-////////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////////
// Name: socket.cpp
// Purpose: Socket handler classes
-// Authors: Guilhem Lavaux
+// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
// Created: April 1997
-// Updated: July 1999
-// Copyright: (C) 1999, 1998, 1997, Guilhem Lavaux
+// Copyright: (C) 1999-1997, Guilhem Lavaux
+// (C) 2000-1999, Guillermo Rodriguez Garcia
// RCS_ID: $Id$
// License: see wxWindows license
-////////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////////
+
+// ==========================================================================
+// Declarations
+// ==========================================================================
+
#ifdef __GNUG__
#pragma implementation "socket.h"
#endif
#if wxUSE_SOCKETS
-/////////////////////////////////////////////////////////////////////////////
-// wxWindows headers
-/////////////////////////////////////////////////////////////////////////////
-#include <wx/defs.h>
-#include <wx/object.h>
-#include <wx/string.h>
-#include <wx/timer.h>
-#include <wx/utils.h>
-#include <wx/module.h>
-#include <wx/log.h>
-
-#include <stdlib.h>
-#include <string.h>
-#include <ctype.h>
+#include "wx/app.h"
+#include "wx/defs.h"
+#include "wx/object.h"
+#include "wx/string.h"
+#include "wx/timer.h"
+#include "wx/utils.h"
+#include "wx/module.h"
+#include "wx/log.h"
+#include "wx/intl.h"
+#include "wx/event.h"
-/////////////////////////////////////////////////////////////////////////////
-// wxSocket headers
-/////////////////////////////////////////////////////////////////////////////
-#include <wx/sckaddr.h>
-#include <wx/socket.h>
+#if wxUSE_GUI
+ #include "wx/gdicmn.h" // for wxPendingDelete
+#endif // wxUSE_GUI
+
+#include "wx/sckaddr.h"
+#include "wx/socket.h"
+
+// --------------------------------------------------------------------------
+// macros and constants
+// --------------------------------------------------------------------------
+
+// discard buffer
+#define MAX_DISCARD_SIZE (10 * 1024)
+
+// what to do within waits: in wxBase we don't do anything as we don't have
+// the event loop anyhow (for now). In GUI apps we have 2 cases: from the main
+// thread itself we have to call wxYield() to let the events (including the
+// GUI events and the low-level (not wxWindows) events from GSocket) be
+// processed. From another thread it is enough to just call wxThread::Yield()
+// which will give away the rest of our time slice: the explanation is that
+// the events will be processed by the main thread anyhow, without calling
+// wxYield(), but we don't want to eat the CPU time uselessly while sitting
+// in the loop waiting for the data
+#if wxUSE_GUI
+ #if wxUSE_THREADS
+ #define PROCESS_EVENTS() \
+ { \
+ if ( wxThread::IsMain() ) \
+ wxYield(); \
+ else \
+ wxThread::Yield(); \
+ }
+ #else // !wxUSE_THREADS
+ #define PROCESS_EVENTS() wxYield()
+ #endif // wxUSE_THREADS/!wxUSE_THREADS
+#else // !wxUSE_GUI
+ #define PROCESS_EVENTS()
+#endif // wxUSE_GUI/!wxUSE_GUI
+
+// --------------------------------------------------------------------------
+// wxWin macros
+// --------------------------------------------------------------------------
-// --------------------------------------------------------------
-// ClassInfos
-// --------------------------------------------------------------
-#if !USE_SHARED_LIBRARY
IMPLEMENT_CLASS(wxSocketBase, wxObject)
IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
+IMPLEMENT_CLASS(wxDatagramSocket, wxSocketBase)
IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
-#endif
-class wxSocketState : public wxObject {
+// --------------------------------------------------------------------------
+// private classes
+// --------------------------------------------------------------------------
+
+class wxSocketState : public wxObject
+{
public:
- bool notify_state;
- GSocketEventFlags evt_notify_state;
- wxSocketBase::wxSockFlags socket_flags;
- wxSocketBase::wxSockCbk c_callback;
- char *c_callback_data;
+ wxSocketFlags m_flags;
+ wxSocketEventFlags m_eventmask;
+ bool m_notify;
+ void *m_clientData;
+#if WXWIN_COMPATIBILITY
+ wxSocketBase::wxSockCbk m_cbk;
+ char *m_cdata;
+#endif // WXWIN_COMPATIBILITY
public:
wxSocketState() : wxObject() {}
};
-// --------------------------------------------------------------
-// --------- wxSocketBase CONSTRUCTOR ---------------------------
-// --------------------------------------------------------------
-wxSocketBase::wxSocketBase(wxSocketBase::wxSockFlags _flags,
- wxSocketBase::wxSockType _type) :
- wxEvtHandler(),
- m_socket(NULL), m_flags(_flags), m_type(_type),
- m_neededreq(GSOCK_INPUT_FLAG | GSOCK_LOST_FLAG),
- m_lcount(0), m_timeout(600),
- m_unread(NULL), m_unrd_size(0), m_unrd_cur(0),
- m_cbk(NULL), m_cdata(NULL),
- m_connected(FALSE), m_notify_state(FALSE), m_id(-1),
- m_defering(NO_DEFER),
- m_states()
+// ==========================================================================
+// wxSocketBase
+// ==========================================================================
+
+// --------------------------------------------------------------------------
+// Ctor and dtor
+// --------------------------------------------------------------------------
+
+void wxSocketBase::Init()
{
+ m_socket = NULL;
+ m_type = wxSOCKET_UNINIT;
+
+ // state
+ m_flags = 0;
+ m_connected =
+ m_establishing =
+ m_reading =
+ m_writing =
+ m_error = FALSE;
+ m_lcount = 0;
+ m_timeout = 600;
+ m_beingDeleted = FALSE;
+
+ // pushback buffer
+ m_unread = NULL;
+ m_unrd_size = 0;
+ m_unrd_cur = 0;
+
+ // events
+ m_id = -1;
+ m_handler = NULL;
+ m_clientData = NULL;
+ m_notify = FALSE;
+ m_eventmask = 0;
+#if WXWIN_COMPATIBILITY
+ m_cbk = NULL;
+ m_cdata = NULL;
+#endif // WXWIN_COMPATIBILITY
}
-wxSocketBase::wxSocketBase() :
- wxEvtHandler(),
- m_socket(NULL), m_flags(SPEED | WAITALL), m_type(SOCK_UNINIT),
- m_neededreq(GSOCK_INPUT_FLAG | GSOCK_LOST_FLAG),
- m_lcount(0), m_timeout(600),
- m_unread(NULL), m_unrd_size(0), m_unrd_cur(0),
- m_cbk(NULL), m_cdata(NULL),
- m_connected(FALSE), m_notify_state(FALSE), m_id(-1),
- m_defering(NO_DEFER),
- m_states()
+wxSocketBase::wxSocketBase()
{
+ Init();
}
-// --------------------------------------------------------------
-// wxSocketBase destructor
-// --------------------------------------------------------------
+wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type)
+{
+ Init();
+
+ m_flags = flags;
+ m_type = type;
+}
wxSocketBase::~wxSocketBase()
{
- if (m_unread)
- free(m_unread);
+ // Just in case the app called Destroy() *and* then deleted
+ // the socket immediately: don't leave dangling pointers.
