#include "wx/intl.h"
#include "wx/dynarray.h"
#include "wx/timer.h"
+#include "wx/stopwatch.h"
#include <stdio.h>
#include <unistd.h>
static wxArrayThread gs_allThreads;
// the id of the main thread
-static pthread_t gs_tidMain;
+static pthread_t gs_tidMain = (pthread_t)-1;
// the key for the pointer to the associated wxThread object
static pthread_key_t gs_keySelf;
private:
pthread_t m_threadId; // id of the thread
wxThreadState m_state; // see wxThreadState enum
- int m_prio; // in wxWindows units: from 0 to 100
+ int m_prio; // in wxWidgets units: from 0 to 100
// this flag is set when the thread should terminate
bool m_cancelled;
bool wxThread::IsMain()
{
- return (bool)pthread_equal(pthread_self(), gs_tidMain);
+ return (bool)pthread_equal(pthread_self(), gs_tidMain) || gs_tidMain == (pthread_t)-1;
}
void wxThread::Yield()
void wxThread::Sleep(unsigned long milliseconds)
{
- wxUsleep(milliseconds);
+ wxMilliSleep(milliseconds);
}
int wxThread::GetCPUCount()
// only call one thread function at a time :-(
DeleteThread(this);
}
+ else
+ {
+ m_critsect.Enter();
+ m_internal->SetState(STATE_EXITED);
+ m_critsect.Leave();
+ }
// terminate the thread (pthread_exit() never returns)
pthread_exit(status);