetUpdateInterval)
def CanUpdate(*args, **kwargs):
- """CanUpdate(Window win) -> bool"""
+ """
+ CanUpdate(Window win) -> bool
+
+ Returns ``True`` if it is appropriate to update (send UI update events
+ to) this window.
+
+ This function looks at the mode used (see `wx.UpdateUIEvent.SetMode`),
+ the wx.WS_EX_PROCESS_UPDATE_EVENTS flag in window, the time update
+ events were last sent in idle time, and the update interval, to
+ determine whether events should be sent to this window now. By default
+ this will always return true because the update mode is initially
+ wx.UPDATE_UI_PROCESS_ALL and the interval is set to 0; so update
+ events will be sent as often as possible. You can reduce the frequency
+ that events are sent by changing the mode and/or setting an update
+ interval.
+
+ """
return _core_.UpdateUIEvent_CanUpdate(*args, **kwargs)
CanUpdate = staticmethod(CanUpdate)
def ResetUpdateTime(*args, **kwargs):
- """ResetUpdateTime()"""
+ """
+ ResetUpdateTime()
+
+ Used internally to reset the last-updated time to the current time. It
+ is assumed that update events are normally sent in idle time, so this
+ is called at the end of idle processing.
+ """
return _core_.UpdateUIEvent_ResetUpdateTime(*args, **kwargs)
ResetUpdateTime = staticmethod(ResetUpdateTime)
def SetMode(*args, **kwargs):
- """SetMode(int mode)"""
+ """
+ SetMode(int mode)
+
+ Specify how wxWidgets will send update events: to all windows, or only
+ to those which specify that they will process the events.
+
+ The mode may be one of the following values:
+
+ ============================= ==========================================
+ wxUPDATE_UI_PROCESS_ALL Send UI update events to all windows. This
+ is the default setting.
+ wxUPDATE_UI_PROCESS_SPECIFIED Send UI update events only to windows that
+ have the wx.WS_EX_PROCESS_UI_UPDATES extra
+ style set.
+ ============================= ==========================================
+
+ """
return _core_.UpdateUIEvent_SetMode(*args, **kwargs)
SetMode = staticmethod(SetMode)
def GetMode(*args, **kwargs):
- """GetMode() -> int"""
+ """
+ GetMode() -> int
+
+ Returns a value specifying how wxWidgets will send update events: to
+ all windows, or only to those which specify that they will process the
+ events.
+ """
return _core_.UpdateUIEvent_GetMode(*args, **kwargs)
GetMode = staticmethod(GetMode)
_core_.UpdateUIEvent_swigregister(UpdateUIEventPtr)
def UpdateUIEvent_SetUpdateInterval(*args, **kwargs):
- """UpdateUIEvent_SetUpdateInterval(long updateInterval)"""
+ """
+ UpdateUIEvent_SetUpdateInterval(long updateInterval)
+
+ Sets the interval between updates in milliseconds. Set to -1 to
+ disable updates, or to 0 to update as frequently as possible. The
+ default is 0.
+
+ Use this to reduce the overhead of UI update events if your
+ application has a lot of windows. If you set the value to -1 or
+ greater than 0, you may also need to call `wx.Window.UpdateWindowUI`
+ at appropriate points in your application, such as when a dialog is
+ about to be shown.
+ """
return _core_.UpdateUIEvent_SetUpdateInterval(*args, **kwargs)
def UpdateUIEvent_GetUpdateInterval(*args, **kwargs):
- """UpdateUIEvent_GetUpdateInterval() -> long"""
+ """
+ UpdateUIEvent_GetUpdateInterval() -> long
+
+ Returns the current interval between updates in milliseconds. -1
+ disables updates, 0 updates as frequently as possible.
+ """
return _core_.UpdateUIEvent_GetUpdateInterval(*args, **kwargs)
def UpdateUIEvent_CanUpdate(*args, **kwargs):
- """UpdateUIEvent_CanUpdate(Window win) -> bool"""
+ """
+ UpdateUIEvent_CanUpdate(Window win) -> bool
+
+ Returns ``True`` if it is appropriate to update (send UI update events
+ to) this window.