+#if wxUSE_GUI
+ wxPendingDelete.DeleteObject(this);
+#endif
- // At last, close the file descriptor.
- Close();
+ // Shutdown and close the socket
+ if (!m_beingDeleted)
+ Close();
+ // Destroy the GSocket object
if (m_socket)
GSocket_destroy(m_socket);
+
+ // Free the pushback buffer
+ if (m_unread)
+ free(m_unread);
}
-bool wxSocketBase::Close()
+bool wxSocketBase::Destroy()
{
- if (m_socket)
- {
- if (m_notify_state == TRUE)
- Notify(FALSE);
+ // Delayed destruction: the socket will be deleted during the next
+ // idle loop iteration. This ensures that all pending events have
+ // been processed.
+ m_beingDeleted = TRUE;
- // Shutdown the connection.
- GSocket_Shutdown(m_socket);
- m_connected = FALSE;
- }
+ // Shutdown and close the socket
+ Close();
+
+ // Supress events from now on
+ Notify(FALSE);
+
+#if wxUSE_GUI
+ if ( !wxPendingDelete.Member(this) )
+ wxPendingDelete.Append(this);
+#else
+ delete this;
+#endif
return TRUE;
}
-// --------------------------------------------------------------
-// wxSocketBase base IO function
-// --------------------------------------------------------------
-class _wxSocketInternalTimer: public wxTimer {
- public:
- int *m_state;
- unsigned long m_new_val;
+// --------------------------------------------------------------------------
+// Basic IO calls
+// --------------------------------------------------------------------------
- void Notify()
- {
- *m_state = m_new_val; // Change the value
- }
-};
+// The following IO operations update m_error and m_lcount:
+// {Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard}
+//
+// TODO: Should Connect, Accept and AcceptWith update m_error?
-int wxSocketBase::DeferRead(char *buffer, wxUint32 nbytes)
+bool wxSocketBase::Close()
{
- wxSocketEventFlags old_event_flags;
- bool old_notify_state;
- // Timer for timeout
- _wxSocketInternalTimer timer;
-
- wxASSERT(m_defering == NO_DEFER);
+ // Interrupt pending waits
+ InterruptWait();
- // Set the defering mode to READ.
- m_defering = DEFER_READ;
-
- // Save the old state.
- old_event_flags = NeededReq();
- old_notify_state = m_notify_state;
-
- // Set the new async flag.
- SetNotify(GSOCK_INPUT_FLAG | GSOCK_LOST_FLAG);
- Notify(TRUE);
-
- // Set the current buffer.
- m_defer_buffer = buffer;
- m_defer_nbytes = nbytes;
- m_defer_timer = &timer;
+ if (m_socket)
+ {
+ // Disable callbacks
+ GSocket_UnsetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
+ GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG);
- timer.m_state = (int *)&m_defer_buffer;
- timer.m_new_val = 0;
+ // Shutdown the connection
+ GSocket_Shutdown(m_socket);
+ }
- timer.Start(m_timeout * 1000, FALSE);
+ m_connected = FALSE;
+ m_establishing = FALSE;
+ return TRUE;
+}
- // Wait for buffer completion.
- while (m_defer_buffer != NULL)
- wxYield();
+wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes)
+{
+ // Mask read events
+ m_reading = TRUE;
- timer.Stop();
+ m_lcount = _Read(buffer, nbytes);
- // Restore the old state.
- Notify(old_notify_state);
- SetNotify(old_event_flags);
+ // If in wxSOCKET_WAITALL mode, all bytes should have been read.
+ if (m_flags & wxSOCKET_WAITALL)
+ m_error = (m_lcount != nbytes);
+ else
+ m_error = (m_lcount == 0);
- // Disable defering mode.
- m_defering = NO_DEFER;
- m_defer_timer = NULL;
+ // Allow read events from now on
+ m_reading = FALSE;
- // Return the number of bytes read from the socket.
- return nbytes-m_defer_nbytes;
+ return *this;
}
-wxSocketBase& wxSocketBase::Read(char* buffer, wxUint32 nbytes)
+wxUint32 wxSocketBase::_Read(void* buffer, wxUint32 nbytes)
{
+ int total;
int ret = 1;
- m_lcount = GetPushback(buffer, nbytes, FALSE);
- nbytes -= m_lcount;
- buffer += m_lcount;
-
- if (!m_connected)
- return *this;
+ // Try the pushback buffer first
+ total = GetPushback(buffer, nbytes, FALSE);
+ nbytes -= total;
+ buffer = (char *)buffer + total;
+
+ // Return now in one of the following cases:
+ // - the socket is invalid,
+ // - we got all the data,
+ // - we got *some* data and we are not using wxSOCKET_WAITALL.
+ if ( !m_socket ||
+ !nbytes ||
+ ((total != 0) && !(m_flags & wxSOCKET_WAITALL)) )
+ return total;
+
+ // Possible combinations (they are checked in this order)
+ // wxSOCKET_NOWAIT
+ // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
+ // wxSOCKET_BLOCK
+ // wxSOCKET_NONE
+ //
+ if (m_flags & wxSOCKET_NOWAIT)
+ {
+ GSocket_SetNonBlocking(m_socket, 1);
+ ret = GSocket_Read(m_socket, (char *)buffer, nbytes);
+ GSocket_SetNonBlocking(m_socket, 0);
- // If we have got the whole needed buffer or if we don't want to
- // wait then it returns immediately.
- if (!nbytes || (m_lcount && !(m_flags & WAITALL)) ) {
- return *this;
+ if (ret > 0)
+ total += ret;
}
+ else
+ {
+ bool more = TRUE;
+
+ while (more)
+ {
+ if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForRead() )
+ break;
- if ((m_flags & SPEED) != 0) {
+ ret = GSocket_Read(m_socket, (char *)buffer, nbytes);
- if ((m_flags & WAITALL) != 0) {
- while (ret > 0 && nbytes > 0) {
- ret = GSocket_Read(m_socket, buffer, nbytes);
- m_lcount += ret;
- buffer += ret;
+ if (ret > 0)
+ {
+ total += ret;
nbytes -= ret;
+ buffer = (char *)buffer + ret;
}
- // In case the last call was an error ...
