#ifdef __WXMSW__
#define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
#ifdef __WXMSW__
#define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
inline wxPoint2DDouble();
inline wxPoint2DDouble( wxDouble x , wxDouble y );
inline wxPoint2DDouble( const wxPoint2DDouble &pt );
inline wxPoint2DDouble();
inline wxPoint2DDouble( wxDouble x , wxDouble y );
inline wxPoint2DDouble( const wxPoint2DDouble &pt );
- wxPoint2DDouble( const wxPoint2DInt &pt )
- { m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; }
- wxPoint2DDouble( const wxPoint &pt )
- { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; }
+ wxPoint2DDouble( const wxPoint2DInt &pt )
+ { m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; }
+ wxPoint2DDouble( const wxPoint &pt )
+ { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; }
// two different conversions to integers, floor and rounding
inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
// two different conversions to integers, floor and rounding
inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
( ( pt.m_x > m_x + m_width ) ? wxOutRight : 0 ) +
( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
( ( pt.m_y > m_y + m_height ) ? wxOutBottom : 0 )); }
( ( pt.m_x > m_x + m_width ) ? wxOutRight : 0 ) +
( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
( ( pt.m_y > m_y + m_height ) ? wxOutBottom : 0 )); }
inline bool Contains( const wxPoint2DDouble &pt ) const
{ return GetOutCode( pt ) == wxInside; }
inline bool Contains( const wxRect2DDouble &rect ) const
{ return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
inline bool IsEmpty() const
inline bool Contains( const wxPoint2DDouble &pt ) const
{ return GetOutCode( pt ) == wxInside; }
inline bool Contains( const wxRect2DDouble &rect ) const
{ return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
inline bool IsEmpty() const
inline void Inset( wxDouble x , wxDouble y )
{ m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
inline void Inset( wxDouble x , wxDouble y )
{ m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);}
wxRect2DDouble& operator = (const wxRect2DDouble& rect);
m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);}
wxRect2DDouble& operator = (const wxRect2DDouble& rect);
- inline bool operator == (const wxRect2DDouble& rect)
- { return (m_x==rect.m_x && m_y==rect.m_y && m_width==rect.m_width && m_height==rect.m_height); }
- inline bool operator != (const wxRect2DDouble& rect)
+ inline bool operator == (const wxRect2DDouble& rect) const
+ { return wxIsSameDouble(m_x, rect.m_x) && wxIsSameDouble(m_y, rect.m_y) && HaveEqualSize(rect); }
+ inline bool operator != (const wxRect2DDouble& rect) const
( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
inline bool Contains( const wxPoint2DInt &pt ) const
{ return GetOutCode( pt ) == wxInside; }
inline bool Contains( const wxRect2DInt &rect ) const
inline bool Contains( const wxPoint2DInt &pt ) const
{ return GetOutCode( pt ) == wxInside; }
inline bool Contains( const wxRect2DInt &rect ) const
virtual void Transform( wxPoint2DInt* pt )const = 0;
virtual void Transform( wxRect2DInt* r ) const;
virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const;
virtual void Transform( wxPoint2DInt* pt )const = 0;
virtual void Transform( wxRect2DInt* r ) const;
virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const;