+
+ This function looks at the mode used (see `wx.UpdateUIEvent.SetMode`),
+ the wx.WS_EX_PROCESS_UPDATE_EVENTS flag in window, the time update
+ events were last sent in idle time, and the update interval, to
+ determine whether events should be sent to this window now. By default
+ this will always return true because the update mode is initially
+ wx.UPDATE_UI_PROCESS_ALL and the interval is set to 0; so update
+ events will be sent as often as possible. You can reduce the frequency
+ that events are sent by changing the mode and/or setting an update
+ interval.
+
+ """
return _core_.UpdateUIEvent_CanUpdate(*args, **kwargs)
def UpdateUIEvent_ResetUpdateTime(*args, **kwargs):
- """UpdateUIEvent_ResetUpdateTime()"""
+ """
+ UpdateUIEvent_ResetUpdateTime()
+
+ Used internally to reset the last-updated time to the current time. It
+ is assumed that update events are normally sent in idle time, so this
+ is called at the end of idle processing.
+ """
return _core_.UpdateUIEvent_ResetUpdateTime(*args, **kwargs)
def UpdateUIEvent_SetMode(*args, **kwargs):
- """UpdateUIEvent_SetMode(int mode)"""
+ """
+ UpdateUIEvent_SetMode(int mode)
+
+ Specify how wxWidgets will send update events: to all windows, or only
+ to those which specify that they will process the events.
+
+ The mode may be one of the following values:
+
+ ============================= ==========================================
+ wxUPDATE_UI_PROCESS_ALL Send UI update events to all windows. This
+ is the default setting.
+ wxUPDATE_UI_PROCESS_SPECIFIED Send UI update events only to windows that
+ have the wx.WS_EX_PROCESS_UI_UPDATES extra
+ style set.
+ ============================= ==========================================
+
+ """
return _core_.UpdateUIEvent_SetMode(*args, **kwargs)
def UpdateUIEvent_GetMode(*args, **kwargs):
- """UpdateUIEvent_GetMode() -> int"""
+ """
+ UpdateUIEvent_GetMode() -> int
+
+ Returns a value specifying how wxWidgets will send update events: to
+ all windows, or only to those which specify that they will process the
+ events.
+ """
return _core_.UpdateUIEvent_GetMode(*args, **kwargs)
#---------------------------------------------------------------------------
class SysColourChangedEvent(Event):
- """Proxy of C++ SysColourChangedEvent class"""
+ """
+ This class is used for EVT_SYS_COLOUR_CHANGED, which are generated
+ when the user changes the colour settings using the control
+ panel. This is only applicable under Windows.
+
+ The default event handler for this event propagates the event to child
+ windows, since Windows only sends the events to top-level windows. If
+ intercepting this event for a top-level window, remember to call
+ `Skip` so the the base class handler will still be executed, or to
+ pass the event on to the window's children explicitly.
+
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxSysColourChangedEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self) -> SysColourChangedEvent"""
+ """
+ __init__(self) -> SysColourChangedEvent
+
+ Constructor
+ """
newobj = _core_.new_SysColourChangedEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
#---------------------------------------------------------------------------
class MouseCaptureChangedEvent(Event):
- """Proxy of C++ MouseCaptureChangedEvent class"""
+ """
+ An mouse capture changed event (EVT_MOUSE_CAPTURE_CHANGED) is sent to
+ a window that loses its mouse capture. This is called even if
+ `wx.Window.ReleaseMouse` was called by the application code. Handling
+ this event allows an application to cater for unexpected capture
+ releases which might otherwise confuse mouse handling code.
+
+ This event is implemented under Windows only.
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxMouseCaptureChangedEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, int winid=0, Window gainedCapture=None) -> MouseCaptureChangedEvent"""
+ """
+ __init__(self, int winid=0, Window gainedCapture=None) -> MouseCaptureChangedEvent
+
+ Constructor
+ """
newobj = _core_.new_MouseCaptureChangedEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def GetCapturedWindow(*args, **kwargs):
- """GetCapturedWindow(self) -> Window"""
+ """
+ GetCapturedWindow(self) -> Window
+
+ Returns the window that gained the capture, or ``None`` if it was a
+ non-wxWidgets window.
+ """
return _core_.MouseCaptureChangedEvent_GetCapturedWindow(*args, **kwargs)
#---------------------------------------------------------------------------
class DisplayChangedEvent(Event):
- """Proxy of C++ DisplayChangedEvent class"""
+ """
+ An EVT_DISPLAY_CHANGED event is sent to all windows when the display
+ resolution has changed.