- if (ret < 0)
- m_lcount ++;
- } else {
- ret = GSocket_Read(m_socket, buffer, nbytes);
- if (ret > 0)
- m_lcount += ret;
- }
-
- } else {
- ret = DeferRead(buffer, nbytes);
- if (ret > 0)
- m_lcount += ret;
+ // If we got here and wxSOCKET_WAITALL is not set, we can leave
+ // now. Otherwise, wait until we recv all the data or until there
+ // is an error.
+ //
+ more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
+ }
}
- return *this;
+ return total;
}
-wxSocketBase& wxSocketBase::ReadMsg(char* buffer, wxUint32 nbytes)
+wxSocketBase& wxSocketBase::ReadMsg(void* buffer, wxUint32 nbytes)
{
- unsigned long len, len2, sig;
- struct {
- char sig[4];
- char len[4];
+ wxUint32 len, len2, sig, total;
+ bool error;
+ int old_flags;
+ struct
+ {
+ unsigned char sig[4];
+ unsigned char len[4];
} msg;
- // sig should be an explicit 32-bit unsigned integer; I've seen
- // compilers in which wxUint32 was actually a 16-bit unsigned integer
+ // Mask read events
+ m_reading = TRUE;
+
+ total = 0;
+ error = TRUE;
+ old_flags = m_flags;
+ SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
- Read((char *)&msg, sizeof(msg));
- if (m_lcount != sizeof(msg))
- return *this;
+ if (_Read(&msg, sizeof(msg)) != sizeof(msg))
+ goto exit;
- sig = msg.sig[0] & 0xff;
- sig |= (wxUint32)(msg.sig[1] & 0xff) << 8;
- sig |= (wxUint32)(msg.sig[2] & 0xff) << 16;
- sig |= (wxUint32)(msg.sig[3] & 0xff) << 24;
+ sig = (wxUint32)msg.sig[0];
+ sig |= (wxUint32)(msg.sig[1] << 8);
+ sig |= (wxUint32)(msg.sig[2] << 16);
+ sig |= (wxUint32)(msg.sig[3] << 24);
if (sig != 0xfeeddead)
- return *this;
- len = msg.len[0] & 0xff;
- len |= (wxUint32)(msg.len[1] & 0xff) << 8;
- len |= (wxUint32)(msg.len[2] & 0xff) << 16;
- len |= (wxUint32)(msg.len[3] & 0xff) << 24;
-
- // len2 is incorrectly computed in the original; this sequence is
- // the fix
- if (len > nbytes) {
+ {
+ wxLogWarning(_("wxSocket: invalid signature in ReadMsg."));
+ goto exit;
+ }
+
+ len = (wxUint32)msg.len[0];
+ len |= (wxUint32)(msg.len[1] << 8);
+ len |= (wxUint32)(msg.len[2] << 16);
+ len |= (wxUint32)(msg.len[3] << 24);
+
+ if (len > nbytes)
+ {
len2 = len - nbytes;
len = nbytes;
}
else
len2 = 0;
- // the "len &&" in the following statement is necessary so that
- // we don't attempt to read (and possibly hang the system)
- // if the message was zero bytes long
- if (len && Read(buffer, len).LastCount() != len)
- return *this;
- if (len2 && (Read(NULL, len2).LastCount() != len2))
- return *this;
- if (Read((char *)&msg, sizeof(msg)).LastCount() != sizeof(msg))
- return *this;
-
- sig = msg.sig[0] & 0xff;
- sig |= (wxUint32)(msg.sig[1] & 0xff) << 8;
- sig |= (wxUint32)(msg.sig[2] & 0xff) << 16;
- sig |= (wxUint32)(msg.sig[3] & 0xff) << 24;
-
-// ERROR
+ // Don't attemp to read if the msg was zero bytes long.
+ if (len)
+ {
+ total = _Read(buffer, len);
+
+ if (total != len)
+ goto exit;
+ }
+ if (len2)
+ {
+ char *discard_buffer = new char[MAX_DISCARD_SIZE];
+ long discard_len;
+
+ // NOTE: discarded bytes don't add to m_lcount.
+ do
+ {
+ discard_len = ((len2 > MAX_DISCARD_SIZE)? MAX_DISCARD_SIZE : len2);
+ discard_len = _Read(discard_buffer, (wxUint32)discard_len);
+ len2 -= (wxUint32)discard_len;
+ }
+ while ((discard_len > 0) && len2);
+
+ delete [] discard_buffer;
+
+ if (len2 != 0)
+ goto exit;
+ }
+ if (_Read(&msg, sizeof(msg)) != sizeof(msg))
+ goto exit;
+
+ sig = (wxUint32)msg.sig[0];
+ sig |= (wxUint32)(msg.sig[1] << 8);
+ sig |= (wxUint32)(msg.sig[2] << 16);
+ sig |= (wxUint32)(msg.sig[3] << 24);
+
if (sig != 0xdeadfeed)
- wxLogDebug(_T("Warning: invalid signature returned to ReadMsg\n"));
+ {
+ wxLogWarning(_("wxSocket: invalid signature in ReadMsg."));
+ goto exit;
+ }
+
+ // everything was OK
+ error = FALSE;
+
+exit:
+ m_error = error;
+ m_lcount = total;
+ m_reading = FALSE;
+ SetFlags(old_flags);
return *this;
}
-wxSocketBase& wxSocketBase::Peek(char* buffer, wxUint32 nbytes)
+wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes)
{
- Read(buffer, nbytes);
- CreatePushbackAfter(buffer, nbytes);
+ // Mask read events
+ m_reading = TRUE;
+
+ m_lcount = _Read(buffer, nbytes);
+ Pushback(buffer, m_lcount);
+
+ // If in wxSOCKET_WAITALL mode, all bytes should have been read.
+ if (m_flags & wxSOCKET_WAITALL)
+ m_error = (m_lcount != nbytes);
+ else
+ m_error = (m_lcount == 0);
+
+ // Allow read events again
+ m_reading = FALSE;
return *this;
}
-int wxSocketBase::DeferWrite(const char *buffer, wxUint32 nbytes)
+wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes)
{
- wxSocketEventFlags old_event_flags;
- bool old_notify_state;
- // Timer for timeout
- _wxSocketInternalTimer timer;
+ // Mask write events
+ m_writing = TRUE;
- wxASSERT(m_defering == NO_DEFER);
+ m_lcount = _Write(buffer, nbytes);
- m_defering = DEFER_WRITE;
+ // If in wxSOCKET_WAITALL mode, all bytes should have been written.
