#ifndef __IMAGELISTH_G__
#define __IMAGELISTH_G__
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma interface "imaglist.h"
-#endif
-
#include "wx/defs.h"
#include "wx/list.h"
+#include "wx/icon.h"
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxColour;
-/*
- * wxImageList is used for wxListCtrl, wxTreeCtrl. These controls refer to
- * images for their items by an index into an image list.
- * A wxImageList is capable of creating images with optional masks from
- * a variety of sources - a single bitmap plus a colour to indicate the mask,
- * two bitmaps, or an icon.
- *
- * Image lists can also create and draw images used for drag and drop functionality.
- * This is not yet implemented in wxImageList. We need to discuss a generic API
- * for doing drag and drop and see whether it ties in with the Win95 view of it.
- * See below for candidate functions and an explanation of how they might be
- * used.
- */
-
-#if !defined(wxIMAGELIST_DRAW_NORMAL)
-
-// Flags for Draw
-#define wxIMAGELIST_DRAW_NORMAL 0x0001
-#define wxIMAGELIST_DRAW_TRANSPARENT 0x0002
-#define wxIMAGELIST_DRAW_SELECTED 0x0004
-#define wxIMAGELIST_DRAW_FOCUSED 0x0008
-
-// Flag values for Set/GetImageList
-enum {
- wxIMAGE_LIST_NORMAL, // Normal icons
- wxIMAGE_LIST_SMALL, // Small icons
- wxIMAGE_LIST_STATE // State icons: unimplemented (see WIN32 documentation)
-};
-
-#endif
class WXDLLEXPORT wxGenericImageList: public wxObject
{
public:
wxGenericImageList() { m_width = m_height = 0; }
- wxGenericImageList( int width, int height, bool mask = TRUE, int initialCount = 1 );
- ~wxGenericImageList();
- bool Create( int width, int height, bool mask = TRUE, int initialCount = 1 );
+ wxGenericImageList( int width, int height, bool mask = true, int initialCount = 1 );
+ virtual ~wxGenericImageList();
+ bool Create( int width, int height, bool mask = true, int initialCount = 1 );
bool Create();
virtual int GetImageCount() const;
int Add( const wxBitmap& bitmap );
int Add( const wxBitmap& bitmap, const wxBitmap& mask );
int Add( const wxBitmap& bitmap, const wxColour& maskColour );
- const wxBitmap *GetBitmap(int index) const;
+ wxBitmap GetBitmap(int index) const;
+ wxIcon GetIcon(int index) const;
bool Replace( int index, const wxBitmap &bitmap );
+ bool Replace( int index, const wxBitmap &bitmap, const wxBitmap& mask );
bool Remove( int index );
bool RemoveAll();
virtual bool Draw(int index, wxDC& dc, int x, int y,
int flags = wxIMAGELIST_DRAW_NORMAL,
- bool solidBackground = FALSE);
+ bool solidBackground = false);
+ // Internal use only
+ const wxBitmap *GetBitmapPtr(int index) const;
private:
wxList m_images;
DECLARE_DYNAMIC_CLASS(wxGenericImageList)
};
-#if !defined(__WXMSW__) || defined(__WIN16__) || defined(__WXUNIVERSAL__)
+#ifndef wxHAS_NATIVE_IMAGELIST
+
/*
* wxImageList has to be a real class or we have problems with
* the run-time information.
public:
wxImageList() {}
- wxImageList( int width, int height, bool mask = TRUE, int initialCount = 1 )
+ wxImageList( int width, int height, bool mask = true, int initialCount = 1 )
: wxGenericImageList(width, height, mask, initialCount)
{
}
};
-#endif // !__WXMSW__ || __WIN16__ || __WXUNIVERSAL__
+#endif // !wxHAS_NATIVE_IMAGELIST
#endif // __IMAGELISTH_G__