-// draw a ">" or "v" button
-//
-// TODO: isn't there a GTK function to draw it?
-void
-wxRendererGTK::DrawTreeItemButton(wxWindow* win,
- wxDC& dc, const wxRect& rect, int flags)
-{
-#if 1
-
-#define PM_SIZE 8
-
- GtkPizza *pizza = GTK_PIZZA( win->m_wxwindow );
- GtkStyle *style = win->m_widget->style;
- int x = rect.x;
- int y = rect.y;
- y = dc.LogicalToDeviceY( y );
- x = dc.LogicalToDeviceX( x );
-
-#if 1
- // This draws the GTK+ 2.2.4 triangle
- x--;
- GdkPoint points[3];
-
- if ( flags & wxCONTROL_EXPANDED )
- {
- points[0].x = x;
- points[0].y = y + (PM_SIZE + 2) / 6;
- points[1].x = points[0].x + (PM_SIZE + 2);
- points[1].y = points[0].y;
- points[2].x = (points[0].x + (PM_SIZE + 2) / 2);
- points[2].y = y + 2 * (PM_SIZE + 2) / 3;
- }
- else
- {
- points[0].x = x + ((PM_SIZE + 2) / 6 + 2);
- points[0].y = y - 1;
- points[1].x = points[0].x;
- points[1].y = points[0].y + (PM_SIZE + 2);
- points[2].x = (points[0].x +
- (2 * (PM_SIZE + 2) / 3 - 1));
- points[2].y = points[0].y + (PM_SIZE + 2) / 2;
- }
-
- if ( flags & wxCONTROL_CURRENT )
- gdk_draw_polygon( pizza->bin_window, style->fg_gc[GTK_STATE_PRELIGHT], TRUE, points, 3);
- else
- gdk_draw_polygon( pizza->bin_window, style->base_gc[GTK_STATE_NORMAL], TRUE, points, 3);
- gdk_draw_polygon( pizza->bin_window, style->fg_gc[GTK_STATE_NORMAL], FALSE, points, 3 );
-#else
- // this draws the GTK+ 2.2.3 tree item square
- gdk_draw_rectangle( pizza->bin_window,
- style->base_gc[GTK_STATE_NORMAL], TRUE,
- x, y, PM_SIZE, PM_SIZE);
- gdk_draw_rectangle( pizza->bin_window,
- style->fg_gc[GTK_STATE_NORMAL], FALSE,
- x, y, PM_SIZE, PM_SIZE);
-
- gdk_draw_line( pizza->bin_window, style->fg_gc[GTK_STATE_NORMAL],
- x + 2, y + PM_SIZE / 2, x + PM_SIZE - 2, y + PM_SIZE / 2);
-
- if ( flags & wxCONTROL_EXPANDED )
- {
- gdk_draw_line( pizza->bin_window, style->fg_gc[GTK_STATE_NORMAL],
- x + PM_SIZE / 2, y + 2,
- x + PM_SIZE / 2, y + PM_SIZE - 2);
- }
-#endif
-
-
-#else
- dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT),
- wxSOLID));
- dc.SetPen(*wxBLACK_PEN);
- wxPoint button[3];
-
- const wxCoord xMiddle = rect.x + rect.width/2;
- const wxCoord yMiddle = rect.y + rect.height/2;
-
- if ( flags & wxCONTROL_EXPANDED )
- {
- button[0].x = rect.GetLeft();
- button[0].y = yMiddle - 2;
- button[1].x = rect.GetRight();
- button[1].y = yMiddle - 2;
- button[2].x = xMiddle;
- button[2].y = yMiddle + 3;
- }
- else // collapsed
- {
- button[0].y = rect.GetBottom();
- button[0].x = xMiddle - 2;
- button[1].y = rect.GetTop();
- button[1].x = xMiddle - 2;
- button[2].y = yMiddle;
- button[2].x = xMiddle + 3;
- }
-
- dc.DrawPolygon(3, button);
-#endif