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Add RunScript and implement on all backends. Document and add a very simple unit...
[wxWidgets.git]
/
include
/
wx
/
unix
/
fontutil.h
diff --git
a/include/wx/unix/fontutil.h
b/include/wx/unix/fontutil.h
index 8860f801084ec051dbeec1f810ec65165ac67d98..831a812800a05da9a1a8ec83b126c0da31804b26 100644
(file)
--- a/
include/wx/unix/fontutil.h
+++ b/
include/wx/unix/fontutil.h
@@
-6,7
+6,7
@@
// Created: 05.11.99
// RCS-ID: $Id$
// Copyright: (c) wxWidgets team
// Created: 05.11.99
// RCS-ID: $Id$
// Copyright: (c) wxWidgets team
-// Licence: wxWi
dget
s licence
+// Licence: wxWi
ndow
s licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIX_FONTUTIL_H_
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIX_FONTUTIL_H_
@@
-29,7
+29,7
@@
wxLoadQueryNearestFont(int pointSize,
bool underlined,
const wxString &facename,
wxFontEncoding encoding,
bool underlined,
const wxString &facename,
wxFontEncoding encoding,
- wxString* xFontName =
(wxString *)
NULL);
+ wxString* xFontName = NULL);
// returns the font specified by the given XLFD
extern wxNativeFont wxLoadFont(const wxString& fontSpec);
// returns the font specified by the given XLFD
extern wxNativeFont wxLoadFont(const wxString& fontSpec);