enum wxSoundFlags
{
- wxSOUND_SYNC = 0,
- wxSOUND_ASYNC = 1,
- wxSOUND_LOOP = 2
+ wxSOUND_SYNC,
+ wxSOUND_ASYNC,
+ wxSOUND_LOOP
};
{
public:
wxSound() {
- wxPyBeginBlockThreads();
+ bool blocked = wxPyBeginBlockThreads();
PyErr_SetString(PyExc_NotImplementedError,
"wxSound is not available on this platform.");
- wxPyEndBlockThreads();
+ wxPyEndBlockThreads(blocked);
}
- wxSound(const wxString&, bool) {
- wxPyBeginBlockThreads();
+ wxSound(const wxString&/*, bool*/) {
+ bool blocked = wxPyBeginBlockThreads();
PyErr_SetString(PyExc_NotImplementedError,
"wxSound is not available on this platform.");
- wxPyEndBlockThreads();
+ wxPyEndBlockThreads(blocked);
}
wxSound(int, const wxByte*) {
- wxPyBeginBlockThreads();
+ bool blocked = wxPyBeginBlockThreads();
PyErr_SetString(PyExc_NotImplementedError,
"wxSound is not available on this platform.");
- wxPyEndBlockThreads();
+ wxPyEndBlockThreads(blocked);
}
~wxSound() {};
- bool Create(const wxString&, bool) { return false; }
+ bool Create(const wxString&/*, bool*/) { return false; }
bool Create(int, const wxByte*) { return false; };
bool IsOk() { return false; };
bool Play(unsigned) const { return false; }
+MustHaveApp(wxSound);
+MustHaveApp(wxSound::Play);
+MustHaveApp(wxSound::Stop);
+
class wxSound /*: public wxObject*/
{
public:
- %nokwargs wxSound;
- wxSound();
- wxSound(const wxString& fileName, bool isResource = false);
- wxSound(int size, const wxByte* data);
+ %extend {
+ wxSound(const wxString& fileName = wxPyEmptyString /*, bool isResource = false*/) {
+ if (fileName.Length() == 0)
+ return new wxSound;
+ else
+ return new wxSound(fileName);
+ }
+ %RenameCtor(SoundFromData, wxSound(PyObject* data))
+ {
+ unsigned char* buffer; int size;
+ wxSound *sound = NULL;
+
+ bool blocked = wxPyBeginBlockThreads();
+ if (!PyArg_Parse(data, "t#", &buffer, &size))
+ goto done;
+ sound = new wxSound(size, buffer);
+ done:
+ wxPyEndBlockThreads(blocked);
+ return sound;
+ }
+ }
+
~wxSound();
- %nokwargs Create;
- %nokwargs Play;
// Create from resource or file
- bool Create(const wxString& fileName, bool isResource = false);
+ bool Create(const wxString& fileName/*, bool isResource = false*/);
+
+ %extend {
+ bool CreateFromData(PyObject* data) {
+ %#ifndef __WXMAC__
+ unsigned char* buffer;
+ int size;
+ bool rv = false;
+
+ bool blocked = wxPyBeginBlockThreads();
+ if (!PyArg_Parse(data, "t#", &buffer, &size))
+ goto done;
+ rv = self->Create(size, buffer);
+ done:
+ wxPyEndBlockThreads(blocked);
+ return rv;
+ %#else
+ bool blocked = wxPyBeginBlockThreads();
+ PyErr_SetString(PyExc_NotImplementedError,
+ "Create from data is not available on this platform.");
+ wxPyEndBlockThreads(blocked);
+ return false;
+ %#endif
+ }
+ }
- // Create from data
- bool Create(int size, const wxByte* data);
-
bool IsOk();
// Play the sound:
bool Play(unsigned flags = wxSOUND_ASYNC) const;
// Plays sound from filename:
- %name(PlaySound)static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
+ %Rename(PlaySound, static bool, Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC));
static void Stop();
-
%pythoncode { def __nonzero__(self): return self.IsOk() }
};