]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/scrolwin.h
do platform-specific checks after ensuring that the symbols we use are defined; extra...
[wxWidgets.git] / include / wx / scrolwin.h
index 7c7084c751ac53cab338954d56b0d32fa4d5d5d3..e7660e93eacf61be5a2ae19d6a442a28c447aece 100644 (file)
@@ -6,36 +6,60 @@
 // Created:     30.08.00
 // RCS-ID:      $Id$
 // Copyright:   (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
-// Licence:     wxWidgets licence
+// Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 #ifndef _WX_SCROLWIN_H_BASE_
 #define _WX_SCROLWIN_H_BASE_
 
-#include "wx/window.h"
+#include "wx/panel.h"
 
-class WXDLLEXPORT wxScrollHelperEvtHandler;
-class WXDLLEXPORT wxTimer;
+class WXDLLIMPEXP_FWD_CORE wxScrollHelperEvtHandler;
+class WXDLLIMPEXP_FWD_CORE wxTimer;
+
+// default scrolled window style: scroll in both directions
+#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
 
 // ----------------------------------------------------------------------------
-// wxScrollHelper: this class implements the scrolling logic which is used by
-// wxScrolledWindow and wxScrolledControl. It is a mix-in: just derive from it
-// to implement scrolling in your class.
+// The hierarchy of scrolling classes is a bit complicated because we want to
+// put as much functionality as possible in a mix-in class not deriving from
+// wxWindow so that other classes could derive from the same base class on all
+// platforms irrespectively of whether they are native controls (and hence
+// don't use our scrolling) or not.
+//
+// So we have
+//
+//                             wxScrollHelper
+//                                   |
+//                                   |
+//                                  \|/
+//      wxWindow            wxScrollHelperNative
+//       |  \                   /        /
+//       |   \                 /        /
+//       |    _|             |_        /
+//       |     wxScrolledWindow       /
+//       |                           /
+//      \|/                         /
+//   wxControl                     /
+//         \                      /
+//          \                    /
+//           _|                |_
+//            wxScrolledControl
+//
 // ----------------------------------------------------------------------------
 
 class WXDLLEXPORT wxScrollHelper
 {
 public:
-    // ctor and dtor
-    wxScrollHelper(wxWindow *winToScroll = (wxWindow *)NULL);
-    void SetWindow(wxWindow *winToScroll);
+    // ctor must be given the associated window
+    wxScrollHelper(wxWindow *winToScroll);
     virtual ~wxScrollHelper();
 
     // configure the scrolling
     virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
                                int noUnitsX, int noUnitsY,
                                int xPos = 0, int yPos = 0,
-                               bool noRefresh = FALSE );
+                               bool noRefresh = false );
 
     // scroll to the given (in logical coords) position
     virtual void Scroll(int x, int y);
@@ -44,6 +68,10 @@ public:
     int GetScrollPageSize(int orient) const;
     void SetScrollPageSize(int orient, int pageSize);
 
+    // get the number of lines the window can scroll, 
+    // returns 0 if no scrollbars are there.
+    int GetScrollLines( int orient ) const;
+
     // Set the x, y scrolling increments.
     void SetScrollRate( int xstep, int ystep );
 
@@ -51,9 +79,9 @@ public:
     virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX,
                                         int *pixelsPerUnitY) const;
 
-    // Enable/disable Windows scrolling in either direction. If TRUE, wxWidgets
+    // Enable/disable Windows scrolling in either direction. If true, wxWidgets
     // scrolls the canvas and only a bit of the canvas is invalidated; no
-    // Clear() is necessary. If FALSE, the whole canvas is invalidated and a
+    // Clear() is necessary. If false, the whole canvas is invalidated and a
     // Clear() is necessary. Disable for when the scroll increment is used to
     // actually scroll a non-constant distance
     virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
@@ -121,7 +149,7 @@ public:
     // stop the timer, so it will be called repeatedly and will typically
     // return different values depending on the current mouse position
     //
-    // the base class version just returns TRUE
+    // the base class version just returns true
     virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const;
 
     // the methods to be called from the window event handlers
@@ -139,11 +167,6 @@ public:
     //        once it is fixed!
     void OnScroll(wxScrollWinEvent& event) { HandleOnScroll(event); }
 
-#if WXWIN_COMPATIBILITY_2_2
-    // Compatibility only, don't use
-    void ViewStart(int *x, int *y) const { GetViewStart( x, y ); }
-#endif // WXWIN_COMPATIBILITY_2_2
-
 protected:
     // get pointer to our scroll rect if we use it or NULL
     const wxRect *GetScrollRect() const
@@ -158,7 +181,7 @@ protected:
                                          : m_targetWindow->GetClientSize();
     }
 
-    void GetTargetSize(int *w, int *h)
+    void GetTargetSize(int *w, int *h) const
     {
         wxSize size = GetTargetSize();
         if ( w )
@@ -167,6 +190,13 @@ protected:
             *h = size.y;
     }
 