+ if (m_flags & wxSOCKET_WAITALL)
+ m_error = (m_lcount != nbytes);
+ else
+ m_error = (m_lcount == 0);
- // Save the old state
- old_event_flags = NeededReq();
- old_notify_state = m_notify_state;
+ // Allow write events again
+ m_writing = FALSE;
- SetNotify(GSOCK_OUTPUT_FLAG | GSOCK_LOST_FLAG);
- Notify(TRUE);
+ return *this;
+}
+
+wxUint32 wxSocketBase::_Write(const void *buffer, wxUint32 nbytes)
+{
+ wxUint32 total = 0;
+ int ret = 1;
- // Set the current buffer
- m_defer_buffer = (char *)buffer;
- m_defer_nbytes = nbytes;
+ // If the socket is invalid or parameters are ill, return immediately
+ if (!m_socket || !buffer || !nbytes)
+ return 0;
- // Start timer
- timer.m_state = (int *)&m_defer_buffer;
- timer.m_new_val = 0;
+ // Possible combinations (they are checked in this order)
+ // wxSOCKET_NOWAIT
+ // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
+ // wxSOCKET_BLOCK
+ // wxSOCKET_NONE
+ //
+ if (m_flags & wxSOCKET_NOWAIT)
+ {
+ GSocket_SetNonBlocking(m_socket, 1);
+ ret = GSocket_Write(m_socket, (const char *)buffer, nbytes);
+ GSocket_SetNonBlocking(m_socket, 0);
- m_defer_timer = &timer;
- timer.Start(m_timeout * 1000, FALSE);
+ if (ret > 0)
+ total = ret;
+ }
+ else
+ {
+ bool more = TRUE;
- while (m_defer_buffer != NULL)
- wxYield();
+ while (more)
+ {
+ if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForWrite() )
+ break;
- // Stop timer
- m_defer_timer = NULL;
- timer.Stop();
+ ret = GSocket_Write(m_socket, (const char *)buffer, nbytes);
- // Restore the old state
- Notify(old_notify_state);
- SetNotify(old_event_flags);
+ if (ret > 0)
+ {
+ total += ret;
+ nbytes -= ret;
+ buffer = (const char *)buffer + ret;
+ }
- m_defering = NO_DEFER;
+ // If we got here and wxSOCKET_WAITALL is not set, we can leave
+ // now. Otherwise, wait until we send all the data or until there
+ // is an error.
+ //
+ more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
+ }
+ }
- return nbytes-m_defer_nbytes;
+ return total;
}
-wxSocketBase& wxSocketBase::Write(const char *buffer, wxUint32 nbytes)
+wxSocketBase& wxSocketBase::WriteMsg(const void *buffer, wxUint32 nbytes)
{
- int ret;
+ wxUint32 total;
+ bool error;
+ int old_flags;
+ struct
+ {
+ unsigned char sig[4];
+ unsigned char len[4];
+ } msg;
- if ((m_flags & SPEED) != 0)
- ret = GSocket_Write(m_socket, buffer, nbytes);
- else
- ret = DeferWrite(buffer, nbytes);
+ // Mask write events
+ m_writing = TRUE;
+
+ error = TRUE;
+ total = 0;
+ old_flags = m_flags;
+ SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
+
+ msg.sig[0] = (unsigned char) 0xad;
+ msg.sig[1] = (unsigned char) 0xde;
+ msg.sig[2] = (unsigned char) 0xed;
+ msg.sig[3] = (unsigned char) 0xfe;
+
+ msg.len[0] = (unsigned char) (nbytes & 0xff);
+ msg.len[1] = (unsigned char) ((nbytes >> 8) & 0xff);
+ msg.len[2] = (unsigned char) ((nbytes >> 16) & 0xff);
+ msg.len[3] = (unsigned char) ((nbytes >> 24) & 0xff);
+
+ if (_Write(&msg, sizeof(msg)) < sizeof(msg))
+ goto exit;
+
+ total = _Write(buffer, nbytes);
+
+ if (total < nbytes)
+ goto exit;
+
+ msg.sig[0] = (unsigned char) 0xed;
+ msg.sig[1] = (unsigned char) 0xfe;
+ msg.sig[2] = (unsigned char) 0xad;
+ msg.sig[3] = (unsigned char) 0xde;
+ msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0;
+
+ if ((_Write(&msg, sizeof(msg))) < sizeof(msg))
+ goto exit;
+
+ // everything was OK
+ error = FALSE;
- if (ret != -1)
- m_lcount += ret;
+exit:
+ m_error = error;
+ m_lcount = total;
+ m_writing = FALSE;
return *this;
}
-wxSocketBase& wxSocketBase::WriteMsg(const char *buffer, wxUint32 nbytes)
+wxSocketBase& wxSocketBase::Unread(const void *buffer, wxUint32 nbytes)
{
- struct {
- char sig[4];
- char len[4];
- } msg;
+ if (nbytes != 0)
+ Pushback(buffer, nbytes);
- // warning about 'cast truncates constant value'
-#ifdef __VISUALC__
- #pragma warning(disable: 4310)
-#endif // __VISUALC__
-
- msg.sig[0] = (char) 0xad;
- msg.sig[1] = (char) 0xde;
- msg.sig[2] = (char) 0xed;
- msg.sig[3] = (char) 0xfe;
-
- msg.len[0] = (char) nbytes & 0xff;
- msg.len[1] = (char) (nbytes >> 8) & 0xff;
- msg.len[2] = (char) (nbytes >> 16) & 0xff;
- msg.len[3] = (char) (nbytes >> 24) & 0xff;
-
- if (Write((char *)&msg, sizeof(msg)).LastCount() < sizeof(msg))
- return *this;
- if (Write(buffer, nbytes).LastCount() < nbytes)
- return *this;
-
- msg.sig[0] = (char) 0xed;
- msg.sig[1] = (char) 0xfe;
- msg.sig[2] = (char) 0xad;
- msg.sig[3] = (char) 0xde;
- msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0;
- Write((char *)&msg, sizeof(msg));
+ m_error = FALSE;
+ m_lcount = nbytes;
return *this;
-
-#ifdef __VISUALC__
- #pragma warning(default: 4310)
-#endif // __VISUALC__
}
-wxSocketBase& wxSocketBase::Unread(const char *buffer, wxUint32 nbytes)
+wxSocketBase& wxSocketBase::Discard()
{
- m_lcount = 0;
- if (nbytes != 0) {
- CreatePushbackAfter(buffer, nbytes);
- m_lcount = nbytes;
+ int old_flags;
+ char *buffer = new char[MAX_DISCARD_SIZE];
+ wxUint32 ret;
+ wxUint32 total = 0;
+
+ // Mask read events
+ m_reading = TRUE;
+
+ old_flags = m_flags;
+ SetFlags(wxSOCKET_NOWAIT);
+
+ do
+ {
+ ret = _Read(buffer, MAX_DISCARD_SIZE);
+ total += ret;
}
+ while (ret == MAX_DISCARD_SIZE);
+
+ delete[] buffer;
+ m_lcount = total;
+ m_error = FALSE;
+
+ // Allow read events again
+ m_reading = FALSE;
+
return *this;
}
-bool wxSocketBase::IsData() const
+// --------------------------------------------------------------------------
+// Wait functions
+// --------------------------------------------------------------------------
+
+// All Wait functions poll the socket using GSocket_Select() to
+// check for the specified combination of conditions, until one
+// of these conditions become true, an error occurs, or the
+// timeout elapses. The polling loop calls PROCESS_EVENTS(), so
+// this won't block the GUI.
