// font constants
// ----------------------------------------------------------------------------
-// standard font families
+// standard font families: these may be used only for the font creation, it
+// doesn't make sense to query an existing font for its font family as,
+// especially if the font had been created from a native font description, it
+// may be unknown
enum wxFontFamily
{
wxFONTFAMILY_DEFAULT = wxDEFAULT,
wxFONTFAMILY_SWISS = wxSWISS,
wxFONTFAMILY_MODERN = wxMODERN,
wxFONTFAMILY_TELETYPE = wxTELETYPE,
- wxFONTFAMILY_MAX
+ wxFONTFAMILY_MAX,
+ wxFONTFAMILY_UNKNOWN = wxFONTFAMILY_MAX
};
// font styles
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFontRefData;
-class WXDLLEXPORT wxNativeFontInfo;
+struct WXDLLEXPORT wxNativeFontInfo;
class WXDLLEXPORT wxFontBase : public wxGDIObject
{
public:
// creator function
+ virtual ~wxFontBase();
// from the font components
static wxFont *New(
virtual wxString GetFaceName() const = 0;
virtual wxFontEncoding GetEncoding() const = 0;
virtual wxNativeFontInfo *GetNativeFontInfo() const;
+
+ virtual bool IsFixedWidth() const;
+
wxString GetNativeFontInfoDesc() const;
+ wxString GetNativeFontInfoUserDesc() const;
// change the font characteristics
virtual void SetPointSize( int pointSize ) = 0;
virtual void SetEncoding(wxFontEncoding encoding) = 0;
virtual void SetNativeFontInfo(const wxNativeFontInfo& info);
- // VZ: there is no void SetNativeFontInfo(const wxString& info), needed?
+ void SetNativeFontInfo(const wxString& info);
+ void SetNativeFontInfoUserDesc(const wxString& info);
// translate the fonts into human-readable string (i.e. GetStyleString()
// will return "wxITALIC" for an italic font, ...)
// the default encoding is used for creating all fonts with default
// encoding parameter
- static wxFontEncoding GetDefaultEncoding()
- { return ms_encodingDefault; }
- static void SetDefaultEncoding(wxFontEncoding encoding)
- { ms_encodingDefault = encoding; }
+ static wxFontEncoding GetDefaultEncoding() { return ms_encodingDefault; }
+ static void SetDefaultEncoding(wxFontEncoding encoding);
protected:
// get the internal data
#include "wx/motif/font.h"
#elif defined(__WXGTK__)
#include "wx/gtk/font.h"
-#elif defined(__WXQT__)
- #include "wx/qt/font.h"
+#elif defined(__WXX11__)
+ #include "wx/x11/font.h"
+#elif defined(__WXMGL__)
+ #include "wx/mgl/font.h"
#elif defined(__WXMAC__)
#include "wx/mac/font.h"
#elif defined(__WXPM__)