+
+ This event is implemented under Windows only.
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxDisplayChangedEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
#---------------------------------------------------------------------------
class PaletteChangedEvent(Event):
- """Proxy of C++ PaletteChangedEvent class"""
+ """
+ An EVT_PALETTE_CHANGED event is sent when the system palette has
+ changed, thereby giving each window a chance to redo their own to
+ match.
+
+ This event is implemented under Windows only.
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxPaletteChangedEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, int id=0) -> PaletteChangedEvent"""
+ """
+ __init__(self, int id=0) -> PaletteChangedEvent
+
+ An EVT_PALETTE_CHANGED event is sent when the system palette has
+ changed, thereby giving each window a chance to redo their own to
+ match.
+
+ This event is implemented under Windows only.
+ """
newobj = _core_.new_PaletteChangedEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
#---------------------------------------------------------------------------
class QueryNewPaletteEvent(Event):
- """Proxy of C++ QueryNewPaletteEvent class"""
+ """
+ An EVT_QUERY_NEW_PALETE event indicates the window is getting keyboard
+ focus and should re-do its palette.
+
+ This event is implemented under Windows only.
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxQueryNewPaletteEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, int winid=0) -> QueryNewPaletteEvent"""
+ """
+ __init__(self, int winid=0) -> QueryNewPaletteEvent
+
+ Constructor.
+ """
newobj = _core_.new_QueryNewPaletteEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def SetPaletteRealized(*args, **kwargs):
- """SetPaletteRealized(self, bool realized)"""
+ """
+ SetPaletteRealized(self, bool realized)
+
+ App should set this if it changes the palette.
+ """
return _core_.QueryNewPaletteEvent_SetPaletteRealized(*args, **kwargs)
def GetPaletteRealized(*args, **kwargs):
#---------------------------------------------------------------------------
class NavigationKeyEvent(Event):
- """Proxy of C++ NavigationKeyEvent class"""
+ """
+ EVT_NAVIGATION_KEY events are used to control moving the focus between
+ widgets, otherwise known as tab-traversal. You woudl normally not
+ catch navigation events in applications as there are already
+ appropriate handlers in `wx.Dialog` and `wx.Panel`, but you may find
+ it useful to send navigation events in certain situations to change
+ the focus in certain ways, although it's probably easier to just call
+ `wx.Window.Navigate`.
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxNavigationKeyEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
self.thisown = 1
del newobj.thisown
def GetDirection(*args, **kwargs):
- """GetDirection(self) -> bool"""
+ """
+ GetDirection(self) -> bool
+
+ Returns ``True`` if the direction is forward, ``False`` otherwise.
+ """
return _core_.NavigationKeyEvent_GetDirection(*args, **kwargs)
def SetDirection(*args, **kwargs):
- """SetDirection(self, bool forward)"""
+ """
+ SetDirection(self, bool forward)
+
+ Specify the direction that the navigation should take. Usually the
+ difference between using Tab and Shift-Tab.
+ """
return _core_.NavigationKeyEvent_SetDirection(*args, **kwargs)
def IsWindowChange(*args, **kwargs):
- """IsWindowChange(self) -> bool"""
+ """
+ IsWindowChange(self) -> bool
+
+ Returns ``True`` if window change is allowed.
+ """
return _core_.NavigationKeyEvent_IsWindowChange(*args, **kwargs)
def SetWindowChange(*args, **kwargs):
- """SetWindowChange(self, bool ischange)"""
+ """
+ SetWindowChange(self, bool ischange)
+
+ Specify if the navigation should be able to change parent windows.
+ For example, changing notebook pages, etc. This is usually implemented
+ by using Control-Tab.
+ """
return _core_.NavigationKeyEvent_SetWindowChange(*args, **kwargs)
def IsFromTab(*args, **kwargs):
- """IsFromTab(self) -> bool"""
+ """
+ IsFromTab(self) -> bool
+
+ Returns ``True`` if the navigation event is originated from the Tab
+ key.
+ """
return _core_.NavigationKeyEvent_IsFromTab(*args, **kwargs)
def SetFromTab(*args, **kwargs):
- """SetFromTab(self, bool bIs)"""
+ """
+ SetFromTab(self, bool bIs)
+
+ Set to true under MSW if the event was generated using the tab key.
+ This is required for proper navogation over radio buttons.