+
+bool wxSocketBase::_Wait(long seconds,
+ long milliseconds,
+ wxSocketEventFlags flags)
{
+ GSocketEventFlags result;
+ long timeout;
+
+ // Set this to TRUE to interrupt ongoing waits
+ m_interrupt = FALSE;
+
+ // Check for valid socket
if (!m_socket)
return FALSE;
- return (GSocket_DataAvailable(m_socket));
-}
-
-void wxSocketBase::DoDefer(wxSocketNotify req_evt)
-{
- int ret;
+ // Check for valid timeout value.
+ if (seconds != -1)
+ timeout = seconds * 1000 + milliseconds;
+ else
+ timeout = m_timeout * 1000;
+
+ // Wait in an active polling loop.
+ //
+ // NOTE: We duplicate some of the code in OnRequest, but this doesn't
+ // hurt. It has to be here because the (GSocket) event might arrive
+ // a bit delayed, and it has to be in OnRequest as well because we
+ // don't know whether the Wait functions are being used.
+ //
+ // Do this at least once (important if timeout == 0, when
+ // we are just polling). Also, if just polling, do not yield.
+
+ wxStopWatch chrono;
+ bool done = FALSE;
+
+ while (!done)
+ {
+ result = GSocket_Select(m_socket, flags | GSOCK_LOST_FLAG);
- if (req_evt == wxSOCKET_LOST) {
- Close();
- m_defer_buffer = NULL;
- return;
- }
- switch (m_defering) {
- case DEFER_READ:
- ret = GSocket_Read(m_socket, m_defer_buffer, m_defer_nbytes);
- break;
- case DEFER_WRITE:
- ret = GSocket_Write(m_socket, m_defer_buffer, m_defer_nbytes);
- break;
- default:
- ret = -1;
- break;
- }
+ // Incoming connection (server) or connection established (client)
+ if (result & GSOCK_CONNECTION_FLAG)
+ {
+ m_connected = TRUE;
+ m_establishing = FALSE;
+ return TRUE;
+ }
- m_defer_nbytes -= ret;
+ // Data available or output buffer ready
+ if ((result & GSOCK_INPUT_FLAG) || (result & GSOCK_OUTPUT_FLAG))
+ {
+ return TRUE;
+ }
- if (ret < 0)
- m_defer_nbytes++;
+ // Connection lost
+ if (result & GSOCK_LOST_FLAG)
+ {
+ m_connected = FALSE;
+ m_establishing = FALSE;
+ return (flags & GSOCK_LOST_FLAG) != 0;
+ }
- // If we are waiting for all bytes to be acquired, keep the defering modei
- // enabled.
- if ((m_flags & WAITALL) == 0 || m_defer_nbytes == 0 || ret < 0) {
- m_defer_buffer = NULL;
- Notify(FALSE);
- } else {
- m_defer_buffer += ret;
- m_defer_timer->Start(m_timeout * 1000, FALSE);
+ // Wait more?
+ if ((!timeout) || (chrono.Time() > timeout) || (m_interrupt))
+ done = TRUE;
+ else
+ PROCESS_EVENTS();
}
+
+ return FALSE;
}
-// ---------------------------------------------------------------------
-// --------- wxSocketBase Discard(): deletes all byte in the input queue
-// ---------------------------------------------------------------------
-void wxSocketBase::Discard()
+bool wxSocketBase::Wait(long seconds, long milliseconds)
{
-#define MAX_BUFSIZE (10*1024)
- char *my_data = new char[MAX_BUFSIZE];
- wxUint32 recv_size = MAX_BUFSIZE;
+ return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG |
+ GSOCK_OUTPUT_FLAG |
+ GSOCK_CONNECTION_FLAG |
+ GSOCK_LOST_FLAG);
+}
- SaveState();
- SetFlags(NOWAIT | SPEED);
+bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
+{
+ // Check pushback buffer before entering _Wait
+ if (m_unread)
+ return TRUE;
- while (recv_size == MAX_BUFSIZE)
- {
- recv_size = Read(my_data, MAX_BUFSIZE).LastCount();
- }
+ // Note that GSOCK_INPUT_LOST has to be explicitly passed to
+ // _Wait becuase of the semantics of WaitForRead: a return
+ // value of TRUE means that a GSocket_Read call will return
+ // immediately, not that there is actually data to read.
- RestoreState();
- delete [] my_data;
+ return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG |
+ GSOCK_LOST_FLAG);
+}
-#undef MAX_BUFSIZE
+bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
+{
+ return _Wait(seconds, milliseconds, GSOCK_OUTPUT_FLAG);
}
-// --------------------------------------------------------------
-// wxSocketBase socket info functions
-// --------------------------------------------------------------
+bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
+{
+ return _Wait(seconds, milliseconds, GSOCK_LOST_FLAG);
+}
+
+// --------------------------------------------------------------------------
+// Miscellaneous
+// --------------------------------------------------------------------------
+
+//
+// Get local or peer address
+//
bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const
{
return TRUE;
}
-// --------------------------------------------------------------
-// wxSocketBase wait functions
-// --------------------------------------------------------------
+//
+// Save and restore socket state
+//
void wxSocketBase::SaveState()
{
state = new wxSocketState();
- state->notify_state = m_notify_state;
- state->evt_notify_state = m_neededreq;
- state->socket_flags = m_flags;
- state->c_callback = m_cbk;
- state->c_callback_data = m_cdata;
+ state->m_flags = m_flags;
+ state->m_notify = m_notify;
+ state->m_eventmask = m_eventmask;
+ state->m_clientData = m_clientData;
+#if WXWIN_COMPATIBILITY
+ state->m_cbk = m_cbk;
+ state->m_cdata = m_cdata;
+#endif // WXWIN_COMPATIBILITY
m_states.Append(state);
}
state = (wxSocketState *)node->Data();
- SetFlags(state->socket_flags);
- m_neededreq = state->evt_notify_state;
- m_cbk = state->c_callback;
- m_cdata = state->c_callback_data;
- Notify(state->notify_state);
