/////////////////////////////////////////////////////////////////////////////
-// Name: uma.h
+// Name: wx/mac/carbon/uma.h
// Purpose: Universal MacOS API
// Author: Stefan Csomor
// Modified by:
// Created: 03/02/99
-// RCS-ID: $Id:
+// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
-// Licence: wxWidgets licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef H_UMA
#include "wx/mac/private.h"
void UMAInitToolbox( UInt16 inMoreMastersCalls, bool isEmbedded) ;
-void UMACleanupToolbox() ;
long UMAGetSystemVersion() ;
-bool UMAHasAppearance() ;
-long UMAGetAppearanceVersion() ;
-bool UMAHasWindowManager() ;
-long UMAGetWindowManagerAttr() ;
-bool UMAHasAquaLayout() ;
-
-bool UMASystemIsInitialized() ;
-void UMASetSystemIsInitialized(bool val);
-
-// process manager
-
-long UMAGetProcessMode() ;
-bool UMAGetProcessModeDoesActivateOnFGSwitch() ;
#if wxUSE_GUI
MenuRef UMANewMenu( SInt16 id , const wxString& title , wxFontEncoding encoding) ;
void UMASetMenuTitle( MenuRef menu , const wxString& title , wxFontEncoding encoding) ;
-UInt32 UMAMenuEvent( EventRecord *inEvent ) ;
void UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item , bool enable ) ;
void UMAAppendSubMenuItem( MenuRef menu , const wxString& title , wxFontEncoding encoding , SInt16 submenuid ) ;
void UMASetMenuItemText( MenuRef menu, MenuItemIndex item, const wxString& title , wxFontEncoding encoding ) ;
-// quickdraw
-
-void UMAShowWatchCursor() ;
-void UMAShowArrowCursor() ;
-
-// window manager
-
-GrafPtr UMAGetWindowPort( WindowRef inWindowRef ) ;
-void UMADisposeWindow( WindowRef inWindowRef ) ;
-void UMASetWTitle( WindowRef inWindowRef , const wxString& title , wxFontEncoding encoding) ;
-
-void UMADrawGrowIcon( WindowRef inWindowRef ) ;
-void UMAShowHide( WindowRef inWindowRef , Boolean show) ;
-
-// appearance manager
-
-void UMADrawControl( ControlRef inControl ) ;
-
-void UMAEnableControl( ControlRef inControl ) ;
-void UMADisableControl( ControlRef inControl ) ;
-void UMAActivateControl( ControlRef inControl ) ;
-void UMADeactivateControl( ControlRef inControl ) ;
-// ControlPartCode hiliteState) ;
-void UMAShowControl (ControlRef theControl) ;
-void UMAHideControl (ControlRef theControl);
-void UMAActivateControl (ControlRef inControl);
-void UMADeactivateControl (ControlRef inControl);
-void UMASetControlTitle( ControlRef inControl , const wxString& title , wxFontEncoding encoding) ;
-
-void UMAMoveControl( ControlRef inControl , short x , short y ) ;
-void UMASizeControl( ControlRef inControl , short x , short y ) ;
-// control hierarchy
-
-Rect * UMAGetControlBoundsInWindowCoords(ControlRef theControl, Rect *bounds) ;
-
-// keyboard focus
-OSErr UMASetKeyboardFocus (WindowPtr inWindow,
- ControlRef inControl,
- ControlFocusPart inPart) ;
-
-// events
-
-void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ;
-OSErr UMAGetRootControl( WindowPtr inWindow , ControlRef *outControl ) ;
-
-// handling control data
-bool UMAIsWindowFloating( WindowRef inWindow ) ;
-bool UMAIsWindowModal( WindowRef inWindow ) ;
-
-void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ;
-
+// Retrieves the Help menu handle. Warning: As a side-effect this functions also
+// creates the Help menu if it didn't exist yet.
OSStatus UMAGetHelpMenu(
MenuRef * outHelpMenu,
MenuItemIndex * outFirstCustomItemIndex); /* can be NULL */
-// Appearance Drawing
-
-OSStatus UMADrawThemePlacard( const Rect *inRect , ThemeDrawState inState ) ;
-
-// Clipboard support
-
-OSStatus UMAPutScrap( Size size , OSType type , void *data ) ;
-
-#define GetWindowUpdateRgn( inWindow , updateRgn ) GetWindowRegion( inWindow , kWindowUpdateRgn, updateRgn )
+// Same as UMAGetHelpMenu, but doesn't create the Help menu if UMAGetHelpMenu hasn't been called yet.
+OSStatus UMAGetHelpMenuDontCreate(
+ MenuRef * outHelpMenu,
+ MenuItemIndex * outFirstCustomItemIndex); /* can be NULL */
#endif // wxUSE_GUI