+ """
return _core_.NavigationKeyEvent_SetFromTab(*args, **kwargs)
def SetFlags(*args, **kwargs):
- """SetFlags(self, long flags)"""
+ """
+ SetFlags(self, long flags)
+
+ Set the navigation flags to a combination of the following:
+
+ * wx.NavigationKeyEvent.IsBackward
+ * wx.NavigationKeyEvent.IsForward
+ * wx.NavigationKeyEvent.WinChange
+ * wx.NavigationKeyEvent.FromTab
+
+ """
return _core_.NavigationKeyEvent_SetFlags(*args, **kwargs)
def GetCurrentFocus(*args, **kwargs):
- """GetCurrentFocus(self) -> Window"""
+ """
+ GetCurrentFocus(self) -> Window
+
+ Returns the child window which currenty has the focus. May be
+ ``None``.
+ """
return _core_.NavigationKeyEvent_GetCurrentFocus(*args, **kwargs)
def SetCurrentFocus(*args, **kwargs):
- """SetCurrentFocus(self, Window win)"""
+ """
+ SetCurrentFocus(self, Window win)
+
+ Set the window that has the focus.
+ """
return _core_.NavigationKeyEvent_SetCurrentFocus(*args, **kwargs)
IsBackward = _core_.NavigationKeyEvent_IsBackward
#---------------------------------------------------------------------------
class WindowCreateEvent(CommandEvent):
- """Proxy of C++ WindowCreateEvent class"""
+ """
+ The EVT_WINDOW_CREATE event is sent as soon as the window object (the
+ underlying GUI object) exists.
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxWindowCreateEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, Window win=None) -> WindowCreateEvent"""
+ """
+ __init__(self, Window win=None) -> WindowCreateEvent
+
+ The EVT_WINDOW_CREATE event is sent as soon as the window object (the
+ underlying GUI object) exists.
+ """
newobj = _core_.new_WindowCreateEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def GetWindow(*args, **kwargs):
- """GetWindow(self) -> Window"""
+ """
+ GetWindow(self) -> Window
+
+ Returns the window that this event refers to.
+ """
return _core_.WindowCreateEvent_GetWindow(*args, **kwargs)
_core_.WindowCreateEvent_swigregister(WindowCreateEventPtr)
class WindowDestroyEvent(CommandEvent):
- """Proxy of C++ WindowDestroyEvent class"""
+ """
+ The EVT_WINDOW_DESTROY event is sent right before the window is
+ destroyed.
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxWindowDestroyEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, Window win=None) -> WindowDestroyEvent"""
+ """
+ __init__(self, Window win=None) -> WindowDestroyEvent
+
+ The EVT_WINDOW_DESTROY event is sent right before the window is
+ destroyed.
+ """
newobj = _core_.new_WindowDestroyEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def GetWindow(*args, **kwargs):
- """GetWindow(self) -> Window"""
+ """
+ GetWindow(self) -> Window
+
+ Returns the window that this event refers to.
+ """
return _core_.WindowDestroyEvent_GetWindow(*args, **kwargs)
#---------------------------------------------------------------------------
class ContextMenuEvent(CommandEvent):
- """Proxy of C++ ContextMenuEvent class"""
+ """
+ This class is used for context menu events (EVT_CONTECT_MENU,) sent to
+ give the application a chance to show a context (popup) menu.
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxContextMenuEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, wxEventType type=wxEVT_NULL, int winid=0, Point pt=DefaultPosition) -> ContextMenuEvent"""
+ """
+ __init__(self, wxEventType type=wxEVT_NULL, int winid=0, Point pt=DefaultPosition) -> ContextMenuEvent
+
+ Constructor.
+ """
newobj = _core_.new_ContextMenuEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def GetPosition(*args, **kwargs):
- """GetPosition(self) -> Point"""
+ """
+ GetPosition(self) -> Point
+
+ Returns the position (in screen coordinants) at which the menu should
+ be shown.
+ """
return _core_.ContextMenuEvent_GetPosition(*args, **kwargs)
def SetPosition(*args, **kwargs):
- """SetPosition(self, Point pos)"""
+ """
+ SetPosition(self, Point pos)
+
+ Sets the position at which the menu should be shown.