+ m_flags = state->m_flags;
+ m_notify = state->m_notify;
+ m_eventmask = state->m_eventmask;
+ m_clientData = state->m_clientData;
+#if WXWIN_COMPATIBILITY
+ m_cbk = state->m_cbk;
+ m_cdata = state->m_cdata;
+#endif // WXWIN_COMPATIBILITY
delete node;
delete state;
}
-// --------------------------------------------------------------
-// --------- wxSocketBase callback functions --------------------
-// --------------------------------------------------------------
+//
+// Timeout and flags
+//
+
+void wxSocketBase::SetTimeout(long seconds)
+{
+ m_timeout = seconds;
+
+ if (m_socket)
+ GSocket_SetTimeout(m_socket, m_timeout * 1000);
+}
+
+void wxSocketBase::SetFlags(wxSocketFlags flags)
+{
+ m_flags = flags;
+}
+
+
+// --------------------------------------------------------------------------
+// Callbacks (now obsolete - use events instead)
+// --------------------------------------------------------------------------
+
+#if WXWIN_COMPATIBILITY
wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSockCbk cbk_)
{
return old_data;
}
-// --------------------------------------------------------------
-// --------- wxSocketBase wait functions ------------------------
-// --------------------------------------------------------------
+#endif // WXWIN_COMPATIBILITY
-static void wx_socket_wait(GSocket *socket, GSocketEvent event, char *cdata)
-{
- int *state = (int *)cdata;
-
- *state = event;
-}
-
-bool wxSocketBase::_Wait(long seconds, long milliseconds, int type)
-{
- bool old_notify_state = m_notify_state;
- int state = -1;
- _wxSocketInternalTimer timer;
-
- if (!m_connected || !m_socket)
- return FALSE;
-
- // Set the variable to change
- timer.m_state = &state;
- timer.m_new_val = GSOCK_MAX_EVENT;
-
- // Disable the previous handler
- Notify(FALSE);
-
- // Set the timeout
- timer.Start(seconds * 1000 + milliseconds, TRUE);
- GSocket_SetCallback(m_socket, type, wx_socket_wait, (char *)&state);
-
- while (state == -1)
- wxYield();
-
- GSocket_UnsetCallback(m_socket, type);
- timer.Stop();
-
- // Notify will restore automatically the old GSocket flags
- Notify(old_notify_state);
-
- return (state != GSOCK_MAX_EVENT);
-}
-
-bool wxSocketBase::Wait(long seconds, long milliseconds)
-{
- return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
- GSOCK_CONNECTION_FLAG | GSOCK_LOST_FLAG);
-}
+// --------------------------------------------------------------------------
+// Event handling
+// --------------------------------------------------------------------------
-bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
+// A note on how events are processed, which is probably the most
+// difficult thing to get working right while keeping the same API
+// and functionality for all platforms.
+//
+// When GSocket detects an event, it calls wx_socket_callback, which in
+// turn just calls wxSocketBase::OnRequest in the corresponding wxSocket
+// object. OnRequest does some housekeeping, and if the event is to be
+// propagated to the user, it creates a new wxSocketEvent object and
+// posts it. The event is not processed immediately, but delayed with
+// AddPendingEvent instead. This is necessary in order to decouple the
+// event processing from wx_socket_callback; otherwise, subsequent IO
+// calls made from the user event handler would fail, as gtk callbacks
+// are not reentrant.
+//
+// Note that, unlike events, user callbacks (now deprecated) are _not_
+// decoupled from wx_socket_callback and thus they suffer from a variety
+// of problems. Avoid them where possible and use events instead.
+
+static void LINKAGEMODE wx_socket_callback(GSocket * WXUNUSED(socket),
+ GSocketEvent notification,
+ char *cdata)
{
- return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG | GSOCK_LOST_FLAG);
-}
+ wxSocketBase *sckobj = (wxSocketBase *)cdata;
-bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
-{
- return _Wait(seconds, milliseconds, GSOCK_OUTPUT_FLAG | GSOCK_LOST_FLAG);
+ sckobj->OnRequest((wxSocketNotify) notification);
}
-bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
+void wxSocketBase::OnRequest(wxSocketNotify notification)
{
- return _Wait(seconds, milliseconds, GSOCK_LOST_FLAG);
-}
-
-// --------------------------------------------------------------
-// --------- wxSocketBase callback management -------------------
-// --------------------------------------------------------------
+ // NOTE: We duplicate some of the code in _Wait, but this doesn't
+ // hurt. It has to be here because the (GSocket) event might arrive
+ // a bit delayed, and it has to be in _Wait as well because we don't
+ // know whether the Wait functions are being used.
-wxSocketEventFlags wxSocketBase::EventToNotify(wxSocketNotify evt)
-{
- switch (evt)
+ switch(notification)
{
- case GSOCK_INPUT:
- return GSOCK_INPUT_FLAG;
- case GSOCK_OUTPUT:
- return GSOCK_OUTPUT_FLAG;
- case GSOCK_CONNECTION:
- return GSOCK_CONNECTION_FLAG;
- case GSOCK_LOST:
- return GSOCK_LOST_FLAG;
- default:
- return 0;
+ case wxSOCKET_CONNECTION:
+ m_establishing = FALSE;
+ m_connected = TRUE;
+ break;
+
+ // If we are in the middle of a R/W operation, do not
+ // propagate events to users. Also, filter 'late' events
+ // which are no longer valid.
