These are the supported platforms at the moment:
-- x86 emulator
+- x86 emulator build in eVC 3 and eVC 4.x
- PocketPC (StrongARM)
You can test the library and applications using PocketPC emulator
include/wx/msw/wince/setup.h
-These are some of the Windows CE-specific settings
-you can adjust.
-
-wxUSE_POCKETPC_UI
-
- If you are compiling with Windows CE .NET, you may
- wish to emulate PocketPC behaviour (set it to 1), or
- take advantage of the greater flexibility of
- Windows CE .NET (set it to 0).
- If 0, the PocketPC-specific toolbar class will be
- used, which uses commandbar to combine the toolbar
- and menubar in one control. If 1, the normal menubar
- and toolbar behaviour will be used, as per
- desktop Windows.
-
-wxUSE_SMARTPHONE
-
- Set this to 1 if you wish to compile for the SmartPhone
- platform (with eVC++ 3).
-
wxWidgets/CE Compilation
================================
-Open src/msw/wince/wxWidgetsCE.vcp, select an
+NOTE: in lack of workspace and project files for eVC IDE
+in source tree of wxWidgets you should build them yourself using Bakefile.
+See technote docs/tech/tn0016.txt for details.
+
+Open build/wince/wxWidgetsCE.vcw, select an
ARM or x86 target (or emulator target for eVC++ 4),
and compile.
-Then open samples/minimal/minimalCE.vcp, select an
+Then open samples/minimal/minimal.vcw, select an
ARM, x86 or emulator target, and compile. You can
use the emulator or real hardware to run the
sample.
To compile using the emulator on eVC++3:
-- Open src/msw/wince/wxWidgetsCE.vcp, select the
+- Open build/wince/wxWidgetsCE.vcw, select the
WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
and compile.
-- Open samples/minimal/minimalCE.vcp, select the
+- Open samples/minimal/minimal.vcw, select the
WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and
Pocket PC 2002 Emulation as before, and compile.
To compile using the emulator on eVC++4:
-- Open src/msw/wince/wxWidgetsCE.vcp, select the
+- Open build/wince/wxWidgetsCE.vcw, select the
WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
-- Open samples/minimal/minimalCE.vcp with eCV 4.0, select the
+- Open samples/minimal/minimal.vcw with eCV 4.0, select the
WIN32 (WCE emulator) Debug configuration, and compile.
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