+ """
return _core_.ContextMenuEvent_SetPosition(*args, **kwargs)
IDLE_PROCESS_ALL = _core_.IDLE_PROCESS_ALL
IDLE_PROCESS_SPECIFIED = _core_.IDLE_PROCESS_SPECIFIED
class IdleEvent(Event):
- """Proxy of C++ IdleEvent class"""
+ """
+ This class is used for EVT_IDLE events, which are generated and sent
+ when the application *becomes* idle. In other words, the when the
+ event queue becomes empty then idle events are sent to all windows (by
+ default) and as long as none of them call `RequestMore` then there are
+ no more idle events until after the system event queue has some normal
+ events and then becomes empty again.
+
+ By default, idle events are sent to all windows. If this is causing a
+ significant overhead in your application, you can call
+ `wx.IdleEvent.SetMode` with the value wx.IDLE_PROCESS_SPECIFIED, and
+ set the wx.WS_EX_PROCESS_IDLE extra window style for every window
+ which should receive idle events. Then idle events will only be sent
+ to those windows and not to any others.
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxIdleEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self) -> IdleEvent"""
+ """
+ __init__(self) -> IdleEvent
+
+ Constructor
+ """
newobj = _core_.new_IdleEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
def RequestMore(*args, **kwargs):
- """RequestMore(self, bool needMore=True)"""
+ """
+ RequestMore(self, bool needMore=True)
+
+ Tells wxWidgets that more processing is required. This function can be
+ called by an EVT_IDLE handler for a window to indicate that the
+ application should forward the EVT_IDLE event once more to the
+ application windows. If no window calls this function during its
+ EVT_IDLE handler, then the application will remain in a passive event
+ loop until a new event is posted to the application by the windowing
+ system.
+ """
return _core_.IdleEvent_RequestMore(*args, **kwargs)
def MoreRequested(*args, **kwargs):
- """MoreRequested(self) -> bool"""
+ """
+ MoreRequested(self) -> bool
+
+ Returns ``True`` if the OnIdle function processing this event
+ requested more processing time.
+ """
return _core_.IdleEvent_MoreRequested(*args, **kwargs)
def SetMode(*args, **kwargs):
- """SetMode(int mode)"""
+ """
+ SetMode(int mode)
+
+ Static method for specifying how wxWidgets will send idle events: to
+ all windows, or only to those which specify that they will process the
+ events.
+
+ The mode can be one of the following values:
+
+ ========================= ========================================
+ wx.IDLE_PROCESS_ALL Send idle events to all windows
+ wx.IDLE_PROCESS_SPECIFIED Send idle events only to windows that have
+ the wx.WS_EX_PROCESS_IDLE extra style
+ flag set.
+ ========================= ========================================
+
+ """
return _core_.IdleEvent_SetMode(*args, **kwargs)
SetMode = staticmethod(SetMode)
def GetMode(*args, **kwargs):
- """GetMode() -> int"""
+ """
+ GetMode() -> int
+
+ Static method returning a value specifying how wxWidgets will send
+ idle events: to all windows, or only to those which specify that they
+ will process the events.
+ """
return _core_.IdleEvent_GetMode(*args, **kwargs)
GetMode = staticmethod(GetMode)
def CanSend(*args, **kwargs):
- """CanSend(Window win) -> bool"""
+ """
+ CanSend(Window win) -> bool
+
+ Returns ``True`` if it is appropriate to send idle events to this
+ window.
+
+ This function looks at the mode used (see `wx.IdleEvent.SetMode`), and
+ the wx.WS_EX_PROCESS_IDLE style in window to determine whether idle
+ events should be sent to this window now. By default this will always
+ return ``True`` because the update mode is initially
+ wx.IDLE_PROCESS_ALL. You can change the mode to only send idle events
+ to windows with the wx.WS_EX_PROCESS_IDLE extra window style set.
+ """
return _core_.IdleEvent_CanSend(*args, **kwargs)
CanSend = staticmethod(CanSend)
_core_.IdleEvent_swigregister(IdleEventPtr)
def IdleEvent_SetMode(*args, **kwargs):
- """IdleEvent_SetMode(int mode)"""
+ """
+ IdleEvent_SetMode(int mode)
+
+ Static method for specifying how wxWidgets will send idle events: to
+ all windows, or only to those which specify that they will process the
+ events.