+
+ case wxSOCKET_INPUT:
+ if (m_reading || !GSocket_Select(m_socket, GSOCK_INPUT_FLAG))
+ return;
+ break;
+
+ case wxSOCKET_OUTPUT:
+ if (m_writing || !GSocket_Select(m_socket, GSOCK_OUTPUT_FLAG))
+ return;
+ break;
+
+ case wxSOCKET_LOST:
+ m_connected = FALSE;
+ m_establishing = FALSE;
+ break;
+
+ default:
+ break;
}
- return 0;
-}
-
-void wxSocketBase::SetFlags(wxSockFlags _flags)
-{
- m_flags = _flags;
-}
-wxSocketBase::wxSockFlags wxSocketBase::GetFlags() const
-{
- return m_flags;
-}
+ // Schedule the event
-void wxSocketBase::SetNotify(wxSocketEventFlags flags)
-{
- /* Check if server */
- if (m_type != SOCK_SERVER)
- flags &= ~GSOCK_CONNECTION_FLAG;
-
- m_neededreq = flags;
- if (m_neededreq == 0)
- Notify(FALSE);
- else
- Notify(m_notify_state);
-}
+ wxSocketEventFlags flag = 0;
+ switch (notification)
+ {
+ case GSOCK_INPUT: flag = GSOCK_INPUT_FLAG; break;
+ case GSOCK_OUTPUT: flag = GSOCK_OUTPUT_FLAG; break;
+ case GSOCK_CONNECTION: flag = GSOCK_CONNECTION_FLAG; break;
+ case GSOCK_LOST: flag = GSOCK_LOST_FLAG; break;
+ default:
+ wxLogWarning(_("wxSocket: unknown event!."));
+ return;
+ }
-// --------------------------------------------------------------
-// Automatic notifier
-// --------------------------------------------------------------
+ if (((m_eventmask & flag) == flag) && m_notify)
+ {
+ if (m_handler)
+ {
+ wxSocketEvent event(m_id);
+ event.m_event = notification;
+ event.m_clientData = m_clientData;
+ event.SetEventObject(this);
-static void wx_socket_fallback(GSocket *socket, GSocketEvent event, char *cdata)
-{
- wxSocketBase *sckobj = (wxSocketBase *)cdata;
+ m_handler->AddPendingEvent(event);
+ }
- sckobj->OnRequest((wxSocketNotify)event);
+#if WXWIN_COMPATIBILITY
+ if (m_cbk)
+ m_cbk(*this, notification, m_cdata);
+#endif // WXWIN_COMPATIBILITY
+ }
}
void wxSocketBase::Notify(bool notify)
{
- m_notify_state = notify;
- if (!m_socket)
- return;
-
- GSocket_UnsetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
- GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG);
- if (!notify)
- return;
-
- GSocket_SetCallback(m_socket, m_neededreq, wx_socket_fallback, (char *)this);
-}
-
-void wxSocketBase::OnRequest(wxSocketNotify req_evt)
-{
- wxSocketEvent event(m_id);
- wxSocketEventFlags notify = EventToNotify(req_evt);
-
- if (m_defering != NO_DEFER) {
- DoDefer(req_evt);
- return;
- }
-
- if ((m_neededreq & notify) == notify) {
- event.m_socket = this;
- event.m_skevt = req_evt;
- ProcessEvent(event);
- OldOnNotify(req_evt);
- }
-
- if (req_evt == wxSOCKET_LOST)
- Close();
+ m_notify = notify;
}
-void wxSocketBase::OldOnNotify(wxSocketNotify evt)
+void wxSocketBase::SetNotify(wxSocketEventFlags flags)
{
+ m_eventmask = flags;
}
-// --------------------------------------------------------------
-// --------- wxSocketBase functions [Callback, CallbackData] ----
-// --------------------------------------------------------------
-
-void wxSocketBase::SetEventHandler(wxEvtHandler& h_evt, int id)
+void wxSocketBase::SetEventHandler(wxEvtHandler& handler, int id)
{
- SetNextHandler(&h_evt);
- m_id = id;
+ m_handler = &handler;
+ m_id = id;
}
-// --------------------------------------------------------------
-// --------- wxSocketBase pushback library ----------------------
-// --------------------------------------------------------------
+// --------------------------------------------------------------------------
+// Pushback buffer
+// --------------------------------------------------------------------------
-void wxSocketBase::CreatePushbackAfter(const char *buffer, wxUint32 size)
+void wxSocketBase::Pushback(const void *buffer, wxUint32 size)
{
- char *curr_pos;
-
- if (m_unread != NULL)
- m_unread = (char *) realloc(m_unread, m_unrd_size+size);
- else
- m_unread = (char *) malloc(size);
-
- curr_pos = m_unread + m_unrd_size;
-
- memcpy(curr_pos, buffer, size);
- m_unrd_size += size;
-}
+ if (!size) return;
-void wxSocketBase::CreatePushbackBefore(const char *buffer, wxUint32 size)
-{
if (m_unread == NULL)
- m_unread = (char *)malloc(size);
- else {
- char *tmp;
+ m_unread = malloc(size);
+ else
+ {
+ void *tmp;
- tmp = (char *)malloc(m_unrd_size + size);
- memcpy(tmp+size, m_unread, m_unrd_size);
+ tmp = malloc(m_unrd_size + size);
+ memcpy((char *)tmp + size, m_unread, m_unrd_size);
free(m_unread);
m_unread = tmp;
memcpy(m_unread, buffer, size);
}
-wxUint32 wxSocketBase::GetPushback(char *buffer, wxUint32 size, bool peek)
+wxUint32 wxSocketBase::GetPushback(void *buffer, wxUint32 size, bool peek)
{
if (!m_unrd_size)
return 0;
if (size > (m_unrd_size-m_unrd_cur))
size = m_unrd_size-m_unrd_cur;
- memcpy(buffer, (m_unread+m_unrd_cur), size);
- if (!peek) {
+ memcpy(buffer, (char *)m_unread + m_unrd_cur, size);
+
+ if (!peek)
+ {
m_unrd_cur += size;
- if (m_unrd_size == m_unrd_cur) {
+ if (m_unrd_size == m_unrd_cur)
+ {
free(m_unread);
m_unread = NULL;
m_unrd_size = 0;
return size;
}
-// --------------------------------------------------------------
+
+// ==========================================================================
// wxSocketServer
-// --------------------------------------------------------------
+// ==========================================================================
+
+// --------------------------------------------------------------------------
+// Ctor
+// --------------------------------------------------------------------------
wxSocketServer::wxSocketServer(wxSockAddress& addr_man,
- wxSockFlags flags) :
- wxSocketBase(flags, SOCK_SERVER)
+ wxSocketFlags flags)
+ : wxSocketBase(flags, wxSOCKET_SERVER)
{
+ // Create the socket
m_socket = GSocket_new();
if (!m_socket)
return;
+ // Setup the socket as server
GSocket_SetLocal(m_socket, addr_man.GetAddress());
- if (GSocket_SetServer(m_socket) != GSOCK_NOERROR) {
+ if (GSocket_SetServer(m_socket) != GSOCK_NOERROR)
+ {
GSocket_destroy(m_socket);
m_socket = NULL;
return;
}
- Notify(TRUE);
+ GSocket_SetTimeout(m_socket, m_timeout * 1000);
+ GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
+ GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
+ wx_socket_callback, (char *)this);
+
}
-// --------------------------------------------------------------
-// wxSocketServer Accept
-// --------------------------------------------------------------
+// --------------------------------------------------------------------------
+// Accept
+// --------------------------------------------------------------------------
-bool wxSocketServer::AcceptWith(wxSocketBase& sock)
+bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait)
{
GSocket *child_socket;
+ if (!m_socket)
+ return FALSE;
+
+ // If wait == FALSE, then the call should be nonblocking.
+ // When we are finished, we put the socket to blocking mode
+ // again.
