#include "wx/window.h"
#include "wx/app.h"
#include "wx/thread.h"
+ #include "wx/timer.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
-#include "wx/timer.h"
+
+#include "wx/generic/private/timer.h"
#include "wx/mgl/private.h"
// ----------------------------------------------------------------------------
for (;;)
{
#if wxUSE_TIMER
- wxTimer::NotifyTimers();
- MGL_wmUpdateDC(g_winMng);
+ wxGenericTimerImpl::NotifyTimers();
#endif
+ MGL_wmUpdateDC(g_winMng);
+
EVT_pollJoystick();
if ( EVT_getNext(&evt, EVT_EVERYEVT) ) break;
PM_sleep(10);
}
// ============================================================================
-// wxEventLoop implementation
+// wxGUIEventLoop implementation
// ============================================================================
// ----------------------------------------------------------------------------
-// wxEventLoop running and exiting
+// wxGUIEventLoop running and exiting
// ----------------------------------------------------------------------------
-wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
-
-wxEventLoop::~wxEventLoop()
+wxGUIEventLoop::~wxGUIEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
-int wxEventLoop::Run()
+int wxGUIEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
}
}
+ OnExit();
+
int exitcode = m_impl->GetExitCode();
delete m_impl;
m_impl = NULL;
return exitcode;
}
-void wxEventLoop::Exit(int rc)
+void wxGUIEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
-bool wxEventLoop::Pending() const
+bool wxGUIEventLoop::Pending() const
{
// update the display here, so that wxYield refreshes display and
// changes take effect immediately, not after emptying events queue:
return (bool)(EVT_peekNext(&evt, EVT_EVERYEVT));
}
-bool wxEventLoop::Dispatch()
+bool wxGUIEventLoop::Dispatch()
{
wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
m_impl->Dispatch();
return m_impl->GetKeepLooping();
}
+
+
+//-----------------------------------------------------------------------------
+// wxYield
+//-----------------------------------------------------------------------------
+
+bool wxGUIEventLoop::YieldFor(long eventsToProcess)
+{
+#if wxUSE_THREADS
+ if ( !wxThread::IsMain() )
+ {
+ // can't process events from other threads, MGL is thread-unsafe
+ return true;
+ }
+#endif // wxUSE_THREADS
+
+ m_isInsideYield = true;
+ m_eventsToProcessInsideYield = eventsToProcess;
+
+ wxLog::Suspend();
+
+ // TODO: implement event filtering using the eventsToProcess mask
+
+ while (Pending())
+ Dispatch();
+
+ /* it's necessary to call ProcessIdle() to update the frames sizes which
+ might have been changed (it also will update other things set from
+ OnUpdateUI() which is a nice (and desired) side effect) */
+ while (wxTheApp->ProcessIdle()) { }
+
+ wxLog::Resume();
+
+ m_isInsideYield = false;
+
+ return true;
+}