+
+ The mode can be one of the following values:
+
+ ========================= ========================================
+ wx.IDLE_PROCESS_ALL Send idle events to all windows
+ wx.IDLE_PROCESS_SPECIFIED Send idle events only to windows that have
+ the wx.WS_EX_PROCESS_IDLE extra style
+ flag set.
+ ========================= ========================================
+
+ """
return _core_.IdleEvent_SetMode(*args, **kwargs)
def IdleEvent_GetMode(*args, **kwargs):
- """IdleEvent_GetMode() -> int"""
+ """
+ IdleEvent_GetMode() -> int
+
+ Static method returning a value specifying how wxWidgets will send
+ idle events: to all windows, or only to those which specify that they
+ will process the events.
+ """
return _core_.IdleEvent_GetMode(*args, **kwargs)
def IdleEvent_CanSend(*args, **kwargs):
- """IdleEvent_CanSend(Window win) -> bool"""
+ """
+ IdleEvent_CanSend(Window win) -> bool
+
+ Returns ``True`` if it is appropriate to send idle events to this
+ window.
+
+ This function looks at the mode used (see `wx.IdleEvent.SetMode`), and
+ the wx.WS_EX_PROCESS_IDLE style in window to determine whether idle
+ events should be sent to this window now. By default this will always
+ return ``True`` because the update mode is initially
+ wx.IDLE_PROCESS_ALL. You can change the mode to only send idle events
+ to windows with the wx.WS_EX_PROCESS_IDLE extra window style set.
+ """
return _core_.IdleEvent_CanSend(*args, **kwargs)
#---------------------------------------------------------------------------
class PyEvent(Event):
- """Proxy of C++ PyEvent class"""
+ """
+ wx.PyEvent can be used as a base class for implementing custom event
+ types in Python. You should derived from this class instead of
+ `wx.Event` because this class is Python-aware and is able to transport
+ its Python bits safely through the wxWidgets event system and have
+ them still be there when the event handler is invoked.
+
+ :see: `wx.PyCommandEvent`
+
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxPyEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, int winid=0, wxEventType commandType=wxEVT_NULL) -> PyEvent"""
+ """__init__(self, int winid=0, wxEventType eventType=wxEVT_NULL) -> PyEvent"""
newobj = _core_.new_PyEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
- self.SetSelf(self)
+ self._SetSelf(self)
def __del__(self, destroy=_core_.delete_PyEvent):
"""__del__(self)"""
if self.thisown: destroy(self)
except: pass
- def SetSelf(*args, **kwargs):
- """SetSelf(self, PyObject self)"""
- return _core_.PyEvent_SetSelf(*args, **kwargs)
+ def _SetSelf(*args, **kwargs):
+ """_SetSelf(self, PyObject self)"""
+ return _core_.PyEvent__SetSelf(*args, **kwargs)
- def GetSelf(*args, **kwargs):
- """GetSelf(self) -> PyObject"""
- return _core_.PyEvent_GetSelf(*args, **kwargs)
+ def _GetSelf(*args, **kwargs):
+ """_GetSelf(self) -> PyObject"""
+ return _core_.PyEvent__GetSelf(*args, **kwargs)
class PyEventPtr(PyEvent):
_core_.PyEvent_swigregister(PyEventPtr)
class PyCommandEvent(CommandEvent):
- """Proxy of C++ PyCommandEvent class"""
+ """
+ wx.PyCommandEvent can be used as a base class for implementing custom
+ event types in Python, where the event shoudl travel up to parent
+ windows looking for a handler. You should derived from this class
+ instead of `wx.CommandEvent` because this class is Python-aware and is
+ able to transport its Python bits safely through the wxWidgets event
+ system and have them still be there when the event handler is invoked.