+
+ if (!wait)
+ GSocket_SetNonBlocking(m_socket, 1);
+
child_socket = GSocket_WaitConnection(m_socket);
- sock.m_type = SOCK_INTERNAL;
+ if (!wait)
+ GSocket_SetNonBlocking(m_socket, 0);
+
+ if (!child_socket)
+ return FALSE;
+
+ sock.m_type = wxSOCKET_BASE;
sock.m_socket = child_socket;
sock.m_connected = TRUE;
+ GSocket_SetTimeout(sock.m_socket, sock.m_timeout * 1000);
+ GSocket_SetCallback(sock.m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
+ GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
+ wx_socket_callback, (char *)&sock);
+
return TRUE;
}
-wxSocketBase *wxSocketServer::Accept()
+wxSocketBase *wxSocketServer::Accept(bool wait)
{
wxSocketBase* sock = new wxSocketBase();
- sock->SetFlags((wxSockFlags)m_flags);
+ sock->SetFlags(m_flags);
- if (!AcceptWith(*sock))
- return NULL;
+ if (!AcceptWith(*sock, wait))
+ {
+ sock->Destroy();
+ sock = NULL;
+ }
return sock;
}
-// --------------------------------------------------------------
+bool wxSocketServer::WaitForAccept(long seconds, long milliseconds)
+{
+ return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG);
+}
+
+// ==========================================================================
// wxSocketClient
-// --------------------------------------------------------------
+// ==========================================================================
+
+// --------------------------------------------------------------------------
+// Ctor and dtor
+// --------------------------------------------------------------------------
-// --------- wxSocketClient CONSTRUCTOR -------------------------
-// --------------------------------------------------------------
-wxSocketClient::wxSocketClient(wxSockFlags _flags) :
- wxSocketBase(_flags, SOCK_CLIENT)
+wxSocketClient::wxSocketClient(wxSocketFlags flags)
+ : wxSocketBase(flags, wxSOCKET_CLIENT)
{
}
-// --------------------------------------------------------------
-// --------- wxSocketClient DESTRUCTOR --------------------------
-// --------------------------------------------------------------
wxSocketClient::~wxSocketClient()
{
}
-// --------------------------------------------------------------
-// --------- wxSocketClient Connect functions -------------------
-// --------------------------------------------------------------
+// --------------------------------------------------------------------------
+// Connect
+// --------------------------------------------------------------------------
+
bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait)
{
GSocketError err;
- if (IsConnected())
- Close();
-
- // This should never happen.
if (m_socket)
+ {
+ // Shutdown and destroy the socket
+ Close();
GSocket_destroy(m_socket);
+ }
- // Initializes all socket stuff ...
- // --------------------------------
m_socket = GSocket_new();
+ m_connected = FALSE;
+ m_establishing = FALSE;
if (!m_socket)
return FALSE;
- m_connected = FALSE;
+ GSocket_SetTimeout(m_socket, m_timeout * 1000);
+ GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
+ GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
+ wx_socket_callback, (char *)this);
- // GRG: If wait == FALSE, then set the socket to
- // nonblocking. I will set it back to blocking later,
- // but I am not sure if this is really a good idea.
- // IMO, all GSockets objects used in wxSocket should
- // be non-blocking.
- // --------------------------------
- if (!wait)
- GSocket_SetNonBlocking(m_socket, TRUE);
+ // If wait == FALSE, then the call should be nonblocking.
+ // When we are finished, we put the socket to blocking mode
+ // again.
- // Update the flags of m_socket.
- SetFlags(m_flags);
+ if (!wait)
+ GSocket_SetNonBlocking(m_socket, 1);
- // Try to connect
GSocket_SetPeer(m_socket, addr_man.GetAddress());
err = GSocket_Connect(m_socket, GSOCK_STREAMED);
if (!wait)
- GSocket_SetNonBlocking(m_socket, FALSE);
+ GSocket_SetNonBlocking(m_socket, 0);
if (err != GSOCK_NOERROR)
- return FALSE;
+ {
+ if (err == GSOCK_WOULDBLOCK)
+ m_establishing = TRUE;
- // Enables bg events.
- // ------------------
- Notify(TRUE);
+ return FALSE;
+ }
m_connected = TRUE;
return TRUE;
}
-bool wxSocketClient::WaitOnConnect(long seconds, long microseconds)
+bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds)
{
- int ret = _Wait(seconds, microseconds, GSOCK_CONNECTION_FLAG | GSOCK_LOST_FLAG);
+ if (m_connected) // Already connected
+ return TRUE;
- if (ret)
- m_connected = TRUE;
+ if (!m_establishing || !m_socket) // No connection in progress
+ return FALSE;
- return m_connected;
+ return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG |
+ GSOCK_LOST_FLAG);
}
-void wxSocketClient::OnRequest(wxSocketNotify evt)
+// ==========================================================================
+// wxDatagramSocket
+// ==========================================================================
+
+/* NOTE: experimental stuff - might change */
+
+wxDatagramSocket::wxDatagramSocket( wxSockAddress& addr,
+ wxSocketFlags flags )
+ : wxSocketBase( flags, wxSOCKET_DATAGRAM )
{
- if ((GSocketEvent)evt == GSOCK_CONNECTION)
+ // Create the socket
+ m_socket = GSocket_new();
+
+ if(!m_socket)
+ return;
+
+ // Setup the socket as non connection oriented
+ GSocket_SetLocal(m_socket, addr.GetAddress());
+ if( GSocket_SetNonOriented(m_socket) != GSOCK_NOERROR )
{
- if (m_connected)
- {
- m_neededreq &= ~GSOCK_CONNECTION_FLAG;
- return;
- }
- m_connected = TRUE;
+ GSocket_destroy(m_socket);
+ m_socket = NULL;
return;
}
- wxSocketBase::OnRequest(evt);
-}
-
-// --------------------------------------------------------------
-// wxSocketEvent
-// --------------------------------------------------------------
-wxSocketEvent::wxSocketEvent(int id)
- : wxEvent(id)
-{
- wxEventType type = (wxEventType)wxEVT_SOCKET;
+ // Initialize all stuff
+ m_connected = FALSE;
+ m_establishing = FALSE;
+ GSocket_SetTimeout( m_socket, m_timeout );
+ GSocket_SetCallback( m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
+ GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
+ wx_socket_callback, (char*)this );
- SetEventType(type);
}
-void wxSocketEvent::CopyObject(wxObject& obj_d) const
+wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr,
+ void* buf,
+ wxUint32 nBytes )
{
- wxSocketEvent *event = (wxSocketEvent *)&obj_d;
-
- wxEvent::CopyObject(obj_d);
+ Read(buf, nBytes);
+ GetPeer(addr);
+ return (*this);
+}
- event->m_skevt = m_skevt;
- event->m_socket = m_socket;
+wxDatagramSocket& wxDatagramSocket::SendTo( wxSockAddress& addr,
+ const void* buf,
+ wxUint32 nBytes )
+{
+ GSocket_SetPeer(m_socket, addr.GetAddress());
+ Write(buf, nBytes);
+ return (*this);
}
-// --------------------------------------------------------------------------
+// ==========================================================================
// wxSocketModule
-// --------------------------------------------------------------------------
-class WXDLLEXPORT wxSocketModule: public wxModule {
+// ==========================================================================
+
+class WXDLLEXPORT wxSocketModule : public wxModule
+{
DECLARE_DYNAMIC_CLASS(wxSocketModule)
- public:
- bool OnInit() {
- return GSocket_Init();
- }
- void OnExit() {
- GSocket_Cleanup();
- }
+
+public:
+ bool OnInit() { return GSocket_Init() != 0; }
+ void OnExit() { GSocket_Cleanup(); }
};
IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)