#ifdef __WXMAC__
#include "wx/mac/private.h"
+#ifndef __DARWIN__
+#include <Sound.h>
+#endif
#endif
wxWave::wxWave()
Free();
}
+wxWave::wxWave(int size, const wxByte* data)
+ : m_sndChan(0), m_hSnd(NULL), m_waveLength(0), m_isResource(false)
+{
+ //TODO convert data
+}
bool wxWave::Create(const wxString& fileName, bool isResource)
{