+
+ :see: `wx.PyEvent`
+
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxPyCommandEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
- """__init__(self, wxEventType commandType=wxEVT_NULL, int id=0) -> PyCommandEvent"""
+ """__init__(self, wxEventType eventType=wxEVT_NULL, int id=0) -> PyCommandEvent"""
newobj = _core_.new_PyCommandEvent(*args, **kwargs)
self.this = newobj.this
self.thisown = 1
del newobj.thisown
- self.SetSelf(self)
+ self._SetSelf(self)
def __del__(self, destroy=_core_.delete_PyCommandEvent):
"""__del__(self)"""
if self.thisown: destroy(self)
except: pass
- def SetSelf(*args, **kwargs):
- """SetSelf(self, PyObject self)"""
- return _core_.PyCommandEvent_SetSelf(*args, **kwargs)
+ def _SetSelf(*args, **kwargs):
+ """_SetSelf(self, PyObject self)"""
+ return _core_.PyCommandEvent__SetSelf(*args, **kwargs)
- def GetSelf(*args, **kwargs):
- """GetSelf(self) -> PyObject"""
- return _core_.PyCommandEvent_GetSelf(*args, **kwargs)
+ def _GetSelf(*args, **kwargs):
+ """_GetSelf(self) -> PyObject"""
+ return _core_.PyCommandEvent__GetSelf(*args, **kwargs)
class PyCommandEventPtr(PyCommandEvent):
_core_.PyCommandEvent_swigregister(PyCommandEventPtr)
class DateEvent(CommandEvent):
- """Proxy of C++ DateEvent class"""
+ """
+ This event class holds information about a date change event and is
+ used together with `wx.DatePickerCtrl`. It also serves as a base class
+ for `wx.calendar.CalendarEvent`. Bind these event types with
+ EVT_DATE_CHANGED.
+ """
def __repr__(self):
return "<%s.%s; proxy of C++ wxDateEvent instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
self.thisown = 1
del newobj.thisown
def GetDate(*args, **kwargs):
- """GetDate(self) -> DateTime"""
+ """
+ GetDate(self) -> DateTime
+
+ Returns the date.
+ """
return _core_.DateEvent_GetDate(*args, **kwargs)
def SetDate(*args, **kwargs):
- """SetDate(self, DateTime date)"""
+ """
+ SetDate(self, DateTime date)
+
+ Sets the date carried by the event, normally only used by the library
+ internally.
+ """
return _core_.DateEvent_SetDate(*args, **kwargs)
"""
return _core_.Window_InvalidateBestSize(*args, **kwargs)
+ def CacheBestSize(*args, **kwargs):
+ """
+ CacheBestSize(self, Size size)
+
+ Cache the best size so it doesn't need to be calculated again, (at least until
+ some properties of the window change.)
+ """
+ return _core_.Window_CacheBestSize(*args, **kwargs)
+
def GetBestFittingSize(*args, **kwargs):
"""
GetBestFittingSize(self) -> Size
function from your application to ensure that your UI is up-to-date at
a particular point in time (as far as your EVT_UPDATE_UI handlers are
concerned). This may be necessary if you have called
- wx.UpdateUIEvent.SetMode or wx.UpdateUIEvent.SetUpdateInterval to
+ `wx.UpdateUIEvent.SetMode` or `wx.UpdateUIEvent.SetUpdateInterval` to
limit the overhead that wxWindows incurs by sending update UI events
in idle time.
"""
DragAcceptFiles(self, bool accept)
Enables or disables eligibility for drop file events, EVT_DROP_FILES.
- Only available on Windows.
+ Only functional on Windows.
"""
return _core_.Window_DragAcceptFiles(*args, **kwargs)
"""Detach(self)"""
return _core_.MenuBar_Detach(*args, **kwargs)
+ def SetAutoWindowMenu(*args, **kwargs):
+ """SetAutoWindowMenu(bool enable)"""
+ return _core_.MenuBar_SetAutoWindowMenu(*args, **kwargs)
+
+ SetAutoWindowMenu = staticmethod(SetAutoWindowMenu)
+ def GetAutoWindowMenu(*args, **kwargs):
+ """GetAutoWindowMenu() -> bool"""
+ return _core_.MenuBar_GetAutoWindowMenu(*args, **kwargs)
+
+ GetAutoWindowMenu = staticmethod(GetAutoWindowMenu)
class MenuBarPtr(MenuBar):
def __init__(self, this):
self.__class__ = MenuBar
_core_.MenuBar_swigregister(MenuBarPtr)
+def MenuBar_SetAutoWindowMenu(*args, **kwargs):
+ """MenuBar_SetAutoWindowMenu(bool enable)"""
+ return _core_.MenuBar_SetAutoWindowMenu(*args, **kwargs)
+
+def MenuBar_GetAutoWindowMenu(*args, **kwargs):
+ """MenuBar_GetAutoWindowMenu() -> bool"""
+ return _core_.MenuBar_GetAutoWindowMenu(*args, **kwargs)
+
#---------------------------------------------------------------------------
class MenuItem(Object):