+    // implementations of various wxWindow virtual methods which should be
+    // forwarded to us (this can be done by WX_FORWARD_TO_SCROLL_HELPER())
+    bool ScrollLayout();
+    void ScrollDoSetVirtualSize(int x, int y);
+    wxSize ScrollGetBestVirtualSize() const;
+    wxSize ScrollGetWindowSizeForVirtualSize(const wxSize& size) const;
+
     // change just the target window (unlike SetWindow which changes m_win as
     // well)
     void DoSetTargetWindow(wxWindow *target);
@@ -174,6 +204,10 @@ protected:
     // delete the event handler we installed
     void DeleteEvtHandler();
 
+
+    double                m_scaleX;
+    double                m_scaleY;
+
     wxWindow             *m_win,
                          *m_targetWindow;
 
@@ -193,9 +227,6 @@ protected:
     bool                  m_xScrollingEnabled;
     bool                  m_yScrollingEnabled;
 
-    double                m_scaleX;
-    double                m_scaleY;
-
 #if wxUSE_MOUSEWHEEL
     int m_wheelRotation;
 #endif // wxUSE_MOUSEWHEEL
@@ -205,36 +236,75 @@ protected:
     DECLARE_NO_COPY_CLASS(wxScrollHelper)
 };
 
+// this macro can be used in a wxScrollHelper-derived class to forward wxWindow
+// methods to corresponding wxScrollHelper methods
+#define WX_FORWARD_TO_SCROLL_HELPER()                                         \
+public:                                                                       \
+    virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); }                     \
+    virtual bool Layout() { return ScrollLayout(); }                          \
+    virtual void DoSetVirtualSize(int x, int y)                               \
+        { ScrollDoSetVirtualSize(x, y); }                                     \
+    virtual wxSize GetBestVirtualSize() const                                 \
+        { return ScrollGetBestVirtualSize(); }                                \
+protected:                                                                    \
+    virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const      \
+        { return ScrollGetWindowSizeForVirtualSize(size); }
+
+// include the declaration of wxScrollHelperNative if needed
+#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
+    #include "wx/gtk/scrolwin.h"
+#elif defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
+    #include "wx/gtk1/scrolwin.h"
+#else
+    typedef wxScrollHelper wxScrollHelperNative;
+#endif
+
 // ----------------------------------------------------------------------------
 // wxScrolledWindow: a wxWindow which knows how to scroll
 // ----------------------------------------------------------------------------
 
-#if defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
-    #include "wx/gtk/scrolwin.h"
-#else // !wxGTK
-    #include "wx/generic/scrolwin.h"
-
-    class WXDLLEXPORT wxScrolledWindow : public wxGenericScrolledWindow
+class WXDLLEXPORT wxScrolledWindow : public wxPanel,
+                                     public wxScrollHelperNative
+{
+public:
+    wxScrolledWindow() : wxScrollHelperNative(this) { }
+    wxScrolledWindow(wxWindow *parent,
+                     wxWindowID winid = wxID_ANY,
+                     const wxPoint& pos = wxDefaultPosition,
+                     const wxSize& size = wxDefaultSize,
+                     long style = wxScrolledWindowStyle,
+                     const wxString& name = wxPanelNameStr)
+        : wxScrollHelperNative(this)
     {
-    public:
-        wxScrolledWindow() { }
-        wxScrolledWindow(wxWindow *parent,
-                         wxWindowID winid = -1,
-                         const wxPoint& pos = wxDefaultPosition,
-                         const wxSize& size = wxDefaultSize,
-                         long style = wxScrolledWindowStyle,
-                         const wxString& name = wxPanelNameStr)
-            : wxGenericScrolledWindow(parent, winid, pos, size, style, name)
-        {
-        }
-
-    private:
-        DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
-    };
-
-    #define wxSCROLLED_WINDOW_IS_GENERIC 1
-#endif
+        Create(parent, winid, pos, size, style, name);
+    }
 
-#endif
-    // _WX_SCROLWIN_H_BASE_
+    virtual ~wxScrolledWindow();
+
+    bool Create(wxWindow *parent,
+                wxWindowID winid,
+                const wxPoint& pos = wxDefaultPosition,
+                const wxSize& size = wxDefaultSize,
+                long style = wxScrolledWindowStyle,
+                const wxString& name = wxPanelNameStr);
+
+    // we need to return a special WM_GETDLGCODE value to process just the
+    // arrows but let the other navigation characters through
+#ifdef __WXMSW__
+    virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+#endif // __WXMSW__
+
+    WX_FORWARD_TO_SCROLL_HELPER()
+
+protected:
+    // this is needed for wxEVT_PAINT processing hack described in
+    // wxScrollHelperEvtHandler::ProcessEvent()
+    void OnPaint(wxPaintEvent& event);
+
+private:
+    DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
+    DECLARE_EVENT_TABLE()
+};
+
+#endif // _WX_SCROLWIN_H_BASE_